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{{Character |
{{Character |
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− | |image |
+ | |image =[[File:Colm.png|center|330px]] |
⚫ | |||
+ | |name = |
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⚫ | |||
+ | |jap_name ={{Hover|コーマ|Kōma}}, Coma |
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⚫ | |||
+ | |fullname = |
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⚫ | |||
+ | |jap_fullname = |
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+ | |alias = |
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+ | |jap_alias = |
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+ | |gender =Male |
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+ | |race =[[Human]] |
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+ | |relatives = |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |mirage = |
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+ | |voiceby = |
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+ | }} |
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{{Quote|You need anything stolen, I'm your man. 'Course, my blade's no joke either.|Colm at the [[Waterside Renvall|second attack]] on [[Renvall]]}} |
{{Quote|You need anything stolen, I'm your man. 'Course, my blade's no joke either.|Colm at the [[Waterside Renvall|second attack]] on [[Renvall]]}} |
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− | '''Colm''' |
+ | '''Colm''' is a playable character in the game ''[[Fire Emblem: The Sacred Stones]]''. He first appears after Chapter 2 and can be recruited in Chapter 3 by having [[Neimi]] talk to him inside the bandit's hideout. They can automatically have a support conversation. Before being recruited he will appear as a neutral unit and will walk around opening doors and treasure chests in the hideout. |
==Profile== |
==Profile== |
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|Str = 4 |
|Str = 4 |
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|Skl = 4 |
|Skl = 4 |
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− | |Spd = 10 |
+ | |Spd = 10* |
|Lck = 8 |
|Lck = 8 |
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|Def = 3 |
|Def = 3 |
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|Move = 6 |
|Move = 6 |
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|Weapon = [[File:Sword.gif|18px]] [[Sword]] - E |
|Weapon = [[File:Sword.gif|18px]] [[Sword]] - E |
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− | |Item = [[File:Ironsword.gif|18px]][[Iron Sword]]<br>[[File:Lockpick.gif|18px]][[Lockpick]]<br>[[File:Vulnerary.gif|15px]][[Vulnerary]]}} |
+ | |Item = [[File:Ironsword.gif|18px]][[Iron Sword]]<br>[[File:Lockpick.gif|18px]][[Lockpick]]<br>[[File:Vulnerary.gif|15px]][[Vulnerary]]}}*12 in the Japanese version |
===Growth Rates=== |
===Growth Rates=== |
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===Overall=== |
===Overall=== |
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+ | {{Subjective}} |
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− | Colm has surprisingly high growths for a thief, but unfortunately, his low bases, weak promotion, and permanent sword lock make him a very poor combat unit overall. His low [[Strength]] and the low might of [[sword]] will often leave him unable to deal significant damage to most enemies. With his extremely low [[HP]], [[Defense]], and [[Resistance]], he will have to rely on his high yet unreliable avoid to survive attacks, which leaves him critically endangered to any common [[lance (weapon)]] wielding enemy. |
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+ | Colm has surprisingly high growths for a thief, but his low bases and swordlock mean that using him in combat tends to be tricky at best. He can take or dodge a few hits, but he needs quite a bit of leveling to become remotely self-sufficient when taking out enemies. Despite Colm's weak combat, he is still useful for a time because of his [[Thief]] utility, since he is the first [[Thief]] in the game and will probably stay that way for some time. His lack of combat skill doesn't really matter, since he tends to be running around picking locks instead of fighting. However, Colm's usefulness in this regard becomes somewhat obsolete once Chest Keys become available for purchase in the Overworld. Colm is still useful mid-game, helping out in Fog of War battles and in the desert chapter to help search for items in the sand, and while he is inferior as a combat unit compared to others, he is still capable of holding his own with training and investment. |
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− | |||
− | Despite Colm's weak combat, he is still useful for a time because of his [[Thief]] utility. As the first [[Thief]] in the game and the only character able to pick locks until either [[Marisa]] or [[Joshua]] promote into [[Assassin]]. However, both Marisa and Joshua are better off as Swordmasters, so you will want to wait until you acquire [[Rennac]]. Colm is still useful mid-game, helping out in Fog of War battles and in the desert chapter to help search for items in the sand. |
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− | Colm has two promotions, [[Assassin]] and [[Rogue]], both of which give him nearly identical stat bonuses. As an [[Assassin]], Colm gains the [[Lethality|Silencer]] skill and a boost to his sword rank, but he also loses his ability to steal items from enemies |
+ | Colm has two promotions, [[Assassin]] and [[Rogue]], both of which give him nearly identical stat bonuses. As an [[Assassin]], Colm gains the [[Lethality|Silencer]] skill and a boost to his sword rank, but he also loses his ability to steal items from enemies. As a Rogue, Colm can pick doors and chests without needing Lockpicks and can retain his steal ability. However, there is only one Ocean Seal that can be obtained without purchasing in a Secret Shop or finding in the Creature Campaign. Other units in the army are better candidates for its usage before using it on him. Furthermore, neither promotion tends to be especially useful; the Silencer skill is unhelpful when a critical will probably kill the opponent anyway, and Pick tends to be redundant when it's not hard to have a good supply of lockpicks and keys for Colm to use. Unless the player is planning to turn Colm into a full-time combat unit, he can be safely left unpromoted, leaving the Ocean Seal for someone else. |
==Quotes== |
==Quotes== |
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{{Quote|Neimi, can you promise you'll only ever cry for me?|Colm to Neimi in a support conversation}} |
{{Quote|Neimi, can you promise you'll only ever cry for me?|Colm to Neimi in a support conversation}} |
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− | {{Quote|To think of it...Me...In this place...Neimi...|Colm's death quote in ''The Sacred Stones''}} |
+ | {{Quote|To think of it...Me...In this place...Neimi...|Colm's death quote in ''The Sacred Stones''}}{{Quote|Fighting's all well and good, but where's all the treasure?|Final Chapter Quote in The Sacred Stones}} |
==Endings== |
==Endings== |
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− | + | ; '''Colm, Good-Natured Thief''' (気さくな盗賊 ''Kisakuna tōzoku'') |
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− | + | : ''"He politely refused an invitation to become a spy for Renais, returning instead to his hometown. He spent the rest of his days as a chivalrous rogue helping those in need from the shadows."'' |
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− | + | ; A Support with [[Neimi]] |
|
− | + | : ''"The childhood friends became lovers first, then husband and wife. Worried for Neimi's well-being, Colm gave up his adventurer's ways. Neimi passed on her grandfather's skill in archery to her own son and daughter."'' |
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==Etymology== |
==Etymology== |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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+ | File:B11-015N_artwork.jpg |
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+ | File:B11-015N.png |
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File:FE8 Colm.gif|Colm's portrait in ''The Sacred Stones''. |
File:FE8 Colm.gif|Colm's portrait in ''The Sacred Stones''. |
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File:colm thief sword.gif|Colm's attack animation. |
File:colm thief sword.gif|Colm's attack animation. |
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</gallery> |
</gallery> |
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− | {{FE8}} |
+ | {{FE8}}{{Cipher}} |
[[Category:Playable characters]] |
[[Category:Playable characters]] |
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[[Category:Fire Emblem: The Sacred Stones characters]] |
[[Category:Fire Emblem: The Sacred Stones characters]] |
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+ | [[Category:Fire Emblem 0 (Cipher) Characters]] |
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+ | [[Category:Male Characters]] |
Revision as of 08:28, 21 March 2020
—Colm at the second attack on Renvall
Colm is a playable character in the game Fire Emblem: The Sacred Stones. He first appears after Chapter 2 and can be recruited in Chapter 3 by having Neimi talk to him inside the bandit's hideout. They can automatically have a support conversation. Before being recruited he will appear as a neutral unit and will walk around opening doors and treasure chests in the hideout.
Profile
A chivalrous thief from Renais and a childhood friend of Neimi, Colm managed to steal Eirika's bracelet while 'walking by'. Colm used his abilities as a thief to keep himself, and later Neimi alive. He would steal items of value from people that seemed wealthy to pay for necessities for himself and Neimi.
During Chapter 3, Colm infiltrated a bandit hideout to find Neimi's lost handmirror, stolen by bandits. Neimi, who was worried for Colm's safety, found Eirika and convinced her group to go with her the Bandit's Hideout and find Colm.
Colm is rather snide and arrogant, but genuinely cares for Neimi. He is also quite proud of his thieving prowess. It is often hard to tell if Colm is exhibiting his uncaring for others or if he is simply clumsy. In a conversation with Moulder it is revealed he had burned a pack filled with Moulder's belongings twice, Moulder then says he is 'concerned about the condition of Colm's soul.'
Colm has a weakness for Neimi being sad or crying, which she does quite often. He will often try to pretend he doesn't care or pester her about being a "crybaby". If the two obtain an A Support, Colm will be unable to keep up his facade and comfort Neimi.
In Game
Base Stats
Starting Class | Affinity | ||||||||
---|---|---|---|---|---|---|---|---|---|
Thief | Light | ||||||||
Level | HP | Str | Skl | Spd | Lck | Def | Res | Con | Mov |
2 | 18 | 4 | 4 | 10* | 8 | 3 | 1 | 6 | 6 |
Weapon | Starting Items | ||||||||
Sword - E | Iron Sword Lockpick Vulnerary |
*12 in the Japanese version
Growth Rates
HP | S/M | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|
75% | 40% | 40% | 65% | 45% | 25% | 20% |
Promotion Gains
Item Required | Promoted Class | |||||||
---|---|---|---|---|---|---|---|---|
Ocean Seal | Assassin | |||||||
1 | +3 | +1 | +0 | +0 | +2 | +2 | +2 | +0 |
Skills | Weapon Levels | |||||||
+ Silencer - Steal |
+30 |
Item Required | Promoted Class | |||||||
---|---|---|---|---|---|---|---|---|
Ocean Seal | Rogue | |||||||
1 | +2 | +1 | +1 | +0 | +2 | +2 | +1 | +0 |
Skills | ||||||||
Pick |
Supports
- See also: Colm/Supports
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Colm has surprisingly high growths for a thief, but his low bases and swordlock mean that using him in combat tends to be tricky at best. He can take or dodge a few hits, but he needs quite a bit of leveling to become remotely self-sufficient when taking out enemies. Despite Colm's weak combat, he is still useful for a time because of his Thief utility, since he is the first Thief in the game and will probably stay that way for some time. His lack of combat skill doesn't really matter, since he tends to be running around picking locks instead of fighting. However, Colm's usefulness in this regard becomes somewhat obsolete once Chest Keys become available for purchase in the Overworld. Colm is still useful mid-game, helping out in Fog of War battles and in the desert chapter to help search for items in the sand, and while he is inferior as a combat unit compared to others, he is still capable of holding his own with training and investment.
Colm has two promotions, Assassin and Rogue, both of which give him nearly identical stat bonuses. As an Assassin, Colm gains the Silencer skill and a boost to his sword rank, but he also loses his ability to steal items from enemies. As a Rogue, Colm can pick doors and chests without needing Lockpicks and can retain his steal ability. However, there is only one Ocean Seal that can be obtained without purchasing in a Secret Shop or finding in the Creature Campaign. Other units in the army are better candidates for its usage before using it on him. Furthermore, neither promotion tends to be especially useful; the Silencer skill is unhelpful when a critical will probably kill the opponent anyway, and Pick tends to be redundant when it's not hard to have a good supply of lockpicks and keys for Colm to use. Unless the player is planning to turn Colm into a full-time combat unit, he can be safely left unpromoted, leaving the Ocean Seal for someone else.
Quotes
Recruit Conversation
Neimi: C-Colm...
Colm: Neimi?! What are you doing here? I told you to wait for me, didn't I?
Neimi: I couldn't... It's too dangerous. C'mon, let's go home.
Colm: We don't have a home! Don't you get it? Look, just leave everything to me. I can take care of it in a flash, but I don't need a clumsy oaf like you tagging along.
Neimi: But...but...
Colm: Oh, this is ridiculous. We'll talk later. Don't leave my side, Neimi.
Neimi: I-- All right.
Other Quotes
—Colm to Neimi in a support conversation
—Colm's death quote in The Sacred Stones
—Final Chapter Quote in The Sacred Stones
Endings
- Colm, Good-Natured Thief (気さくな盗賊 Kisakuna tōzoku)
- "He politely refused an invitation to become a spy for Renais, returning instead to his hometown. He spent the rest of his days as a chivalrous rogue helping those in need from the shadows."
- A Support with Neimi
- "The childhood friends became lovers first, then husband and wife. Worried for Neimi's well-being, Colm gave up his adventurer's ways. Neimi passed on her grandfather's skill in archery to her own son and daughter."
Etymology
The name 'Colm' is an Irish contraction of 'columba,' the Latin word for 'dove'.