—Colm at the second attack on Renvall
Colm is a playable character in the game Fire Emblem: The Sacred Stones. He first appears after Chapter 2 and can be recruited in Chapter 3 by having Neimi talk to him inside the bandit's hideout. They can automatically have a support conversation. Before being recruited he will appear as a green unit and will walk around opening doors and treasure chests in the hideout.
A chivalrous thief from Renais and a childhood friend of Neimi, Colm managed to steal Eirika's bracelet while 'walking by'. Colm used his abilities as a thief to keep himself, and later Neimi alive. He would steal items of value from people that seemed wealthy to pay for necessities for himself and Neimi.
During Chapter 3, Colm infiltrated a bandit hideout to find Neimi's lost handmirror, stolen by bandits. Neimi, who was worried for Colm's safety, found Eirika and convinced her group to go with her to the Bandit's Hideout and find Colm.
Colm is rather snide and arrogant, but genuinely cares for Neimi. He is also quite proud of his thieving prowess. It is often hard to tell if Colm is exhibiting his uncaring for others or if he is simply clumsy. In a conversation with Moulder it is revealed he had burned a pack filled with Moulder's belongings twice, Moulder then says he is 'concerned about the condition of Colm's soul.'
Colm has a weakness for Neimi being sad or crying, which she does quite often. He will often try to pretend he doesn't care or pester her about being a "crybaby". If the two obtain an A Support, Colm will be unable to keep up his facade and comfort Neimi.
|Sword - E||Iron Sword|
*12 in the Japanese version
|Item Required||Promoted Class|
- See also: Colm/Supports
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Colm has surprisingly high growths for a thief, but his low bases and swordlock mean that using him in combat tends to be tricky at best. He can take or dodge a few hits, but he needs quite a bit of leveling to become remotely self-sufficient when taking out enemies. Despite Colm's weak combat, he is still useful for a time because of his Thief utility, since he is the first Thief in the game and will probably stay that way for some time. His lack of combat skill doesn't really matter, since he tends to be running around picking locks instead of fighting. However, Colm's usefulness in this regard becomes somewhat obsolete once Chest Keys become available for purchase in the Overworld. Colm is still useful mid-game, helping out in Fog of War battles and in the desert chapter to help search for items in the sand, and while he is inferior as a combat unit compared to others, he is still capable of holding his own with training and investment.
Colm has two promotions, Assassin and Rogue, both of which give him nearly identical stat bonuses. As an Assassin, Colm gains the Silencer skill and a boost to his sword rank, but he also loses his ability to steal items from enemies. As a Rogue, Colm can pick doors and chests without needing Lockpicks and can retain his steal ability. However, there is only one Ocean Seal that can be obtained without purchasing in a Secret Shop or finding in the Creature Campaign. Ross (if made a Pirate) is a better candidate for its usage before using it on Colm. Furthermore, neither promotion tends to be especially useful; the Silencer skill is unhelpful when a critical will probably kill the opponent anyway, and Pick tends to be redundant when it's not hard to have a good supply of lockpicks and keys for Colm to use. Unless the player is planning to turn Colm into a full-time combat unit, he can be safely left unpromoted.
If one desires to make Colm into a full-time combat unit, his Neimi support is worth noting. The support starts at C rank and grows extremely fast. It also grants them extra crit, patching their relatively weak damage output slightly. If promoted to an Assassin, the Silencer skill may become useful in the final few chapters, when enemies become difficult to one-round-KO even with a critical hit. However, due to the unreliability of this strategy (he will usually reach around 50% critical rates with an A-rank Neimi support and a killing edge), it is difficult to recommend using him over someone who will more consistently one-round-KO enemies.
Colm: Neimi?! What are you doing here? I told you to wait for me, didn't I?
Neimi: I couldn't... It's too dangerous. C'mon, let's go home.
Colm: We don't have a home! Don't you get it? Look, just leave everything to me. I can take care of it in a flash, but I don't need a clumsy oaf like you tagging along.
Colm: Oh, this is ridiculous. We'll talk later. Don't leave my side, Neimi.
Neimi: I-- All right.
—Colm to Neimi in a support conversation
—Colm's death quote in The Sacred Stones
—Final Chapter Quote in The Sacred Stones
- Colm, Good-Natured Thief (気さくな盗賊 Kisakuna tōzoku)
- "He politely refused an invitation to become a spy for Renais, returning instead to his hometown. He spent the rest of his days as a chivalrous rogue helping those in need from the shadows."
- A Support with Neimi
- "The childhood friends became lovers first, then husband and wife. Worried for Neimi's well-being, Colm gave up his adventurer's ways. Neimi passed on her grandfather's skill in archery to her own son and daughter."
Colm is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Choose Your Legends Placement History
|CYL1||201||The Sacred Stones||1,267|
|CYL2||267||The Sacred Stones||847|
|CYL3 saw the transition to different counting mechanisms involving versions of characters and ties, so change measured between CYL2 and CYL3 shouldn't be taken at face value.|
|CYL3||243||The Sacred Stones||909|
|CYL4||214||The Sacred Stones||696|
|CYL5||216||The Sacred Stones||417|
The name 'Colm' is an Irish contraction of 'columba,' the Latin word for 'dove'.
- See main article: Colm/Gallery.