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Some promoted classes, notably the [[Swordmaster]] and [[Berserker]], have a '''Class Critical Bonus'''. This means that the class it applies to will always have a given chance for a critical hit, ignoring their [[Skill (stat)|Skill]], [[Support]]s, and weapon factors.
 
Some promoted classes, notably the [[Swordmaster]] and [[Berserker]], have a '''Class Critical Bonus'''. This means that the class it applies to will always have a given chance for a critical hit, ignoring their [[Skill (stat)|Skill]], [[Support]]s, and weapon factors.
   
The bonus first appeared in [[Fire Emblem: Fūin no Tsurugi]], where Berserkers and Swordmasters received an additonal 30% critical hit chance, added to their initial [[Critical rate]]. In the following games, this bonus was reduced to 15%. In [[Fire Emblem: The Sacred Stones]], [[Amelia]] and [[Ross]] have this type of bonus, but only when you promote them into a 3rd Tier [[Recruit]], or in Ross's case, [[Journeyman]].
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The bonus first appeared in ''[[Fire Emblem: Fūin no Tsurugi]]'', where Berserkers and Swordmasters received an additonal 30% critical hit chance, added to their initial [[Critical rate]]. In the following games, this bonus was reduced to 15%. In ''[[Fire Emblem: The Sacred Stones]]'', [[Amelia]] and [[Ross]] have this type of bonus, but only when you promote them into a 3rd Tier [[Recruit]], or in Ross's case, [[Journeyman]].
   
 
This bonus was removed in the Japanese version of [[Fire Emblem: Path of Radiance]], but it was restored in the American version, possessed by Swordmasters, Berserkers and [[Sniper]]s. In [[Fire Emblem: Radiant Dawn]], there were five levels of Class Critical Bonuses (Crit +5, Crit +10, Crit +15, Crit +20, Crit +25), represented as [[Skills]] permanently attached to the [[Sniper]], [[Marksman]], [[Reaver]], [[Halberdier]], [[Sentinel]], [[Whisper]], [[Assassin]], [[Myrmidon]], [[Swordmaster]] and [[Trueblade]] classes.
 
This bonus was removed in the Japanese version of [[Fire Emblem: Path of Radiance]], but it was restored in the American version, possessed by Swordmasters, Berserkers and [[Sniper]]s. In [[Fire Emblem: Radiant Dawn]], there were five levels of Class Critical Bonuses (Crit +5, Crit +10, Crit +15, Crit +20, Crit +25), represented as [[Skills]] permanently attached to the [[Sniper]], [[Marksman]], [[Reaver]], [[Halberdier]], [[Sentinel]], [[Whisper]], [[Assassin]], [[Myrmidon]], [[Swordmaster]] and [[Trueblade]] classes.
   
In [[Fire Emblem: Shadow Dragon]], Berserkers and Snipers receive a 10% and 5% bonus respectively.
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In ''[[Fire Emblem: Shadow Dragon]]'', Berserkers and Snipers receive a 10% and 5% bonus respectively.
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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 14:44, February 7, 2010

Some promoted classes, notably the Swordmaster and Berserker, have a Class Critical Bonus. This means that the class it applies to will always have a given chance for a critical hit, ignoring their Skill, Supports, and weapon factors.

The bonus first appeared in Fire Emblem: Fūin no Tsurugi, where Berserkers and Swordmasters received an additonal 30% critical hit chance, added to their initial Critical rate. In the following games, this bonus was reduced to 15%. In Fire Emblem: The Sacred Stones, Amelia and Ross have this type of bonus, but only when you promote them into a 3rd Tier Recruit, or in Ross's case, Journeyman.

This bonus was removed in the Japanese version of Fire Emblem: Path of Radiance, but it was restored in the American version, possessed by Swordmasters, Berserkers and Snipers. In Fire Emblem: Radiant Dawn, there were five levels of Class Critical Bonuses (Crit +5, Crit +10, Crit +15, Crit +20, Crit +25), represented as Skills permanently attached to the Sniper, Marksman, Reaver, Halberdier, Sentinel, Whisper, Assassin, Myrmidon, Swordmaster and Trueblade classes.

In Fire Emblem: Shadow Dragon, Berserkers and Snipers receive a 10% and 5% bonus respectively.

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