—Opening Narration, New Mystery of the Emblem
—Opening Narration, Mystery of the Emblem
The Bad Ending occurs if the Starsphere, Lightsphere, Geosphere, Lifesphere, and Darksphere were not obtained by the end of this chapter. In this case, the game ends at Chapter 20 (unless Chapter 20x is unlocked, in which case the game ends after Chapter 20x).
If all five spheres were obtained, the Binding Shield will be restored and the True Ending will be achieved; after Chapter 20 ends, the game will continue until Chapter 24 (the Final Chapter).
Strategy[edit | edit source]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
New Mystery of the Emblem:
This Chapter is filled with powerful, high level promoted units wielding powerful weaponry and even features the first Earth Dragon the player faces in the game. There is also added challenge with the recruitable character Midia, whose low bases almost guarantee her death once the units surrounding her become aggressive (this happens when a playable unit gets close to the throne). The challenge is further increased by the 2 Bishops wielding Fortify staffs, which can heal many units almost fully and force the player to either kill the Bishops quickly before the enemies overwhelm them or kill every unit they fight in one turn. There are also Bishops with Swarm that can deal serious damage to most units, because the Resistance of most classes is very low. This chapter is made even more challenging by the reinforcements that spawn which are not only as strong as the initial enemies in this chapter, but they are also able to move instantly if you play on Hard/Maniac/Lunatic.
Note: Opening the door to the chest in the north part of the map makes enemies around Midia agressive as well and will make enemies spawn from the southeast.
Chests[edit | edit source]
Bullion (L), Brave Sword, Master Seal, Anew and a Brave Lance are located in the central treasure room. There is also 2 other chests: one in the top left containing a Brave Axe, and a chest in the bottom right containing a Brave Bow.
Reinforcements[edit | edit source]
Every turn starting at Turn 5, east of the starting point:
- 2 Paladins L20 w/ Spear
- 1 Paladin L20 w/ Silver Sword
- 1 Paladin L20 w/ Silver Lance
Once the dialogue between Hardin and Marth is triggered and on the second turn after that, from the room that has opened after the event:
- 1 Hero L15 w/ Silver Sword
- 1 Sniper L15 w/ Silver BowBra
- 1 Warrior L15 w/ Tomahawk
- 1 Sage L10 w/ Thoron