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(It's a lot better than it was, but I doubt I can improve it further.)
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Some promoted classes, notably the [[Swordmaster]] and [[Berserker]], have a '''Class Critical Bonus'''. This means that the class it applies to will always have a given chance for a critical hit, ignoring their [[Skill (stat)|Skill]], [[Support]]s, and weapon factors.
   
'''Class Critical Bonus''': Some promoted classes, notably the Swordmaster and Berserker, have a "class critical bonus". This means that the class it applies to will ALWAYS have a given chance for a critical hit, ignoring their Skill, Luck, supports, and weapon factors.
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The bonus first appeared in [[Fire Emblem: Fūin no Tsurugi]], where Berserkers and Swordmasters receive a 30% chance of critical to what they would normally have. In the following games, this bonus was reduced to 15%. In [[Fire Emblem: The Sacred Stones]], Amelia has this type of bonus, but only you promote her into a 3rd Tier [[Recruit]].
   
For example, Berserkers and Swordmasters (the two most common types of these classes) will get 15% chance for criticals added to what it would normally be. In [[Fire Emblem: Fūin no Tsurugi]], that changes to 30% (which means that a promoted Fir with a Wo Dao basically has a two-thirds chance for critical or better). In [[Fire Emblem: The Sacred Stones]], Amelia becomes the only lance-using unit with this type of bonus, but only you promote her into a 3rd Tier Recruit.
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[[Fire Emblem: Path of Radiance]] removed this bonus in the Japanese version, but it was restored in the American version, possessed by Swordmasters, Berserkers and [[Sniper]]s. In Fire Emblem: Radiant Dawn, there were five levels of Class Critical Bonuses (Crit +5, Crit +10, Crit +15, Crit +20, Crit +25), represented as [[Skills]] permanently attached to the [[Sniper]], [[Marksman]], [[Reaver]], [[Halberdier]], [[Sentinel]], [[Whisper]], [[Assassin]], [[Myrmidon]], [[Swordmaster]] and [[Trueblade]] classes.
   
In Fire Emblem: Radiant Dawn, there were five levels of Class Critical Bonuses (Crit +5, Crit +10, Crit +15, Crit +20, Crit +25), represented as skills permanently attached to the [[Sniper]], [[Marksman]], [[Reaver]], [[Halberdier]], [[Sentinel]], [[Whisper]], [[Assassin]], [[Myrmidon]], [[Swordmaster]] and [[Trueblade]] classes.
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In [[Fire Emblem: Shadow Dragon]], Berserkers and Snipers receive a 10% and 5% bonus respectively.
 
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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 21:43, January 8, 2010

Some promoted classes, notably the Swordmaster and Berserker, have a Class Critical Bonus. This means that the class it applies to will always have a given chance for a critical hit, ignoring their Skill, Supports, and weapon factors.

The bonus first appeared in Fire Emblem: Fūin no Tsurugi, where Berserkers and Swordmasters receive a 30% chance of critical to what they would normally have. In the following games, this bonus was reduced to 15%. In Fire Emblem: The Sacred Stones, Amelia has this type of bonus, but only you promote her into a 3rd Tier Recruit.

Fire Emblem: Path of Radiance removed this bonus in the Japanese version, but it was restored in the American version, possessed by Swordmasters, Berserkers and Snipers. In Fire Emblem: Radiant Dawn, there were five levels of Class Critical Bonuses (Crit +5, Crit +10, Crit +15, Crit +20, Crit +25), represented as Skills permanently attached to the Sniper, Marksman, Reaver, Halberdier, Sentinel, Whisper, Assassin, Myrmidon, Swordmaster and Trueblade classes.

In Fire Emblem: Shadow Dragon, Berserkers and Snipers receive a 10% and 5% bonus respectively.

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