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Some promoted classes, notably the Swordmaster and Berserker, have a Class Critical Bonus. This means that the class it applies to will always have a given chance for a critical hit, ignoring their Skill, Supports, and weapon factors.

The bonus first appeared in Fire Emblem: Fūin no Tsurugi, where Berserkers and Swordmasters received an additonal 30% critical hit chance, added to their initial Critical rate. In the following games, this bonus was reduced to 15%. In Fire Emblem: The Sacred Stones, Amelia and Ross have this type of bonus, but only when you promote them into a 3rd Tier Recruit, or in Ross's case, Journeyman.

This bonus was removed in the Japanese version of Fire Emblem: Path of Radiance, but it was restored in the American version, possessed by Swordmasters, Berserkers and Snipers, instead of Critical = Skill / 2, it become: Critical = Skill for these classes. In Fire Emblem: Radiant Dawn, there were five levels of Class Critical Bonuses (Crit +5, Crit +10, Crit +15, Crit +20, Crit +25), represented as Skills permanently attached to the Sniper, Marksman, Reaver, Halberdier, Sentinel, Whisper, Assassin, Myrmidon, Swordmaster and Trueblade classes.

In Fire Emblem: Shadow Dragon, Berserkers and Snipers receive a 10% and 5% bonus respectively.

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