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'''Class Bonuses''' are latent stats that are unique to certain classes. While some of these bonuses are never explicitly stated in-game, their effects influence a unit’s combative stats all the same.
Some promoted classes, notably the [[Swordmaster]] and [[Berserker]], have a '''Class Critical Bonus'''. This means that the class it applies to will always have a given chance for a critical hit, ignoring their [[Skill (stat)|Skill]], [[Support]]s, and weapon factors.
 
   
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== Overview ==
The bonus first appeared in [[Fire Emblem: Fūin no Tsurugi]], where Berserkers and Swordmasters received an additonal 30% critical hit chance, added to their initial [[Critical rate]]. In the following games, this bonus was reduced to 15%. In [[Fire Emblem: The Sacred Stones]], [[Amelia]] and [[Ross]] have this type of bonus, but only when you promote them into a 3rd Tier [[Recruit]], or in Ross's case, [[Journeyman]].
 
   
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Class bonuses may vary between titles and classes themselves. These bonuses alter a unit’s combative capabilities in areas such as [[Critical Rate|critical hit rate]]. Some bonuses are never explicitly mentioned in-game. Others are stated briefly under class descriptions. And still others are mentioned through [[Skills|skill]] descriptions.
This bonus was removed in the Japanese version of [[Fire Emblem: Path of Radiance]], but it was restored in the American version, possessed by Swordmasters, Berserkers and [[Sniper]]s. In [[Fire Emblem: Radiant Dawn]], there were five levels of Class Critical Bonuses (Crit +5, Crit +10, Crit +15, Crit +20, Crit +25), represented as [[Skills]] permanently attached to the [[Sniper]], [[Marksman]], [[Reaver]], [[Halberdier]], [[Sentinel]], [[Whisper]], [[Assassin]], [[Myrmidon]], [[Swordmaster]] and [[Trueblade]] classes.
 
   
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For the purposes of this article, a class bonus is defined as any class-specific modifier that influences a unit’s abilities during combat; combative stats include [[Hit Rate|hit rate]], [[Evade|avoid rate]], [[Critical Rate|critical hit rate]], and [[Critical Evade|dodge rate]]. Any class-specific modifier whose effects are made explicit via skills are considered if they solely influence any of the combat abilities mentioned previously.
In [[Fire Emblem: Shadow Dragon]], Berserkers and Snipers receive a 10% and 5% bonus respectively.
 
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[[Category:Game Mechanics]]
 
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== In ''[[Fire Emblem: The Binding Blade]]'' ==
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{| class="wikitable" style="text-align:center" width=35%
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! Class
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! Critical Rate
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|-
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| [[File:FE8 Berserker Map Sprite.gif]] [[Berserker]]
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| +30
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|-
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| [[File:FE8 Male Swordmaster Map Sprite.gif]] [[Swordmaster]][[File:FE8 Female Swordmaster Map Sprite.gif]]
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| +30
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|}
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== In ''[[Fire Emblem: The Blazing Blade]]'' ==
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{| class="wikitable" style="text-align:center" width=35%
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! Class
  +
! Critical Rate
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|-
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| [[File:FE7 Berserker Map Sprite.gif]] [[Berserker]]
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| +15
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|-
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| [[File:FE8 Male Swordmaster Map Sprite.gif]] [[Swordmaster]][[File:FE8 Female Swordmaster Map Sprite.gif]]
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| +15
  +
|}
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  +
== In ''[[Fire Emblem: The Sacred Stones]]'' ==
  +
  +
{| class="wikitable" style="text-align:center" width=35%
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! Class
  +
! Critical Rate
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|-
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| [[File:FE8 Berserker Map Sprite.gif]] [[Berserker]]
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| +15
  +
|-
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| [[File:FE8 Journeyman Map Sprite.gif]] [[Journeyman]] (Tier 3)
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| +15
  +
|-
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| [[File:FE8 Recruit Map Sprite.gif]] [[Recruit]] (Tier 3)
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| +15
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|-
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| [[File:FE8 Male Swordmaster Map Sprite.gif]] [[Swordmaster]][[File:FE8 Female Swordmaster Map Sprite.gif]]
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| +15
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|}
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== In ''[[Fire Emblem: Path of Radiance]]'' ==
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{| class="wikitable" style="text-align:center" width=35%
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! Class
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! Critical Rate
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|-
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| [[File:FE9 Largo Berserker Sprite.png|45px]] [[Berserker]]
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| +15
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|-
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| [[File:FE9 Rolf Sniper Sprite.png|20px]] [[Sniper]]
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| +15
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|-
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| [[File:FE9 Mia Swordmaster Sprite.png|30px]][[Swordmaster]]
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| +15
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|}
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== In ''[[Fire Emblem: Radiant Dawn]]'' ==
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{| class="wikitable" style="text-align:center" width=40%
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! Class
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! Critical Rate
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|-
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| [[File:FE10 Volke Assassin Sprite.png|28px]] [[Assassin]]
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| [[File:Critical 25.png]] [[Critical +25]]
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|-
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| [[File:FE10 Aran Halberdier Sprite.png|55px]][[Halberdier]]
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| [[File:Critical 5.png]] [[Critical +5]]
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|-
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| [[File:FE10 Leonardo Marksman Sprite.png|45px]] [[Marksman]]
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| [[File:Critical 15.png]] [[Critical +15]]
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|-
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| [[File:FE10 Edward Myrmidon Sprite.png|40px]] [[Myrmidon]]
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| [[File:Critical 5.png]] [[Critical +5]]
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|-
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| [[File:FE10 Nolan Reaver Sprite.png|35px]] [[Reaver]]
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| [[File:Critical 5.png]] [[Critical +5]]
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|-
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| [[File:FE10 Nephenee Sentinel Sprite.png|60px]][[Sentinel]]
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| [[File:Critical 10.png]] [[Critical +10]]
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|-
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| [[File:FE10 Leonardo Sniper Sprite.png|38px]] [[Sniper]]
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| [[File:Critical 10.png]] [[Critical +10]]
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|-
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| [[File:FE10 Edward Swordmaster Sprite.png|40px]] [[Swordmaster]]
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| [[File:Critical 10.png]] [[Critical +10]]
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|-
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| [[File:FE10 Edward Trueblade Sprite.png|40px]] [[Trueblade]]
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| [[File:Critical 20.png]] [[Critical +20]]
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|}
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== In ''[[Fire Emblem: Shadow Dragon]]'' ==
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{| class="wikitable" style="text-align:center" width=45%
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! Class
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! Hit Rate
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! Critical Rate
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|-
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| [[File:FE11 Berserker Map Sprite.gif]] [[Berserker]]
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| -
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| +10
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|-
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| [[File:FE11 Sniper (M) Map Sprite.gif]][[Sniper]][[File:FE11 Sniper (F) Map Sprite.gif]]
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| +5
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| +5
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|-
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| [[File:FE11 Swordmaster (M) Map Sprite.gif]][[Swordmaster]][[File:FE11 Swordmaster (F) Map Sprite.gif]]
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| +10
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| -
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|}
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== In ''[[Fire Emblem: New Mystery of the Emblem]]'' ==
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{| class="wikitable" style="text-align:center" width=50%
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! Class
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! Hit Rate
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! Avoid Rate
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! Critical Rate
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|-
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| [[File:FEDS Berserker Map Sprite.gif]] [[Berserker]]
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| -
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| -
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| +10
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|-
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| [[File:FEDS Sniper Map Sprite.gif]][[Sniper]][[File:FEDS Sniper (F) Map Sprite.gif]]
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| +5
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| -
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| +5
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|-
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| [[File:FEDS Swordmaster (M) Map Sprite.gif]][[Swordmaster]]
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| -
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| +10
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| -
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|}
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== In ''[[Fire Emblem Fates]]'' ==
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=== General Classes ===
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{| class="wikitable" style="text-align:center" width=80%
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! Class
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! Hit Rate
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! Avoid Rate
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! Critical Rate
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! Dodge Rate
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|-
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| [[File:FE14 Arthur Berserker Map Sprite.gif]][[Berserker]][[File:FE14 Charlotte Berserker Map Sprite.gif]]
  +
| -
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| -
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| +20
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| -5
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|-
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| [[File:FE14 Suzukaze Elite Ninja Map Sprite.gif]][[Master Ninja]] [[File:FE14 Kagerou Elite Ninja Map Sprite.gif]]
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| +5
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| +5
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| +5
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| +5
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|-
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| [[File:FE14 Asama Priest Map Sprite.gif]] [[Priest|Monk]]
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| -
  +
| -
  +
| -
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| +10
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|-
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| [[File:FE14 Nishiki Nine-Tailed Fox Map Sprite.gif]] [[Nine-Tails]] [[File:FE14 Kinu Nine-Tailed Fox Map Sprite.gif]]
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| -
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| +10
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| +5
  +
| +10
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|-
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| [[File:FE14 Sakura Priestess Map Sprite.gif]] [[Cleric|Shrine Maiden]]
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| -
  +
| -
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| -
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| +10
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|-
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| [[File:FE14 Takumi Holy Bowman Map Sprite.gif]][[Sniper]][[File:FE14 Setsuna Holy Bowman Map Sprite.gif]]
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| +10
  +
| -
  +
| +10
  +
| -
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|-
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| [[File:FE14 Odin Sorcerer Map Sprite.gif]] [[Sorcerer]][[File:FE14 Nyx Sorcerer Map Sprite.gif]]
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| +5
  +
| -
  +
| +10
  +
| +5
  +
|-
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| [[File:FE14 Oboro Holy Lancer Map Sprite.gif]] [[Spear Master]] [[File:FE14 Shinonome Holy Lancer Map Sprite.gif]]
  +
| -
  +
| -
  +
| +10
  +
| +10
  +
|-
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| [[File:FE14 Ryoma Trueblade Map Sprite.gif]][[Swordmaster]][[File:FE14 Kazahana Trueblade Map Sprite.gif]]
  +
| -
  +
| +10
  +
| +10
  +
| -
  +
|-
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| [[File:FE14 Elise Rod Knight Map Sprite.gif]][[Troubadour]][[File:FE14 Deere Rod Knight Map Sprite.gif]]
  +
| -
  +
| -
  +
| -
  +
| +10
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|-
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| [[File:FE14 Flannel Mánagarm Map Sprite.gif]][[Wolfssegner]][[File:FE14 Velour Mánagarm Map Sprite.gif]]
  +
| +10
  +
| -
  +
| +5
  +
| +10
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|}
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※ Class bonuses are halved for generic enemy units.
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=== Special & DLC Classes ===
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{| class="wikitable" style="text-align:center" width=80%
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! Class
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! Hit Rate
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! Avoid Rate
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! Critical Rate
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! Dodge Rate
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|-
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| [[File:FE14 Marth Lodestar Map Sprite.gif]][[Lodestar]]
  +
| +10
  +
| +10
  +
| +5
  +
| -
  +
|-
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| [[File:FE14 Generic Witch Map Sprite.gif]][[Witch]]
  +
| -
  +
| +10
  +
| +10
  +
| -
  +
|-
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| [[Pegasus Knight]]<br/>(DLC Cipher)
  +
| -
  +
| +10
  +
| +5
  +
| +10
  +
|}
  +
※ Class bonuses are halved for generic enemy units.
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  +
{{Gmechs}}

Revision as of 11:18, 26 January 2017

Class Bonuses are latent stats that are unique to certain classes. While some of these bonuses are never explicitly stated in-game, their effects influence a unit’s combative stats all the same.

Overview

Class bonuses may vary between titles and classes themselves. These bonuses alter a unit’s combative capabilities in areas such as critical hit rate. Some bonuses are never explicitly mentioned in-game. Others are stated briefly under class descriptions. And still others are mentioned through skill descriptions.

For the purposes of this article, a class bonus is defined as any class-specific modifier that influences a unit’s abilities during combat; combative stats include hit rate, avoid rate, critical hit rate, and dodge rate. Any class-specific modifier whose effects are made explicit via skills are considered if they solely influence any of the combat abilities mentioned previously.

In Fire Emblem: The Binding Blade

Class Critical Rate
FE8 Berserker Map Sprite Berserker +30
FE8 Male Swordmaster Map Sprite SwordmasterFE8 Female Swordmaster Map Sprite +30

In Fire Emblem: The Blazing Blade

Class Critical Rate
FE7 Berserker Map Sprite Berserker +15
FE8 Male Swordmaster Map Sprite SwordmasterFE8 Female Swordmaster Map Sprite +15

In Fire Emblem: The Sacred Stones

Class Critical Rate
FE8 Berserker Map Sprite Berserker +15
FE8 Journeyman Map Sprite Journeyman (Tier 3) +15
FE8 Recruit Map Sprite Recruit (Tier 3) +15
FE8 Male Swordmaster Map Sprite SwordmasterFE8 Female Swordmaster Map Sprite +15

In Fire Emblem: Path of Radiance

Class Critical Rate
FE9 Largo Berserker Sprite Berserker +15
FE9 Rolf Sniper Sprite Sniper +15
FE9 Mia Swordmaster SpriteSwordmaster +15

In Fire Emblem: Radiant Dawn

Class Critical Rate
FE10 Volke Assassin Sprite Assassin Critical 25 Critical +25
FE10 Aran Halberdier SpriteHalberdier Critical 5 Critical +5
FE10 Leonardo Marksman Sprite Marksman Critical 15 Critical +15
FE10 Edward Myrmidon Sprite Myrmidon Critical 5 Critical +5
FE10 Nolan Reaver Sprite Reaver Critical 5 Critical +5
FE10 Nephenee Sentinel SpriteSentinel Critical 10 Critical +10
FE10 Leonardo Sniper Sprite Sniper Critical 10 Critical +10
FE10 Edward Swordmaster Sprite Swordmaster Critical 10 Critical +10
FE10 Edward Trueblade Sprite Trueblade Critical 20 Critical +20

In Fire Emblem: Shadow Dragon

Class Hit Rate Critical Rate
FE11 Berserker Map Sprite Berserker - +10
FE11 Sniper (M) Map SpriteSniperFE11 Sniper (F) Map Sprite +5 +5
FE11 Swordmaster (M) Map SpriteSwordmasterFE11 Swordmaster (F) Map Sprite +10 -

In Fire Emblem: New Mystery of the Emblem

Class Hit Rate Avoid Rate Critical Rate
FEDS Berserker Map Sprite Berserker - - +10
FEDS Sniper Map SpriteSniperFEDS Sniper (F) Map Sprite +5 - +5
FEDS Swordmaster (M) Map SpriteSwordmaster - +10 -

In Fire Emblem Fates

General Classes

Class Hit Rate Avoid Rate Critical Rate Dodge Rate
FE14 Arthur Berserker Map SpriteBerserkerFE14 Charlotte Berserker Map Sprite - - +20 -5
FE14 Suzukaze Elite Ninja Map SpriteMaster Ninja FE14 Kagerou Elite Ninja Map Sprite +5 +5 +5 +5
FE14 Asama Priest Map Sprite Monk - - - +10
FE14 Nishiki Nine-Tailed Fox Map Sprite Nine-Tails FE14 Kinu Nine-Tailed Fox Map Sprite - +10 +5 +10
FE14 Sakura Priestess Map Sprite Shrine Maiden - - - +10
FE14 Takumi Holy Bowman Map SpriteSniperFE14 Setsuna Holy Bowman Map Sprite +10 - +10 -
FE14 Odin Sorcerer Map Sprite SorcererFE14 Nyx Sorcerer Map Sprite +5 - +10 +5
FE14 Oboro Holy Lancer Map Sprite Spear Master FE14 Shinonome Holy Lancer Map Sprite - - +10 +10
FE14 Ryoma Trueblade Map SpriteSwordmasterFE14 Kazahana Trueblade Map Sprite - +10 +10 -
FE14 Elise Rod Knight Map SpriteTroubadourFE14 Deere Rod Knight Map Sprite - - - +10
FE14 Flannel Mánagarm Map SpriteWolfssegnerFE14 Velour Mánagarm Map Sprite +10 - +5 +10

※ Class bonuses are halved for generic enemy units.

Special & DLC Classes

Class Hit Rate Avoid Rate Critical Rate Dodge Rate
FE14 Marth Lodestar Map SpriteLodestar +10 +10 +5 -
FE14 Generic Witch Map SpriteWitch - +10 +10 -
Pegasus Knight
(DLC Cipher)
- +10 +5 +10

※ Class bonuses are halved for generic enemy units.