Some promoted classes, notably the [[Swordmaster]] and [[Berserker]], have a '''Class Critical Bonus'''.Thismeans that theclassitappliestowillalwayshaveagivenchanceforacriticalhit, ignoring their [[Skill(stat)|Skill]],[[Support]]s,andweaponfactors.
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Thebonusfirst appeared in ''[[Fire Emblem: Fūin no Tsurugi]]'', where Berserkers and Swordmasters received an additonal 30% critical hit chance, added to their initial [[Critical rate]]. In the following games, this bonus was reduced to 15%. In ''[[Fire Emblem: The Sacred Stones]]'', [[Amelia]] and [[Ross]] have this type of bonus, but only when you promote them into a 3rd Tier [[Recruit]], or in Ross's case, [[Journeyman]].
ThisbonuswasremovedintheJapaneseversionof[[FireEmblem:PathofRadiance]],butit was restored in theAmericanversion, possessed by Swordmasters, Berserkers and [[Sniper]]s. In [[FireEmblem:RadiantDawn]],therewerefivelevelsofClassCriticalBonuses(Crit+5,Crit+10,Crit+15,Crit+20,Crit+25),representedas [[Skills]] permanently attached to the [[Sniper]], [[Marksman]], [[Reaver]], [[Halberdier]], [[Sentinel]], [[Whisper]], [[Assassin]], [[Myrmidon]], [[Swordmaster]] and [[Trueblade]] classes.
in [[ ]] [[Skills]] .
In''[[FireEmblem:ShadowDragon]]'', Berserkers and Snipersreceivea10%and5%bonusrespectively.
※ Class bonuses are halved for generic enemy units.
Revision as of 11:18, January 26, 2017
Class Bonuses are latent stats that are unique to certain classes. While some of these bonuses are never explicitly stated in-game, their effects influence a unit’s combative stats all the same.
Class bonuses may vary between titles and classes themselves. These bonuses alter a unit’s combative capabilities in areas such as critical hit rate. Some bonuses are never explicitly mentioned in-game. Others are stated briefly under class descriptions. And still others are mentioned through skill descriptions.
For the purposes of this article, a class bonus is defined as any class-specific modifier that influences a unit’s abilities during combat; combative stats include hit rate, avoid rate, critical hit rate, and dodge rate. Any class-specific modifier whose effects are made explicit via skills are considered if they solely influence any of the combat abilities mentioned previously.