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Wolt FE6 Critical Hit Animation

Wolt performing a critical hit on an enemy bandit in battle in Fire Emblem: The Binding Blade.

A Critical Hit (必殺 Hissatsu lit. Certain Kill) occurs when a unit performs a stronger-than-average attack that deal triple damage to their target.

Overview[]

A critical hit is a special type of attack that deals three times the normal damage of their attack. The occurrence of a critical hit is chance-based, and the chance that a unit will perform a critical attack are based on various factors such as the unit's equipped weapon, the unit's stats, and the class they are currently in. A unit's critical hit rate at any given time is most directly influenced by the equipped weapon's "crt" stat. Most weapons raise the chance of scoring a critical hit by only a small amount; however, certain weapons and spells (e.g.: Killer Lance, Killing Edge, Killer Axe, and Luna) provide a larger-than-average boost to the chance an attack will be critical. With these factors in mind, the best chances of a critical hit occurring is usually around 35 percent, depending on the class and level of the unit wielding the weapon. These chances may be substantially higher, potentially 80%, in select cases, such as a Swordmaster, a class designed to thrive on critical hits, being equipped with a critical-boosting weapon such as a Killing Edge or Shamshir, and facing off against an enemy unit with a substantially lower Luck stat.

When a critical attack occurs, the character in question performs a special attack animation. This animation is usually accompanied by a visual and audio flourish effect unique to this occurrence. Starting with Fire Emblem Awakening, the first game to feature voice acting in the franchise, Critical Hits are usually highlighted with a special cut-in portrait or animation with a unique quote. Critical Hits can stack on activated combat skills like Luna and Astra with the skill attack animations overriding the critical animation if possible.

In Fire Emblem: Genealogy of the Holy War, Fire Emblem: Thracia 776 and TearRing Saga: Utna Heroes Saga, critical hits multiply base attack by two instead of multiplying final damage by three, usually making them considerably more dangerous than normal in most circumstances.

In Fire Emblem Fates, certain weapons will deal four times the amount of damage instead of three; the Killing Edge and Mjölnir weapons are examples of such.

Calculations[]

Karel swordmaster critical animation

A Swordmaster performs a critical hit.

Factors[]

Critical hit rate calculation[]

Unit's skill/2 + 5% (If S-rank in The Blazing Blade and The Sacred Stones) + the weapon critical chance + the support bonus (if any) + the class critical bonus (if any) + character's skills (if any) - the enemy's Luck - Critical Avoid(in Three Houses)

  • To calculate a Silencer percent chance of an Assassin, you must halve his Critical Hit percentage (except in Radiant Dawn, where it is half the skill stat, and in Awakening, where it is one fourth of it).
  • In Fire Emblem Fates the calculation is (Skill - 4)/2 instead of 'Unit's skill/2'

Hence, it is possible in Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade for Swordmasters to gain a Critical Hit rate of 100% or more; when it exceeds 100 percent, only the last two digits will be shown in the combat forecast screen. In Fire Emblem: The Sacred Stones the unique Super Trainee classes also can get 100% Critical.

However, the unit must also be able to hit the opponent first. That is, the hit percentage is taken into consideration before the critical percentage. So if a unit has a low chance to hit, but a very high chance to perform a critical, (like from the use of the Gamble skill) the unit may miss altogether.

Critical hits can be completely negated by a unit carrying an Iron Rune (or Hoplon Guard) or with the skill Fortune.

Non-Canon Appearances[]

Super Smash Bros. Brawl[]

Critical Hit (必殺の一撃 Hissatsu no Ichigeki lit. Sure-Killing Blow) is the name of Marth's Final Smash in Brawl. Critical Hit is an extremely fast and powerful Final Smash. After raising his sword, Marth quickly rushes forward, instantly blowing away the first enemy that he connects with. He can knockout multiple enemies if they are in close proximity with the first enemy he connects with. A Health Meter appears, graphically similar to the ones in Shadow Dragon and the Blade of Light, which rapidly depletes to 0, but is purely for aesthetics. It is arguably one of the most powerful Final Smashes in the game, not just for the 60% damage if it connects, but for the knockback effect, able to KO Bowser, the heaviest character in the game, even when he is at 0% from the opposite edge of a medium sized stage. It can also be launched in the air and he will still propel him straight forward. However on smaller stages, Marth can actually launch himself offscreen using this move and suicide KO himself. Another down side is the long start up time which gives opponents time to telegraph the move and avoid accordingly. If the A button is pressed during the dash, Marth can immediately execute the attack, preventing him from dashing off the stage if possible.

Super Smash Bros. for Nintendo 3DS and Wii U[]

Critical Hit (必殺の一撃 Hissatsu no Ichigeki lit. Sure-Killing Blow) is the name of Marth, Lucina, and Roy's Final Smash in Super Smash Bros. for 3DS and Wii U. It has the same properties like it did in Brawl for Marth and Lucina. The Health Meter has been changed to appear similar to the one used in Awakening.

Roy's version visually is the same as his critical hit when he's equipped with the Binding Blade in The Binding Blade, making it a stationary Final Smash. As a result, Roy's version does not have the risk of self-destructing, however, his version has less knockback. During the wind up of the move, enemies within two character lengths in front of Roy will receive up to 5% damage. Characters within two character lengths behind him can receive up to 10% in damage and will be forced in front of him. Roy will then slam his blade into the ground, creating a large explosion, dealing 35% damage. It requires at least 50% damage on Bowser prior to the start of the move in order to KO him from the opposite side of Final Destination. Health Bars will also appear over characters who are hit by the Final Smash.

Super Smash Bros. Ultimate[]

Critical Hit (必殺の一撃 Hissatsu no Ichigeki lit. Sure-Killing Blow) is the name of Marth, Lucina, and Roy's Final Smash in Super Smash Bros. Ultimate. Marth and Lucina's version of the technique is the same rushing variation while Roy retains his unique stationary version.

The Killing Edge was added to Ultimate. Under most circumstances, the Killing Edge is a standard battering item. If the edge glows red, the next attack performed with the Killing Edge deals three times the damage it would normally do, a reference to the Critical Hit multiplier.

Gallery[]

Fire Emblem: Mystery of the Emblem[]

Fire Emblem: Thracia 776[]

TearRing Saga: Utna Heroes Saga[]

GBA games[]

Fire Emblem: Radiant Dawn[]

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