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[[File:CasualClassicSelectAwakening.png|thumb|300px|Casual and Classic modes in the game mode settings in ''Awakening'']]
[[File:CasualClassicSelectAwakening.png|thumb|300px|Casual and Classic modes in the game mode settings in ''Awakening'']]'''Classic Mode''' is usually the default mode of game play of [[Fire Emblem (series)|Fire Emblem]]. When a character's HP is lowered to 0, the character will permanently die and cannot be used in any chapter after their death. Players will need to restart the chapter (or start from the last map save or save spot in ''[[Fire Emblem: Radiant Dawn]]'' and ''[[Fire Emblem: Shadow Dragon]]) ''if the player wants to get a unit back within game mechanics, An [[Aum Staff]] or [[Valkyrie Staff]] can be used to revive a character. However these staves are unique, and only even appear in ''[[Ankoku Ryū to Hikari no Tsurugi]]'' and ''[[Genealogy of the Holy War]]''.
 
   
It should be noted that certain characters in the series, such as [[Seth]] in ''[[Fire Emblem: The Sacred Stones]]'' or [[Frederick]] in ''[[Fire Emblem: Awakening]]'', will not die in a narrative sense, they continue to appear in the story afterwards. They will be unable to actually be used in gameplay due to their injuries.
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'''Classic Mode''' refers to the traditional gameplay mode used in the ''[[Fire Emblem (series)|Fire Emblem]]'' series since ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''. This mode was officially given a name in ''[[Fire Emblem: New Mystery of the Emblem]]'' in Japan and in ''[[Fire Emblem Awakening]]'' for international audiences.
   
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==Summary==
Starting in ''Awakening'' players can opt-opt out of this mode and instead play ''[[Casual Mode]]'', in which characters do not die and return the next map.
 
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In most tactical role-play games, if a character loses all of their HP, they are incapacitated for the rest of the battle or units can be replaced if there are permanent unit deaths. The ''Fire Emblem'' franchise operates differently from both of these features. Should a playable character lose all of their HP, that character dies and is permanently unavailable for usage in subsequent chapters after their death. In most ''Fire Emblem'' games, with the exception of ''[[Fire Emblem: Shadow Dragon]]'', the games contain a limited roster, meaning that losing too many units can severely hinder a player's progress.
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Losing most units does not directly stop a chapter. However, the death of a [[Lord]], the player's [[Avatar]], or an important ally that needs to be protected during a chapter will cause a [[Game Over]] if they are killed. This was the set up in all ''Fire Emblem'' games prior to ''Fire Emblem: New Mystery of the Emblem'' where the permanent death feature could not be disabled.
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Certain characters in the series, such as [[Seth]] in ''[[Fire Emblem: The Sacred Stones]]'' or [[Frederick]] in ''[[Fire Emblem Awakening]]'', will not die and will continue to appear during dialogue scenes in subsequent chapters wherever they are scripted to appear after losing all of their HP in battle. However, their wounds from losing all of their HP leaves them permanently retired for the rest of the game, preventing them from participating in battle. To solidify this, most Credit Rolls at the end of the game still gives them a '''Retired''' and does not show their character epilogues.
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Players will need to restart the chapter (or start from the last map save or save spot in ''[[Fire Emblem: Radiant Dawn]]'' and ''[[Fire Emblem: Shadow Dragon]])'' if the player wants to recover a lost unit. An [[Aum Staff]], [[Valkyrie Staff]], or [[Bifröst]] (appearing only in ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'', ''[[Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]'', and ''[[Fire Emblem Fates|Fates]]'' respectively) can be used to revive a character. However these staves are usually limited to one per playthrough, having usually 1 [[usage]], and requires a high weapon proficiency with staves. ''[[Fire Emblem Gaiden|Gaiden]]/[[Fire Emblem Echoes: Shadows of Valentia|Shadows of Valentia]] ''have [[Lion Head Statue]]s in several [[Dungeon]]s that have the power to resurrect a fallen ally. However, they have limited usage as well with each resurrection Sacred Springs having three charges each. ''Gaiden'' has two of these Sacred Springs, making six total usages, while ''Shadows of Valentia ''has three, totaling nine uses.
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''New Mystery of the Emblem'' introduced [[Casual Mode]] which disables the permanent death feature, instead reviving defeated allies at the end of the chapter. ''[[Fire Emblem Fates]]'' introduced [[Phoenix Mode]] which revives a defeated ally at the end of the player's turn.
   
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Latest revision as of 14:47, 13 May 2020

CasualClassicSelectAwakening

Casual and Classic modes in the game mode settings in Awakening

Classic Mode refers to the traditional gameplay mode used in the Fire Emblem series since Fire Emblem: Shadow Dragon and the Blade of Light. This mode was officially given a name in Fire Emblem: New Mystery of the Emblem in Japan and in Fire Emblem Awakening for international audiences.

Summary

In most tactical role-play games, if a character loses all of their HP, they are incapacitated for the rest of the battle or units can be replaced if there are permanent unit deaths. The Fire Emblem franchise operates differently from both of these features. Should a playable character lose all of their HP, that character dies and is permanently unavailable for usage in subsequent chapters after their death. In most Fire Emblem games, with the exception of Fire Emblem: Shadow Dragon, the games contain a limited roster, meaning that losing too many units can severely hinder a player's progress.

Losing most units does not directly stop a chapter. However, the death of a Lord, the player's Avatar, or an important ally that needs to be protected during a chapter will cause a Game Over if they are killed. This was the set up in all Fire Emblem games prior to Fire Emblem: New Mystery of the Emblem where the permanent death feature could not be disabled.

Certain characters in the series, such as Seth in Fire Emblem: The Sacred Stones or Frederick in Fire Emblem Awakening, will not die and will continue to appear during dialogue scenes in subsequent chapters wherever they are scripted to appear after losing all of their HP in battle. However, their wounds from losing all of their HP leaves them permanently retired for the rest of the game, preventing them from participating in battle. To solidify this, most Credit Rolls at the end of the game still gives them a Retired and does not show their character epilogues.

Players will need to restart the chapter (or start from the last map save or save spot in Fire Emblem: Radiant Dawn and Fire Emblem: Shadow Dragon) if the player wants to recover a lost unit. An Aum Staff, Valkyrie Staff, or Bifröst (appearing only in Fire Emblem: Shadow Dragon and the Blade of Light, Genealogy of the Holy War, and Fates respectively) can be used to revive a character. However these staves are usually limited to one per playthrough, having usually 1 usage, and requires a high weapon proficiency with staves. Gaiden/Shadows of Valentia have Lion Head Statues in several Dungeons that have the power to resurrect a fallen ally. However, they have limited usage as well with each resurrection Sacred Springs having three charges each. Gaiden has two of these Sacred Springs, making six total usages, while Shadows of Valentia has three, totaling nine uses.

New Mystery of the Emblem introduced Casual Mode which disables the permanent death feature, instead reviving defeated allies at the end of the chapter. Fire Emblem Fates introduced Phoenix Mode which revives a defeated ally at the end of the player's turn.