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(Corrected claim that Garon cannot be defeated. As with the Black Knight in certain chapters of Radiant Dawn, Garon can be still harmed by units of sufficient strength and will retreat if beaten.)
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You can run your way through the enemies, but the several [[Great Knight]]s can pose a challenge if you do not have any counters on them. In addition, Xander and his retainers appear at the western area of the map after the player phase ends on turn 3, making it near impossible to escape via foot on the platforms. On Normal, they will stay still, but on Hard and Lunatic, they will go after you. The chest can be easily grabbed on normal; however, on Hard or Lunatic, the best way to grab it is to have a flying unit carry a ninja to it on the same turn the Avatar is going to escape.
 
You can run your way through the enemies, but the several [[Great Knight]]s can pose a challenge if you do not have any counters on them. In addition, Xander and his retainers appear at the western area of the map after the player phase ends on turn 3, making it near impossible to escape via foot on the platforms. On Normal, they will stay still, but on Hard and Lunatic, they will go after you. The chest can be easily grabbed on normal; however, on Hard or Lunatic, the best way to grab it is to have a flying unit carry a ninja to it on the same turn the Avatar is going to escape.
   
Although Garon is the boss in this chapter, it is impossible to kill him at this time; his stats will easily destroy any unit that attempts to attack him. Fortunately, he does not move, so he is more of a scope of his power later on when the player can actually properly face him.
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Although Garon is the boss of this chapter, defeating him will not change the objective and it is extremely difficult due to how high his stats are. Fortunately, he does not move, so he is more of a scope of his power for later on when the player is expected to properly face him. If beaten, Garon will simply retreat.
   
 
The [[Dragon Vein]] makes an appearance in this chapter and turns the water into ice. All units movement is divided by two while on ice unless having a flying unit or having someone paired up with [[Takumi]] while using his [[Fujin Yumi]].
 
The [[Dragon Vein]] makes an appearance in this chapter and turns the water into ice. All units movement is divided by two while on ice unless having a flying unit or having someone paired up with [[Takumi]] while using his [[Fujin Yumi]].

Revision as of 07:40, 27 February 2016

Dark Reunion (楽園の再開 Rakuen no saikai Reunion in Paradise in the Japanese version) is Chapter 12 of Fire Emblem: Fates in the Birthright Version.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

The objective is to have the Avatar escape through a secret area in the top central area of the map. The fastest way to do this is by bringing a flying unit, have the Avatar pair up with the flying unit, and move towards the escape zone. However, you will miss out on the Dracoshield chest in this chapter if you simply rush through it and a lot of potential EXP gains.

You can run your way through the enemies, but the several Great Knights can pose a challenge if you do not have any counters on them. In addition, Xander and his retainers appear at the western area of the map after the player phase ends on turn 3, making it near impossible to escape via foot on the platforms. On Normal, they will stay still, but on Hard and Lunatic, they will go after you. The chest can be easily grabbed on normal; however, on Hard or Lunatic, the best way to grab it is to have a flying unit carry a ninja to it on the same turn the Avatar is going to escape.

Although Garon is the boss of this chapter, defeating him will not change the objective and it is extremely difficult due to how high his stats are. Fortunately, he does not move, so he is more of a scope of his power for later on when the player is expected to properly face him. If beaten, Garon will simply retreat.

The Dragon Vein makes an appearance in this chapter and turns the water into ice. All units movement is divided by two while on ice unless having a flying unit or having someone paired up with Takumi while using his Fujin Yumi.

Be sure to have at least one other unit alive when bringing the Avatar to the exit square, as you will fail the mission otherwise.

Items

Dropped Items

Chest Items

Trivia

  • This chapter is the only Birthright chapter that does not have a Rout the Enemy or Defeat the Boss objective to complete it.


Previous chapter:
To The Sea
Dark Reunion Next chapter:
Another Hope