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Defense/Resistance Ruse is a Type B passive skill introduced in Fire Emblem Heroes. When the unit uses or is effected by a movement-focused Assist skill (Reposition, Shove, Pivot, etc), inflicts a penalty to Defense and Resistance of +1/3/5, relating to the level of the skill; as well as the Guard status effect. The skill can only be learned by infantry and cavalry units.

Defense/Resistance Ruse can be learned without skill inheritance by Ursula (Clear-Blue Crow).

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Def Res Ruse 1 Def/Res Ruse 1 Use or effected by movement assist skill 60
Effects If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Users Rarity: -


Name Activation SP
FEH Def Res Ruse 2 Def/Res Ruse 2 Use or effected by movement assist skill 120
Effects If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Users Rarity: -
Notes Rarity: -

Name Activation SP
FEH Def Res Ruse 3 Def/Res Ruse 3 Use or effected by movement assist skill 240
Effects If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Users Rarity: -
Notes Rarity: ✯✯✯✯✯

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