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Deadeye is a skill that debuted in Fire Emblem: Path of Radiance.

History in the Series

In Path of Radiance, Deadeye is the Occult skill of the Sniper class, whereupon it doubles its user's hit rate and putting the enemy unit to sleep when activated in battle.

In Radiant Dawn, this skill triples the amount of damage the user is able to inflict, alongside sending an enemy unit to Sleep when activated in battle.

In Three Houses, Deadeye is a Combat Art that's a more powerful shot that has further reach than Curved Shot, but comes with a drop to weapon accuracy.


Fire Emblem: Path of Radiance

Name Activation Capacity
Deadeye (FE9).gif
(Skill/2)% 20
Effects Always doubles user's hit rate. Sends an enemy unit to sleep on activation.
Users Occult skill: Sniper; Can be assigned with the MasteryBook.gifOccult Scroll.
Notes -

Fire Emblem: Radiant Dawn

Name Activation Capacity
(Skill/2)% 25
Effects Triples damage and sends an enemy unit to sleep.
Users Class skill: Marksman
Notes -

Fire Emblem: Three Houses

Name Icon Combat Art FE16 Bow.png
HP/Dur Rng Mt Hit Avo Crt
-5 3-5 +6 ±0 ±0 ±0
Effects -
Users Learned Skill: C+ in Bows (Bernadetta, Ashe)

Budding Talent: Yuri

Notes -

Fire Emblem Heroes

Name Charge SP
FEH skill special.png Deadeye 3 500
Effects Doubles damage dealt. Disables non-Special skills that "reduce damage by X%."
Users Shinon, Ullr, Shinon (Sharptongue Ninja), Chrom (Fate-Defying Duo)
Notes Only usable by Bow units.