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“Ahoy, Prince Marth, I be Darros, a simple man o' the sea. I've had me fill o' the piratin' life, and now I be lookin' t'start anew. What say ye? Make me yer matey, and I swear t'pull me load.”
—Darros in Shadow Dragon

Darros is a playable character from the Archanea Series of Fire Emblem. A member of the Galder Pirates, Darros tires of his job, and is thereafter persuaded by Marth to join his entourage. While he is omitted in Mystery of the Emblem, Darros makes his return to the series in Shadow Dragon.

ProfileEdit

Background Edit

Darros was once a crewman of a simple fishing boat until it was besieged by the Galder Pirates. Picking up an axe lying nearby to defend himself from their onslaught, Darros soon came to the realisation that he was not attacked, owing to the fact that the pirates had mistaken him to be a member of their motley. Unwittingly inducted into the ranks of the pirates, Darros thereafter spent the next few years of his life pillaging and plundering for subsistence.

War of ShadowsEdit

Darros is formally introduced in Chapter 2 of Shadow Dragon and the Blade of Light, where he, upon meeting Marth in Galder Harbor, seizes the opportunity to indicate his interest in joining the prince's entourage, establishing his desire to swear off his dishonest ways as a pirate and start anew on a blank slate. Darros will then aid Marth in ending the War of Shadows, whereupon he will take to the seas, said to depart from the shores of Archanea for the last time.

War of HeroesEdit

In spite of what his epilogue in the previous war suggests, Darros does not actually leave the continent of Archanea for good. He reappears in Chapter 12 of New Mystery of the Emblem, where he has somehow managed to gain entry into the Flame Barrel. Through his recruitment conversation with Marth, Darros reveals that he has faced tremendous difficulty in fulfilling his dream of restarting life on a clean slate, as his previous occupation as a pirate has severely dampened his prospects, motivating many a member of society to ostracise and outcast him. Darros thereafter reverted to his pirating ways, albeit reluctantly due to being left with no other choice. Urged to join Marth's army, Darros does so eagerly, and he will thereafter aid him in ending the War of Heroes. The conclusion of the war sees Darros finally being able to turn over a new leaf, as he manages to find honest work in Altea.

PersonalityEdit

As is the case with a majority of the cast in Shadow Dragon and the Blade of Light and Mystery of the Emblem, Darros' personality is not well developed, owing to the minor role that he plays. Through the few interactions that he engages in, however, one can, nevertheless, deduce several traits that define his character.

Through his decision to swear off the dishonest work of a pirate and instead lead a life that is free of vice, for one, Darros can be perceived to be a courageous, honourable individual, willing to break free from that which he is accustomed to in order to atone for the heinous activities that he has once indulged in.

Darros' base conversations with Kris in New Mystery of the Emblem further sheds light on his past life as a pirate, where it is revealed that he has the tendency to be rather obsessive when it comes to performing any task he is assigned, regardless of whether they are menial or not. The first conversation that he shares with Kris, for one, sees him cleaning an unnamed location rather excessively, to the point where Kris remarks that they are unable to detect any sign of flaws in his work.

In GameEdit

Fire Emblem: Shadow Dragon and the Blade of LightEdit

RecruitmentEdit

Name Class Chapter Affiliation Recruit
Darros Pirate 2 Galder Pirates Starts out as an enemy unit; talk with Marth.

Base StatsEdit

Starting Class
FE1 Pirate Map SpritePirate
LevelHPStrSklSpdLckDefResWlvMov
32162715066
WeaponStarting Items
AxeSteel Axe

Growth Rates Edit

HP Str Skl Dex Agl Wt Lck Def
90% 50% 0% 10% 10% 20% 40% 0%

Edit

Fire Emblem: Shadow DragonEdit

RecruitmentEdit

Name Class Chapter Affiliation Recruit
Darros Pirate 2 Galder Pirates Starts out as an enemy unit; talk with Marth.

Base StatsEdit

Starting Class
FE11 Pirate Map SpritePirate
LevelHPStrMagSklSpdLckDefResMov
32160273506
WeaponStarting Items
FE12 AxeAxe - DFE11steelaxeSteel Axe

Promotion GainsEdit

Item Required Promoted Class
FE11mastersealMaster Seal FE11 Berserker Map SpriteBerserker
1 +6 +2 +0 +1 +1 +2 +0 +1
Weapon Levels
FE12 AxeAxe +30

Class SetsEdit

Base Classes Promoted Classes

Growth RatesEdit

Default
HP Str Mag Skl Dex Agl Lck Def
90% 60% 0% 20% 10% 40% 30% 0%
Reclassing Options
Knight/General
HP Str Mag Skl Dex Agl Lck Def
70% 35% 0% 25% 0% 40% 60% 0%
Mercenary/Hero
HP Str Mag Skl Dex Agl Lck Def
70% 40% 0% 30% 20% 40% 35% 0%
Fighter/Warrior
HP Str Mag Skl Dex Agl Lck Def
90% 60% 0% 20% 10% 40% 30% 0%
Hunter/Horseman
HP Str Mag Skl Dex Agl Lck Def
50% 40% 0% 20% 25% 40% 35% 0%
Dark Mage/Sorcerer
HP Str Mag Skl Dex Agl Lck Def
30% 5% 20% 25% 20% 40% 15% 20%

Support RelationshipsEdit

Supports
  • None
Supported by
Character Initial points Total points for
C B A
Caeda 0 5 10 16
Marth 0 5 11 18
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • Support levels that require 35 chapters cannot be reached normally
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

Fire Emblem: New Mystery of the EmblemEdit

RecruitmentEdit

Name Class Chapter Affiliation Recruit
Darros Pirate 12 Other Starts out as an enemy unit; talk with Marth.

Base StatsEdit

Starting Class
FEDS Berserker Map SpriteBerserker
LevelHPStrMagSklSpdLckDefResMov
341180101591307
WeaponStarting Items
FE11silveraxeSilver Axe
FE11handaxeHand Axe
FE12 AxeAxe - B

Class SetsEdit

Base Classes Promoted Classes
-
-
-
-
-
-

Growth RatesEdit

Default
HP Str Mag Skl Dex Agl Lck Def
100% 65% 0% 40% 50% 40% 30% 0%
Reclassing Options
General
HP Str Mag Skl Dex Agl Lck Def
90% 50% 0% 45% 20% 40% 60% 0%
Hero
HP Str Mag Skl Dex Agl Lck Def
80% 55% 0% 50% 40% 40% 40% 0%
Warrior
HP Str Mag Skl Dex Agl Lck Def
100% 75% 0% 50% 30% 40% 40% 0%
Horseman
HP Str Mag Skl Dex Agl Lck Def
70% 55% 0% 40% 45% 40% 35% 0%
Sorcerer
HP Str Mag Skl Dex Agl Lck Def
50% 20% 20% 45% 40% 40% 15% 20%

Support RelationshipsEdit

Supports
  • None
Supported by
Character Conversations Total points for
C B A
Kris 1, 2, 3 4 8 -
Marth None 4 8 13
Caeda None 4 8 13
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • A hyphen (-) indicates the support level cannot be reached
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

Support ConversationsEdit

Number Importance Name Chapters Needed Reward
208 * Darros and Kris 1 2 -
209 * Darros and Kris 2 5 -
210 * Darros and Kris 3 8 Speed BondSpeed Bond
  • To obtain the conversations, characters must participate in chapters together
  • The requirements for unlocking support conversations are separate from the support bonus system


OverallEdit

Secret Book (Artwork)
Subjective: The following part of this article is subjective to the editor's writing. Therefore, it may not work for everyone.

In Shadow Dragon, Darros is a rather unfortunate unit. While his stats are workable for the most part, he sports a depressing 10% Speed growth that greatly inhibits his long term use. Furthermore, he comes alongside three other axe users, each with their own strengths over Darros. This does not mean Darros is without use, and should the player choose to use him, there are options.

The first choice is to attempt to fix his speed by class changing to mercenary. As a mercenary, Darros will have a much more useable speed stat of 11 with a 20% growth, a massive improvement from 7 base and 10% growth, at the cost of being forced to use swords until promotion. Even with this option, his base axe rank will still come in handy, though, as it gives him immediate access to hand axes on promotion.

The second option instead chooses to emphasize what Darros does best: Defense. As a Knight or General, Darros will have an impressive 60% Defense growth, the highest Defense growth in the game barring Sedgar and Wolf, albeit alongside a 0% Speed growth. With some considerable growing pains, as he will get doubled by practically everything, Darros is more than likely to cap defense both before and after promotion and become a practically invincible physical wall in spite of being doubled. It is worth noting that you will still need to keep Darros away from Hammers and Magic as much as possible due to being doubled without exception. The player can also choose to change his class after his defense caps, as the growth is no longer important, though this does result in a loss of all the lance rank the player has built up to that point, as Knight is the only Lance-wielding class in Darros' class wheel.

EndingEdit

Fire Emblem: Shadow DragonEdit

Seawalker

"It was back to the sea for Darros, by all accounts; carefree, he departed Archanea's shores for the last time."

Fire Emblem: New Mystery of the EmblemEdit

Seawalker

"Darros never succumbed to his pirating ways, and instead found honest work in Altea."

QuotesEdit

Death QuotesEdit

“Arr... So this be the end...”
—Death quote in "Shadow Dragon"

Trivia Edit

  • If the player reclasses Darros into a class that doesn't wear any headgear of sorts, they can discover that Darros does not have any hair.
  • Darros's portrait in the remakes might have been used as a basis for Warren's in New Mystery of the Emblem, while both appearing together in the same game.

GalleryEdit

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