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m (FarEastwood moved page Class Critical Bonus to Class Bonus: Expanded the article to discuss class bonuses associated with non-critical rate, such as hit rate or avoid rate.)
(Slight cleanup.)
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== Overview ==
 
== Overview ==
   
Class bonuses may vary between titles and classes themselves. These bonuses alter a unit’s combative capabilities in areas such as [[Critical Rate|critical hit rate]]. Some of bonuses are never explicitly mentioned in-game. Others are stated briefly under class descriptions. And still others are mentioned through [[Skills|skill]] descriptions.
+
Class bonuses may vary between titles and classes themselves. These bonuses alter a unit’s combative capabilities in areas such as [[Critical Rate|critical hit rate]]. Some bonuses are never explicitly mentioned in-game. Others are stated briefly under class descriptions. And still others are mentioned through [[Skills|skill]] descriptions.
   
 
For the purposes of this article, a class bonus is defined as any class-specific modifier that influences a unit’s abilities during combat; combative stats include [[Hit Rate|hit rate]], [[Evade|avoid rate]], [[Critical Rate|critical hit rate]], and [[Critical Evade|dodge rate]]. Any class-specific modifier whose effects are made explicit via skills are considered if they solely influence any of the combat abilities mentioned previously.
 
For the purposes of this article, a class bonus is defined as any class-specific modifier that influences a unit’s abilities during combat; combative stats include [[Hit Rate|hit rate]], [[Evade|avoid rate]], [[Critical Rate|critical hit rate]], and [[Critical Evade|dodge rate]]. Any class-specific modifier whose effects are made explicit via skills are considered if they solely influence any of the combat abilities mentioned previously.
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| +15
 
| +15
 
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|-
| [[File:FE8 Journeyman Map Sprite.gif]] [[Journeyman]] (3)
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| [[File:FE8 Journeyman Map Sprite.gif]] [[Journeyman]] (Tier 3)
 
| +15
 
| +15
 
|-
 
|-
| [[File:FE8 Recruit Map Sprite.gif]] [[Recruit]] (3)
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| [[File:FE8 Recruit Map Sprite.gif]] [[Recruit]] (Tier 3)
 
| +15
 
| +15
 
|-
 
|-
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== In ''[[Fire Emblem Fates]]'' ==
 
== In ''[[Fire Emblem Fates]]'' ==
   
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=== '''General Classes''' ===
 
{| class="wikitable" style="text-align:center" width=80%
 
{| class="wikitable" style="text-align:center" width=80%
 
! Class
 
! Class
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| +20
 
| +20
 
| -5
 
| -5
|-
 
| [[File:FE14 Marth Lodestar Map Sprite.gif]][[Lodestar]]
 
| +10
 
| +10
 
| +5
 
| -
 
 
|-
 
|-
 
| [[File:FE14 Suzukaze Elite Ninja Map Sprite.gif]][[Master Ninja]] [[File:FE14 Kagerou Elite Ninja Map Sprite.gif]]
 
| [[File:FE14 Suzukaze Elite Ninja Map Sprite.gif]][[Master Ninja]] [[File:FE14 Kagerou Elite Ninja Map Sprite.gif]]
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| +10
 
| +10
 
|-
 
|-
| [[File:FE14 Generic Witch Map Sprite.gif]][[Witch]]
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| [[File:FE14 Flannel Mánagarm Map Sprite.gif]][[Wolfssegner]][[File:FE14 Velour Mánagarm Map Sprite.gif]]
  +
| +10
 
| -
 
| -
  +
| +5
 
| +10
 
| +10
  +
|}
  +
※ Class bonuses are halved for generic enemy units.
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  +
=== '''Special & DLC Classes''' ===
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{| class="wikitable" style="text-align:center" width=80%
  +
! Class
  +
! Hit Rate
  +
! Avoid Rate
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! Critical Rate
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! Dodge Rate
  +
|-
  +
| [[File:FE14 Marth Lodestar Map Sprite.gif]][[Lodestar]]
 
| +10
 
| +10
  +
| +10
  +
| +5
 
| -
 
| -
 
|-
 
|-
| [[File:FE14 Flannel Mánagarm Map Sprite.gif]][[Wolfssegner]][[File:FE14 Velour Mánagarm Map Sprite.gif]]
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| [[File:FE14 Generic Witch Map Sprite.gif]][[Witch]]
| +10
 
 
| -
 
| -
| +5
 
 
| +10
 
| +10
  +
| +10
  +
| -
 
|-
 
|-
 
| [[Pegasus Knight]]<br/>(DLC Cipher)
 
| [[Pegasus Knight]]<br/>(DLC Cipher)
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| +10
 
| +10
 
|}
 
|}
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※ Class bonuses are halved for generic enemy units.
   
 
{{Gmechs}}
 
{{Gmechs}}

Revision as of 18:10, November 5, 2016

Class Bonuses are latent stats that are unique to certain classes. While some of these bonuses are never explicitly stated in-game, their effects influence a unit’s combative stats all the same.

Overview

Class bonuses may vary between titles and classes themselves. These bonuses alter a unit’s combative capabilities in areas such as critical hit rate. Some bonuses are never explicitly mentioned in-game. Others are stated briefly under class descriptions. And still others are mentioned through skill descriptions.

For the purposes of this article, a class bonus is defined as any class-specific modifier that influences a unit’s abilities during combat; combative stats include hit rate, avoid rate, critical hit rate, and dodge rate. Any class-specific modifier whose effects are made explicit via skills are considered if they solely influence any of the combat abilities mentioned previously.

In Fire Emblem: Binding Blade

Class Critical Rate
FE8 Berserker Map Sprite Berserker +30
FE8 Male Swordmaster Map Sprite SwordmasterFE8 Female Swordmaster Map Sprite +30

In Fire Emblem: Rekka no Ken

Class Critical Rate
FE7 Berserker Map Sprite Berserker +15
FE8 Male Swordmaster Map Sprite SwordmasterFE8 Female Swordmaster Map Sprite +15

In Fire Emblem: The Sacred Stones

Class Critical Rate
FE8 Berserker Map Sprite Berserker +15
FE8 Journeyman Map Sprite Journeyman (Tier 3) +15
FE8 Recruit Map Sprite Recruit (Tier 3) +15
FE8 Male Swordmaster Map Sprite SwordmasterFE8 Female Swordmaster Map Sprite +15

In Fire Emblem: Path of Radiance

Class Critical Rate
FE9 Largo Berserker Sprite Berserker +15
FE9 Rolf Sniper Sprite Sniper +15
FE9 Mia Swordmaster SpriteSwordmaster +15

In Fire Emblem: Radiant Dawn

Class Critical Rate
FE10 Volke Assassin Sprite Assassin Critical 25 Critical +25
FE10 Aran Halberdier SpriteHalberdier Critical 5 Critical +5
FE10 Leonardo Marksman Sprite Marksman Critical 15 Critical +15
FE10 Edward Myrmidon Sprite Myrmidon Critical 5 Critical +5
FE10 Nolan Reaver Sprite Reaver Critical 5 Critical +5
FE10 Nephenee Sentinel SpriteSentinel Critical 10 Critical +10
FE10 Leonardo Sniper Sprite Sniper Critical 10 Critical +10
FE10 Edward Swordmaster Sprite Swordmaster Critical 10 Critical +10
FE10 Edward Trueblade Sprite Trueblade Critical 20 Critical +20

In Fire Emblem: Shadow Dragon

Class Hit Rate Critical Rate
FE11 Berserker Map Sprite Berserker - +10
FE11 Sniper (M) Map SpriteSniperFE11 Sniper (F) Map Sprite +5 +5
FE11 Swordmaster (M) Map SpriteSwordmasterFE11 Swordmaster (F) Map Sprite +10 -

In Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~

Class Hit Rate Critical Rate
FEDS Berserker Map Sprite Berserker - +10
FEDS Sniper Map SpriteSniperFEDS Sniper (F) Map Sprite +5 +5
FEDS Swordmaster (M) Map SpriteSwordmaster +10 -

In Fire Emblem Fates

General Classes

Class Hit Rate Avoid Rate Critical Rate Dodge Rate
FE14 Arthur Berserker Map SpriteBerserkerFE14 Charlotte Berserker Map Sprite - - +20 -5
FE14 Suzukaze Elite Ninja Map SpriteMaster Ninja FE14 Kagerou Elite Ninja Map Sprite +5 +5 +5 +5
FE14 Asama Priest Map Sprite Monk - - - +10
FE14 Nishiki Nine-Tailed Fox Map Sprite Nine-Tails FE14 Kinu Nine-Tailed Fox Map Sprite - +10 +5 +10
FE14 Sakura Priestess Map Sprite Shrine Maiden - - - +10
FE14 Takumi Holy Bowman Map SpriteSniperFE14 Setsuna Holy Bowman Map Sprite +10 - +10 -
FE14 Odin Sorcerer Map Sprite SorcererFE14 Nyx Sorcerer Map Sprite +5 - +10 +5
FE14 Oboro Holy Lancer Map Sprite Spear Master FE14 Takumi Holy Lancer Map Sprite - - +10 +10
FE14 Ryoma Trueblade Map SpriteSwordmasterFE14 Kazahana Trueblade Map Sprite - +10 +10 -
FE14 Elise Rod Knight Map SpriteTroubadourFE14 Deere Rod Knight Map Sprite - - - +10
FE14 Flannel Mánagarm Map SpriteWolfssegnerFE14 Velour Mánagarm Map Sprite +10 - +5 +10

※ Class bonuses are halved for generic enemy units.

Special & DLC Classes

Class Hit Rate Avoid Rate Critical Rate Dodge Rate
FE14 Marth Lodestar Map SpriteLodestar +10 +10 +5 -
FE14 Generic Witch Map SpriteWitch - +10 +10 -
Pegasus Knight
(DLC Cipher)
- +10 +5 +10

※ Class bonuses are halved for generic enemy units.

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