Fire Emblem Wiki
Advertisement
Fire Emblem Wiki
Wolt FE6 Critical Hit Animation

Wolt performing a critical hit on an enemy bandit in battle in Fire Emblem: The Binding Blade.

A Critical Hit (必殺 Hissatsu lit. Certain Kill) occurs when a unit performs a stronger-than-average attack that deal triple damage to their target.

Overview[]

A critical hit is a special type of attack that deals three times the normal damage of their attack. The occurrence of a critical hit is chance-based, and the chance that a unit will perform a critical attack are based on various factors such as the unit's equipped weapon, the unit's stats, and the class they are currently in. A unit's critical hit rate at any given time is most directly influenced by the equipped weapon's "crt" stat. Most weapons raise the chance of scoring a critical hit by only a small amount; however, certain weapons and spells (e.g.: Killer Lance, Killing Edge, Killer Axe, and Luna) provide a larger-than-average boost to the chance an attack will be critical. With these factors in mind, the best chances of a critical hit occurring is usually around 35 percent, depending on the class and level of the unit wielding the weapon. These chances may be substantially higher, potentially 80%, in select cases, such as a Swordmaster, a class designed to thrive on critical hits, being equipped with a critical-boosting weapon such as a Killing Edge or Shamshir, and facing off against an enemy unit with a substantially lower Luck stat.

When a critical attack occurs, the character in question performs a special attack animation. This animation is usually accompanied by a visual and audio flourish effect unique to this occurrence. Starting with Fire Emblem Awakening, the first game to feature voice acting in the franchise, Critical Hits are usually highlighted with a special cut-in portrait or animation with a unique quote. Critical Hits can stack on activated combat skills like Luna and Astra with the skill attack animations overriding the critical animation if possible.

In Fire Emblem: Genealogy of the Holy War, Fire Emblem: Thracia 776 and TearRing Saga: Utna Heroes Saga, critical hits multiply base attack by two instead of multiplying final damage by three, usually making them considerably more dangerous than normal in most circumstances.

In Fire Emblem Fates, certain weapons will deal four times the amount of damage instead of three; the Killing Edge and Mjölnir weapons are examples of such.

Calculations[]

Karel swordmaster critical animation

A Swordmaster performs a critical hit.

Factors[]

Critical hit rate calculation[]

Unit's skill/2 + 5% (If S-rank in The Blazing Blade and The Sacred Stones) + the weapon critical chance + the support bonus (if any) + the class critical bonus (if any) + character's skills (if any) - the enemy's Luck - Critical Avoid(in Three Houses)

  • To calculate a Silencer percent chance of an Assassin, you must halve his Critical Hit percentage (except in Radiant Dawn, where it is half the skill stat, and in Awakening, where it is one fourth of it).
  • In Fire Emblem Fates the calculation is (Skill - 4)/2 instead of 'Unit's skill/2'

Hence, it is possible in Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade for Swordmasters to gain a Critical Hit rate of 100% or more; when it exceeds 100 percent, only the last two digits will be shown in the combat forecast screen. In Fire Emblem: The Sacred Stones the unique Super Trainee classes also can get 100% Critical.

However, the unit must also be able to hit the opponent first. That is, the hit percentage is taken into consideration before the critical percentage. So if a unit has a low chance to hit, but a very high chance to perform a critical, (like from the use of the Gamble skill) the unit may miss altogether.

Critical hits can be completely negated by a unit carrying an Iron Rune (or Hoplon Guard) or with the skill Fortune.

Non-canon appearances[]

Super Smash Bros. Brawl[]

Critical Hit SSB Brawl screenshot

An official screenshot of Marth using Critical Hit on King Dedede in Super Smash Bros. Brawl

Critical Hit (必殺の一撃 Hissatsu no Ichigeki lit. Sure-Killing Blow) is the name of Marth's Final Smash in Brawl. Critical Hit is an extremely fast and powerful Final Smash. After raising his sword, Marth quickly rushes forward to the end of the platform he is on, instantly defeating the first enemy that he connects with. He can knockout multiple enemies if they are in close proximity with the first enemy he connects with. A Health Meter appears for each character struck by the attack, and it is graphically similarly to the ones in Shadow Dragon and the Blade of Light, which rapidly depletes to 0, but is purely for aesthetics. Critical Hit can also be launched in the air and he will still propel him straight forward. Marth does not stop charging unless he hits an opponent, meaning that Marth can fly off the screen and suicide KO himself. especially on smaller stages. Another disadvantage of Critical Hit is the long start up time, giving opponents time to telegraph the move and avoid accordingly. If the A button is pressed during the dash, Marth can immediately execute the sword slash, ending the attack and possibly preventing him from dashing off of the stage.

Critical Hit is arguably one of the most powerful Final Smashes in the game, not just for the 60% damage if it connects, but for the knockback effect, able to KO Bowser, the heaviest character in the game, even when he is at 0% from the opposite edge of a medium sized stage.

Trophy[]

Image Title Appears in How to unlock
MarthSSBBTrophyCriticalHit Critical Hit Wii Super Smash Bros. Brawl Clear All-Star Mode as Marth
Description
Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system.

Super Smash Bros. for Nintendo 3DS and Wii U[]

Critical Hit Marth SSB4 Wii U

Marth using Critical Hit in Super Smash Bros. for Wii U

Critical Hit (必殺の一撃 Hissatsu no Ichigeki lit. Sure-Killing Blow) is the name of Marth, Lucina, and Roy's Final Smash in Super Smash Bros. for Nintendo 3DS and Wii U. It has the same properties like it did in Super Smash Bros. Brawl for Marth, except he travels only a certain distance forward before the Final Smash automatically ends. Lucina's Critial Hit attack is identical to Marth's. Additionally, the Health Meter has been redesigned to resemble the one in Awakening instead.

Roy's Critical Hit functions differently, and is visually identical to his critical hit while he is equipped with the Binding Blade in The Binding Blade. It is not as strong and does not launch opponents as far. Roy's Critical Hit is a stationary Final Smash, and he slowly swings his sword around in an overhead arch staring from behind him. As a result, Roy's Counter does not have the risk of self-destructing, but it has less knockback. During the wind up of the move, enemies within two character lengths in front of Roy will receive up to 5% damage. Characters within two character lengths behind him can receive up to 10% in damage and will be forced in front of him. Roy will then slam his blade into the ground, creating a large explosion that deals 35% damage to opponents and launches them. It requires at least 50% damage on Bowser prior to the start of the move in order to KO him from the opposite side of Final Destination. Like with Marth's and Lucina's Critical Hit, cosmetic health bars appear at the end of the move, showing the opponents' health drop rapidly to 0. At the end of the move, a sheath will appear on Roy's back, and he'll sheath his sword, but the sheath will disappear once Roy draws his sword back out.

Wii U-exclusive trophies[]

Image

Title Category Appears in* Trophy Box* How to unlock
CriticalHitMarthTrophyWiiU

Critical Hit (Marth) Final Smash N/A 91: Final Smashes 2 Clear All-Star Mode as Marth.
Description
NTSC: Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on.
PAL: Marth raises his Exalted Falchion to the sky, then rushes forwards to deal an incredibly powerful blow, almost certainly KOing anyone and everyone who gets hit! When used in the air, he'll fly forwards a set distance, but on the ground, he'll only dash up to the edge of the platform he's standing on.
CriticalHitLucinaTrophyWiiU

Critical Hit (Lucina) Final Smash N/A 91: Final Smashes 2 Clear All-Star Mode as Lucina.
Description
NTSC: In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!
PAL: In Lucina's Final Smash, she raises her sword high, then dashes swiftly forwards to deliver a deadly blow to whoever stands in her way. Even if their damage is low, this strike is powerful enough to take them out in a single hit. Just be careful not to dash off the stage if you use it in mid-air!
CriticalHitRoyTrophyWiiU

Critical Hit (Roy) Final Smash N/A N/A Clear All-Star Mode as Roy.
Description
NTSC: For Roy's Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn't have much range, so make sure you're close enough to hit your enemies with the full combo and really seal their fate!
PAL: For Roy's Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own, but doesn't have much range, so make sure you're close enough to hit your enemies with the full combo and really seal their fate!

Super Smash Bros. Ultimate[]

Critical Hit (必殺の一撃 Hissatsu no Ichigeki lit. Sure-Killing Blow) is the name of Marth, Lucina, and Roy's Final Smash in Super Smash Bros. Ultimate. Marth and Lucina's version of the technique is the same rushing variation while Roy retains his unique stationary version.

The Killing Edge was added to Ultimate. Under most circumstances, the Killing Edge is a standard battering item. If the edge glows red, the next attack performed with the Killing Edge deals three times the damage it would normally do, a reference to the Critical Hit multiplier.

Gallery[]

Fire Emblem: Mystery of the Emblem[]

Fire Emblem: Thracia 776[]

TearRing Saga: Utna Heroes Saga[]

Game Boy Advance games[]

Fire Emblem: Radiant Dawn[]

Super Smash Bros. for Nintendo 3DS and Wii U[]

Advertisement