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Defend or Rescue are map objectives used throughout the Fire Emblem series.

Overview[]

Defend and Rescue are similar in nature as both require the player to complete a map by preventing an enemy unit from reaching a certain tile.

In Defend maps, players must prevent the enemy from reaching a specific tile on the map, usually one that is behind the player's starting position or at a point that the player must race the enemy toward. If an enemy unit ends their turn having reached the defend point, a Game Over immediately triggers. To clear the map, players must typically complete an additional objective such as Survive a certain number of turns before the enemy is forced to retreat, defeat the enemy force's boss, or rout all enemies that appear.

Rescue requires that the player protect a target by killing specific units on a map, such as a kidnapper that is attempting to flee with a victim, before they reach a certain tile. If the objective is solely Rescue, only the highlighted unit must be defeated, but this objective may also be paired with Rout the Enemy as well.

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