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[[File:Dark.gif]]'''Dark magic''' is one of the three elements of [[magic]], along with [[Light Magic]] and [[Anima Magic]], in the Fire Emblem series. Powerful yet inaccurate, it is also one of the rarest classes of magic in the series.
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'''Dark Magic''' (闇魔法 ''Yami Mahō'' lit. '''Darkness Magic''') is one of the three types of [[Magic]], along with [[Light (magic)|Light magic]] and [[Anima (magic)|Anima magic]], in the Fire Emblem series. Powerful yet inaccurate, it is also one of the rarest classes of magic in the series.
   
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==Overview==
Dark Magic is referred to as "elder magic" by some involved in its use. These practitioners prefer to call it '"elder magic", because they believe the word "dark" suggests that it is evil. These users like to remind the world that it is the wielder, not the magic itself, that is typically the source of evil. In fact, In ''Fire Emblem: The Sacred Stones'', the shaman Knoll points out that dark magic's power comes from knowledge, not the desire to harm others. On the other hand, in ''Fire Emblem: Rekka no Ken'', it is stated by Canas that Dark Magic comes from darkness and that one must invite the darkness into oneself to use it; he also states that one must not allow the darkness full control. The hero [[Bramimond]], however, allowed darkness full control over himself to obtain the power of [[Apocalypse|the Silencing Darkness]], which made him devoid of personality while instead mimicking the personality of others. Canas also has three brothers who met a similar fate. Despite the common view that dark magic is not evil, in ''[[Fire Emblem: Seisen no Keifu]]'', the dark magic tome of Loptous is a tome of pure evil, as it possessed its wielder.
 
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Dark Magic is dubious in nature, but not necessarily evil. Some practitioners prefer calling it “Elder Magic” as they tend to remind people that it is the wielder of said magic that is evil, rather than the craft itself.
   
  +
In ''[[Fire Emblem: The Sacred Stones]]'', [[Knoll]] points out that dark magic's power comes from knowledge, not the desire to harm others. On the other hand, in ''[[Fire Emblem: The Blazing Blade]]'', it is stated by [[Canas]] that Dark Magic comes from darkness and that one must invite the darkness into oneself to use it; he also states that one must not allow the darkness full control.
Playable Dark Magic users are often very rare in the Fire Emblem games. For instance, in ''Fire Emblem: Rekka no Ken'', aside from Athos, who can use all magics and is obtained only in the final chapter, only one Dark magic user is playable, [[Canas]], and he can only be recruited by entering a house in a Gaiden Chapter. Another good example is in ''Fire Emblem: Radiant Dawn''. The only usable Dark Magic users, [[Pelleas]] and [[Sephiran]], can only be unlocked after the game has already been completed once.
 
   
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Dark Magic is extremely hard to master and potent spells or legendary tomes carry steep penalties for their usage, warping the individual in various degrees. The hero [[Bramimond]] allowed darkness full control over themself to obtain the power of The Revealing Darkness, [[Apocalypse]], which erased their personality, instead mirroring others speaking to them. Canas also has three brothers who met a similar fate. While Dark Magic as a whole is not evil, some specific tomes do have negative effects; for instance, in ''[[Fire Emblem: Genealogy of the Holy War]]'', the dark magic tome of [[Loptous (tome)|Loptous]] is pure evil, as it transfers the will of its [[Loptous (character)|namesake]] to overcome and control its wielder. [[Nyx]] stated that her youthful appearance was due to a powerful curse she used that has permanently made her unable to age physically.
There are fewer Dark Magic Tomes as compared to Light and Anima Magic, though most Dark Magic Tomes have very unique as well as tactical uses. [[Flux]], for instance, is the basic Dark [[Tome]], while [[Luna (tome)|Luna]] deals direct damage regardless of the defender's [[Resistance]] as well as having a high critical rate. [[Nosferatu]] leeches enemy [[Hit Points]], recovering the user's lost Hit Points equal to the damage inflicted. The tome [[Eclipse (tome)|Eclipse]], depending on the game's variation, can either cut enemy Hit Points in half, or reduce enemy Hit Points to 1; in both cases, the spell negates the defender's Resistance.
 
   
  +
Minor and moderate hexes, curses, and talisman craft also apply to Dark Magic. There are a wide range of effects from painful torture to giving a runny nose. Dubious nature aside, Dark Magic also can be used beneficially on others. [[Tharja]] and [[Odin]] have shown that Dark Magic can be used to cool fevers, repel insects, give vivid, pleasant dreams, and suppress embarrassment. Dark Mages are also skilled in countering other Dark Magic inflicted on themselves. However, some magic may be too powerful for them to be able to remove it from themselves. [[Henry]] has shown to be more skilled in countercursing than Tharja and can even return the curse to its original sender.
Dark Magic is the most powerful magic and is likened to [[Axes]] in the physical weapon triangle. Dark Magic typically deals the most damage but is the least accurate. In addition, Dark Magic tomes are often the heaviest to wield, making it extremely difficult for Dark Magic users, especially those with a low [[Constitution]], to execute consecutive hits against enemies. However, these are usually not insurmountable weaknesses, as Dark Magic users generally have high enough accuracy to hit consistently.
 
   
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As shown in Henry’s Support with [[Sully]], a high willpower in the target demands higher spell power, and if the target’s willpower is higher than that of the spellcaster, there might be no effect at all. Henry has to put a death curse on Sully in order to get any effect at all. Sully points out that Henry’s willpower is incredibly high, since he never shows any anger or frustration and has an unusually upbeat attitude; this is why he eventually managed to trump her willpower.
In the majority of the Fire Emblem games, only two classes can use Dark Magic. [[Shaman]]s are the basic class, and [[Druid]]s are their promotion. Druids have amazingly high growths among magic users. A few other classes can use Dark magic; however most of these are classes unique to a single character. The [[Necromancer]] class is unique to one of the main antagonists in ''[[Fire Emblem: The Sacred Stones]]'' ([[Lyon]]), while the [[Dark Druid]] and [[Archsage]] classes from [[Fire Emblem: Rekka no Ken]] are unique to the characters ([[Nergal]]) and ([[Athos]]) respectively. An additional class, the [[Summoner]], is present in both ''The Sacred Stones'' (as a possible class change for the characters [[Knoll]] and [[Ewan|Ewan]]) and in ''[[Fire Emblem: Radiant Dawn]]'' (as the standard class for the enemy character [[Izuka]]). The other Dark Magic user in ''Fire Emblem: Radiant Dawn'', Pelleas, is a [[Dark Sage]] and promotes to an [[Archsage]] with a specialty in Dark.
 
   
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Regarding curses, [[Tharja]] asserts that the victim of a curse enters a trance state with no memory or awareness of their actions. On the other hand, a hex creates an intimate bond between the mage and victim—"a resonance of souls".
== The Sacred Stones ==
 
   
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[[Miriel]] has stated that hex casting is "the art of unleashing magic through a series of movements", and that it isn't the tomes or staves that grant efficacy, but the ritual itself. However, this is of course not the only requirement for a successful spell; when [[Noire]] tries to learn dark magic by copying [[Tharja]]'s actions, she only manages to "mimic the form, not the substance".
In ''[[Fire Emblem: The Sacred Stones]]'', certain monster attacks are considered Dark Magic attacks, such as [[Evil Eye]], [[Demon Surge]], and [[Crimson Eye]], making Light Magic Users a very useful class in that game.
 
   
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==Combat==
Also in ''the Sacred Stones'', a new dark Magic Class was introduced, the Summoner. Summoners could use Dark Magic, Staves, and have the ability to summon [[Phantoms]]. The class is unique to The Sacred Stones, although [[Izuka|one non-playable Summoner]] appears in Fire Emblem: Radiant Dawn as a third-tier unit.
 
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Playable Dark Magic users are often very rare in the Fire Emblem series. It was not until ''[[Fire Emblem: Thracia 776]]'' that the first playable Dark Magic user, [[Salem]] was introduced.
   
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In ''[[Fire Emblem: The Blazing Blade]]'', Canas is the only dedicated Dark Magic user, and appears in a side-chapter, [[Athos]] is also able to use Dark Magic, as well as every other kind. Another example is in ''[[Fire Emblem: Radiant Dawn]]''. Both playable Dark Magic users, [[Pelleas]] and [[Sephiran|Lehran]], can only be unlocked after the game has been completed once, even then, Lehran has additional conditions that must be met before he is recruited (and even then he is only available for the last chapter and must be given a Dark Tome).
== Path Of Radiance & Radiant Dawn ==
 
Dark Magic is notably absent from ''[[Fire Emblem: Path of Radiance]]''. This is mostly attributed to the re-introduction of the 'Anima' Magic Triangle with Wind, Fire, and Thunder magic (which appeared previously in ''[[Fire Emblem: Seisen no Keifu]]''). With all the new spells created, Dark Magic was omitted as to not overwhelm the player. Meanwhile, Light Magic took up a position outside of the Anima triangle, much like bows for the weapon triangle.
 
   
 
There are also fewer Dark Magic [[Tome]]s compared to Light and Anima Magic, though most Dark Magic Tomes have very unique and tactical uses. [[Flux]], for instance, is the basic Dark Tome, while [[Luna (tome)|Luna]] deals direct damage regardless of the defender's [[Resistance]], as well as having a high critical rate. [[Nosferatu]] leeches enemy [[Hit Points]]. The tome [[Eclipse (tome)|Eclipse]], depending on the game's variation, can either cut enemy Hit Points in half, or reduce enemy Hit Points to 1; in both cases, the spell negates the defender's Resistance.
Dark Magic was reintroduced in ''Radiant Dawn''. It is particularly useful as the 'original' Magic Triangle was re-introduced alongside the Anima Magic Triangle, meaning Dark magic trumps all Anima Magic, but is weak against all Light Magic.
 
   
 
Dark Magic is generally the most powerful magic available. Dark Magic typically deals the most damage, but is the least accurate. In addition, Dark Magic tomes are often the heaviest to wield, making it extremely difficult for Dark Magic users, especially those with a low [[Constitution]], to execute consecutive hits against enemies. However, these are usually not insurmountable weaknesses, as Dark Magic users generally have high enough accuracy to hit consistently.
There are only 9 Dark magic users in ''Fire Emblem: Radiant Dawn'', including enemies and allies.
 
   
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In most Fire Emblem games, the classes that use Dark Magic are specialized. [[Shaman]] and [[Druid]]s, their promotion are the only classes to use it in the GBA games. In other games, those roles are often replaced by the [[Dark Mage]] and [[Sorcerer]] classes. A few other classes can use Dark magic, most of these are character specific. The [[Necromancer]] class is unique to [[Lyon]], and the [[Dark Druid]] and [[Archsage]] classes from ''The Blazing Blade'' are unique to the characters [[Nergal]] and [[Athos]], respectively. In ''The Sacred Stones'', a new Dark Magic Class was introduced, [[Summoner]]. Summoners could use Dark Magic, Staves, and have the ability to summon [[Phantom]]s. The class is unique to ''The Sacred Stones'', although one non-playable Summoner, [[Izuka]], appears in ''Fire Emblem: Radiant Dawn'' as a third-tier unit, who instead summons [[Feral One]]s. In ''Three Houses'', magic is almost never restricted to classes, and the ones that are are due to the Class Abilities. In the case of Dark Magic, the [[Dark Mage]] and [[Dark Bishop]] have the Class Ability [[Miasma Δ]], which gives male units access to Miasma, but only after spending a [[Dark Seal]] to access these classes.
==List of Dark Magic Tomes==
 
===Enemy only===
 
*[[Imhullu]]
 
*[[Dulam]]
 
*[[Hell]]
 
*[[Yotsmungand]]
 
*[[Poison (weapon)|Poison]]
 
*[[Loptous (tome)|Loptous]]
 
*[[Stone (weapon)|Stone]]
 
*[[Glower]]
 
   
===Multi Form===
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==The Sacred Stones==
 
In ''The Sacred Stones'', certain monster attacks are considered Dark Magic attacks, such as [[Evil Eye]], [[Demon Surge]], and [[Crimson Eye]], making Light Magic Users very useful.
*[[Worm]]
 
*[[Fenrir]]
 
*[[Eclipse (tome)|Eclipse]]
 
*[[Nosferatu]] (in some games this was switched to being a [[Light Magic]] [[Tome]], as it was originally in ''[[Fire Emblem: Monshō no Nazo]]'')
 
   
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==Tellius Series==
===Available exclusively in Fire Emblem 6-8===
 
 
Dark Magic is notably absent from ''Path of Radiance''. This is mostly attributed to the reintroduction of the 'Anima' Magic Triangle with Wind, Fire, and Thunder magic, last appearing in ''Genealogy of the Holy War''. With all the new spells created, Dark Magic was omitted, as to not overwhelm the player. Meanwhile, Light Magic took up a position outside of the Anima triangle, much like [[Bow]]s for the weapon triangle.
   
 
Dark Magic was reintroduced in ''Radiant Dawn''. It is particularly useful, as the 'original' Magic Triangle was reintroduced alongside the Anima Magic Triangle, meaning Dark magic trumps all Anima Magic, but is weak against Light Magic.
*[[Apocalypse]]
 
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*[[Luna (tome)|Luna]]
 
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There are only 9 Dark magic users in ''Radiant Dawn'', including enemies and allies. It is seemingly implied that Dark Magic users are likely to be [[Spirit Charmer]]s, as Dark Magic is "too difficult for most mages", which explains their rareness.
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==Fódlan Series==
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Dark Magic in Fódlan is a rare form of magic, as the only practitioners of such magic are affiliated with [[Those Who Slither in the Dark]], either as a member, an associate, or a victim. Much like [[Black Magic]], Dark Magic growth is governed by the [[Reason]] skill stat in ''Three Houses''; by improving it, it expands a unit's spell list. All Dark Magic spells, both introduced in this series and returning from prior entries, feature Greek lettering as spell name suffixes.
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Only 5 playable characters in ''Three Houses'' ([[Edelgard]], [[Hubert]], [[Lysithea]], [[Hapi]], and [[Jeritza]]), and an additional three in ''Three Hopes'' ([[Shez]], [[Monica (Three Houses)|Monica]], and [[Arval]]), can naturally use Dark Magic. In ''Three Houses'', additional male characters must class change into the Dark Mage and Dark Bishop classes to utilize [[Miasma Δ]]. In ''Three Hopes'', Dark Magic can be taught to other units as long as the teacher and student have a C Support between each other.
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The [[Valkyrie]], [[Dark Knight]] and [[Gremory]] classes are the only non-Dark Seal classes [[Dark Magic Range +1|with]] [[Dark Magic Uses ×|Class]] [[Dark Tomefaire|Abilities]] that offers synergy with Dark Magic spells.
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==List of Dark Magic Tomes==
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===Normal Dark Tomes===
 
*[[Miasma]]
 
*[[Flux]]
 
*[[Flux]]
*[[Ereshkigal]]
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*[[Swarm]]
 
*[[Fenrir]]
 
*[[Carreau]]
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*[[Banshee Θ]]
 
*[[Verrine]]
 
*[[Ruin]]
 
*[[Mire]]
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*[[Death]]
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*[[Goetia]]
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===Notable Dark Tomes===
 
*[[Eclipse (tome)|Eclipse]]
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*[[Nosferatu]]*
 
*[[Luna (tome)|Luna]]
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*[[Jormungandr|Jörmungandr]]
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*[[Waste]]
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*[[Aversa's Night]]
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*[[Odin's Grimoire]]
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*[[Iago's Tome]]
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*[[Dark Spikes T]]
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*[[Hades Ω]]
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*[[Tharja's Hex]]
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*[[Blood Tome]]
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*[[Dark Scripture]]
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*[[Corvus Tome]]
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*[[Eternal Tome]]
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*[[Void Tome]]
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*[[Hermit's Tome]]
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*[[Petrify]]
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*[[Tome of Despair]]
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*[[Tome of Grado]]
 
:''*''In some games this was switched to being a [[Light (magic)|Light magic]] [[Tome]], as it was originally in ''[[Fire Emblem: Mystery of the Emblem]]''
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===Legendary Dark Tomes===
 
*[[Apocalypse]]
 
*[[Gespenst]]
 
*[[Gespenst]]
 
*[[Gleipnir]]
 
*[[Gleipnir]]
 
*[[Naglfar]]
 
*[[Naglfar]]
 
===Available exclusively in Fire Emblem 10===
 
*[[Carreau]]
 
*[[Verrine]]
 
 
*[[Balberith]]
 
*[[Balberith]]
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*[[Imhullu]] (only usable in [[Assassins]])
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*[[Obscurité]]
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===Enemy only===
 
*[[Poison (weapon)|Poison]]
 
*[[Loptous (tome)|Loptous]]
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*[[Evil Eye]]
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*[[Demon Surge]]
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*[[Crimson Eye]]
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*[[Shadowshot]]
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*[[Ereshkigal]]
 
*[[Dulam]]
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*[[Hel (tome)|Hel]]
 
*[[Glower]]
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*[[Grima's Truth]]
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*[[Bohr Χ]]
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*[[Quake Σ]]
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==Gallery==
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<gallery position="center" captionalign="center">
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File:FE4 Dark.png|Dark icon in ''[[Fire Emblem: Genealogy of the Holy War]]''.
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File:FE5 Dark Icon.png|Dark icon in ''[[Fire Emblem: Thracia 776]]''.
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File:TS Dark Magic.png|Dark icon in ''[[TearRing Saga: Utna Heroes Saga]]''.
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File:Dark.gif|Dark icon in the ''[[GBA]] titles''.
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File:FE10 Dark.gif|Dark icon in ''[[Fire Emblem: Radiant Dawn]]''.
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File:Flux FE13 Icon.png|Icon for Flux in ''[[Fire Emblem Awakening]]''
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FE16 dark magic icon.png|Dark Magic spell icon in ''[[Fire Emblem: Three Houses]]''
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File:GIR Dark Icon.png|Dark icon in ''[[Tokyo Mirage Sessions ♯FE]]''.
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</gallery>
   
 
{{Darknav}}
 
{{Darknav}}
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{{WeaponNav}}
 
[[Category:Weapon Types]]
 
[[Category:Weapon Types]]
[[Category:Weapons]]
 
[[Category:Dark magic]]
 

Latest revision as of 18:30, 4 March 2024

Dark Magic (闇魔法 Yami Mahō lit. Darkness Magic) is one of the three types of Magic, along with Light magic and Anima magic, in the Fire Emblem series. Powerful yet inaccurate, it is also one of the rarest classes of magic in the series.

Overview

Dark Magic is dubious in nature, but not necessarily evil. Some practitioners prefer calling it “Elder Magic” as they tend to remind people that it is the wielder of said magic that is evil, rather than the craft itself.

In Fire Emblem: The Sacred Stones, Knoll points out that dark magic's power comes from knowledge, not the desire to harm others. On the other hand, in Fire Emblem: The Blazing Blade, it is stated by Canas that Dark Magic comes from darkness and that one must invite the darkness into oneself to use it; he also states that one must not allow the darkness full control.

Dark Magic is extremely hard to master and potent spells or legendary tomes carry steep penalties for their usage, warping the individual in various degrees. The hero Bramimond allowed darkness full control over themself to obtain the power of The Revealing Darkness, Apocalypse, which erased their personality, instead mirroring others speaking to them. Canas also has three brothers who met a similar fate. While Dark Magic as a whole is not evil, some specific tomes do have negative effects; for instance, in Fire Emblem: Genealogy of the Holy War, the dark magic tome of Loptous is pure evil, as it transfers the will of its namesake to overcome and control its wielder. Nyx stated that her youthful appearance was due to a powerful curse she used that has permanently made her unable to age physically.

Minor and moderate hexes, curses, and talisman craft also apply to Dark Magic. There are a wide range of effects from painful torture to giving a runny nose. Dubious nature aside, Dark Magic also can be used beneficially on others. Tharja and Odin have shown that Dark Magic can be used to cool fevers, repel insects, give vivid, pleasant dreams, and suppress embarrassment. Dark Mages are also skilled in countering other Dark Magic inflicted on themselves. However, some magic may be too powerful for them to be able to remove it from themselves. Henry has shown to be more skilled in countercursing than Tharja and can even return the curse to its original sender.

As shown in Henry’s Support with Sully, a high willpower in the target demands higher spell power, and if the target’s willpower is higher than that of the spellcaster, there might be no effect at all. Henry has to put a death curse on Sully in order to get any effect at all. Sully points out that Henry’s willpower is incredibly high, since he never shows any anger or frustration and has an unusually upbeat attitude; this is why he eventually managed to trump her willpower.

Regarding curses, Tharja asserts that the victim of a curse enters a trance state with no memory or awareness of their actions. On the other hand, a hex creates an intimate bond between the mage and victim—"a resonance of souls".

Miriel has stated that hex casting is "the art of unleashing magic through a series of movements", and that it isn't the tomes or staves that grant efficacy, but the ritual itself. However, this is of course not the only requirement for a successful spell; when Noire tries to learn dark magic by copying Tharja's actions, she only manages to "mimic the form, not the substance".

Combat

Playable Dark Magic users are often very rare in the Fire Emblem series. It was not until Fire Emblem: Thracia 776 that the first playable Dark Magic user, Salem was introduced.

In Fire Emblem: The Blazing Blade, Canas is the only dedicated Dark Magic user, and appears in a side-chapter, Athos is also able to use Dark Magic, as well as every other kind. Another example is in Fire Emblem: Radiant Dawn. Both playable Dark Magic users, Pelleas and Lehran, can only be unlocked after the game has been completed once, even then, Lehran has additional conditions that must be met before he is recruited (and even then he is only available for the last chapter and must be given a Dark Tome).

There are also fewer Dark Magic Tomes compared to Light and Anima Magic, though most Dark Magic Tomes have very unique and tactical uses. Flux, for instance, is the basic Dark Tome, while Luna deals direct damage regardless of the defender's Resistance, as well as having a high critical rate. Nosferatu leeches enemy Hit Points. The tome Eclipse, depending on the game's variation, can either cut enemy Hit Points in half, or reduce enemy Hit Points to 1; in both cases, the spell negates the defender's Resistance.

Dark Magic is generally the most powerful magic available. Dark Magic typically deals the most damage, but is the least accurate. In addition, Dark Magic tomes are often the heaviest to wield, making it extremely difficult for Dark Magic users, especially those with a low Constitution, to execute consecutive hits against enemies. However, these are usually not insurmountable weaknesses, as Dark Magic users generally have high enough accuracy to hit consistently.

In most Fire Emblem games, the classes that use Dark Magic are specialized. Shaman and Druids, their promotion are the only classes to use it in the GBA games. In other games, those roles are often replaced by the Dark Mage and Sorcerer classes. A few other classes can use Dark magic, most of these are character specific. The Necromancer class is unique to Lyon, and the Dark Druid and Archsage classes from The Blazing Blade are unique to the characters Nergal and Athos, respectively. In The Sacred Stones, a new Dark Magic Class was introduced, Summoner. Summoners could use Dark Magic, Staves, and have the ability to summon Phantoms. The class is unique to The Sacred Stones, although one non-playable Summoner, Izuka, appears in Fire Emblem: Radiant Dawn as a third-tier unit, who instead summons Feral Ones. In Three Houses, magic is almost never restricted to classes, and the ones that are are due to the Class Abilities. In the case of Dark Magic, the Dark Mage and Dark Bishop have the Class Ability Miasma Δ, which gives male units access to Miasma, but only after spending a Dark Seal to access these classes.

The Sacred Stones

In The Sacred Stones, certain monster attacks are considered Dark Magic attacks, such as Evil Eye, Demon Surge, and Crimson Eye, making Light Magic Users very useful.

Tellius Series

Dark Magic is notably absent from Path of Radiance. This is mostly attributed to the reintroduction of the 'Anima' Magic Triangle with Wind, Fire, and Thunder magic, last appearing in Genealogy of the Holy War. With all the new spells created, Dark Magic was omitted, as to not overwhelm the player. Meanwhile, Light Magic took up a position outside of the Anima triangle, much like Bows for the weapon triangle.

Dark Magic was reintroduced in Radiant Dawn. It is particularly useful, as the 'original' Magic Triangle was reintroduced alongside the Anima Magic Triangle, meaning Dark magic trumps all Anima Magic, but is weak against Light Magic.

There are only 9 Dark magic users in Radiant Dawn, including enemies and allies. It is seemingly implied that Dark Magic users are likely to be Spirit Charmers, as Dark Magic is "too difficult for most mages", which explains their rareness.

Fódlan Series

Dark Magic in Fódlan is a rare form of magic, as the only practitioners of such magic are affiliated with Those Who Slither in the Dark, either as a member, an associate, or a victim. Much like Black Magic, Dark Magic growth is governed by the Reason skill stat in Three Houses; by improving it, it expands a unit's spell list. All Dark Magic spells, both introduced in this series and returning from prior entries, feature Greek lettering as spell name suffixes.

Only 5 playable characters in Three Houses (EdelgardHubert, Lysithea, Hapi, and Jeritza), and an additional three in Three Hopes (Shez, Monica, and Arval), can naturally use Dark Magic. In Three Houses, additional male characters must class change into the Dark Mage and Dark Bishop classes to utilize Miasma Δ. In Three Hopes, Dark Magic can be taught to other units as long as the teacher and student have a C Support between each other.

The Valkyrie, Dark Knight and Gremory classes are the only non-Dark Seal classes with Class Abilities that offers synergy with Dark Magic spells.

List of Dark Magic Tomes

Normal Dark Tomes

Notable Dark Tomes

*In some games this was switched to being a Light magic Tome, as it was originally in Fire Emblem: Mystery of the Emblem

Legendary Dark Tomes

Enemy only

Gallery