Fire Emblem Wiki
Register
Advertisement
Fire Emblem Wiki
Switch FireEmblemThreeHouses E3 artwork 06

A soldier battling a Demonic Beast

Demonic Beasts are enemy Monster units introduced in Fire Emblem: Three Houses.

Profile[]

Demonic Beasts are monstrosities that are caused by mutations as a result of using Crests or a Heroes' Relics's true power in the hands of an incompatible user. All Demonic Beasts are, as a result, former humans either forced or willingly transformed.

The transformation appears to be painful and engulfs the original host's consciousness, becoming a mindless creature of destruction. They are incredibly tough to kill, even for seasoned warriors. Many have lost their lives to them due to their immense power and ability to cause widespread destruction with magic and otherwise powerful physical blows.

Particularly strong willed individuals can transform themselves into a Demonic Beast and maintain some control of their form, though this is an extreme rarity. Even in the case of Maurice, a hero from centuries past, had only a small level of control of his Beast form. It is unknown of their lifespan, but one such beast had lived for a thousand years. With unknown magic, they can be controlled or otherwise directed to attack enemies.

Gameplay[]

Three Houses[]

Demonic Beasts have tremendous power and wide range. They generally engulf four tiles, giving allies multiple tiles to attack them. If they attack, the Demonic Beasts usually begin charging a huge Area of Effect attack that will severely damage allies who are within the Beast's area during the next enemy phase. Additionally, most Demonic Beasts may have anywhere from two to three Health bars, requiring that the player deplete multiple Health Bars to kill it. Note that overflow damage (i.e. from critical hits) does not pass from one bar to the next, so there is no way to defeat a Beast within a single round of combat.


Demonic Beasts have incredibly tough hides, but are still susceptible to attacks and cannot fully endure multiple assaults. Every Demonic Beast has a yellow colored tile beneath them when the player hovers their cursor over them. This denotes that the Beast's protective armor is fully active. Attacking them will cause it to weaken, first cracking with a successful damaging attack is landed and finally completely breaking after two separate successful damaging attacks. A tile where their shield is broken causes the beast to take more damage, can no longer counter attack allies who attack that tile, and cannot move the following turn. If all shields are broken, the Demonic Beast will enter a state called "Armor Break", where they cannot move, cannot counterattack against any attack towards them and will take more damage, will instantly stop charging any Area of Effect attack they were preparing, and will be unable to attack on the following enemy turn, where they will recover from their staggered state and replenish their shields. In addition to leaving them helpless, breaking all shields will reward the player with the following forging materials:

Though Demonic Beasts are generally corrupted monsters, other enemy units follow similar mechanics, such as Titanus and specific bosses. There are also Giant Animals, that unlike Demonic Beasts, are normal animals that were altered by consuming magic and grew to huge sizes. They do not have dragon traits nor any link to true Crest Stones, but otherwise operate in similar ways to Demonic Beasts, though they have less Health bars and have shallower shields, which are naturally cracked.

Demonic-beast-latent

All Beasts also have Latent Abilities. These are abilities that the beast will use once its remaining HP (represented by the diamond) reaches a certain level. Be wary and anticipate these attacks as your allied units work on inflicting armor break to the beast.

Gambits are important for taking down Demonic Beasts as they not only can help to crack or break several shields of a Demonic Beast in one go, but also a Demonic Beast who is charging their Area of Effect attack will have their attention directed towards a character who uses a gambit onto them, focusing their attack to a specific area around the unit using a Gambit rather than around the Beast itself, potentially saving the general army swarming it from unneeded damage.

Three Hopes[]

In Fire Emblem Warriors: Three Hopes, Demonic Beasts function much like the giant bosses of previous Warriors games, such as Velezark in the previous Fire Emblem Warriors game, or King Dodongo and the various Lynel breeds in the Hyrule Warriors games, where Demonic Beasts have giant devastating attacks that are telegraphed by red glowing AoE warning zones.

Like in Three Houses, Demonic Beasts have multiple health bars that makes defeating them a slog, especially when a Demonic Beast has 3 extra health bars. However, due to the reworking of how battalions work, achieving armor breaks from destroying a monster's shields has been also been reworked.

All shields in the game have four weaknesses for players to achieve armor break, and are displayed underneath a nearby monster's health bar: the first three weaknesses (from left to right) are any of the six weapon archetypes in the game, and the last/rightmost one is any of the 6 elemental effects, with this specific shield weakness being the easiest of the to break. Once a unit has hit the shield enough times to trigger an armor break, the beast is rendered helpless and cannot move, allowing the unit an opportunity to trigger a critical rush that will always delete that monster's current health bar, regardless of how much health it may have. A successful armor break also rewards players with either random amounts of ore that also are varied in the types of ore or rusted weapons, and as such, a monster with four health bars will have the misfortune of being possibly subjugated to four armor breaks.

The integrity of these shields are mostly independent of the monster's actual health bar, so it is possible to deplete a monster's health bar, or even killing them outright, without triggering a single armor break, depending on how many extra health bars the monster has, how strong a unit and their weapon is in comparison to the monster in question and what difficulty the game is set to, as well as triggering an armor break while on the second health bar.

Armor breaks can also be wasted in two ways, either by destroying a shield at the same time as depleting a monster's current health bar, or breaking two shields at once. In both occasions, it doesn't reward players with extra materials or weapons, nor does it deplete two health bars at once in the case in the latter event.

Hapi's Monstrous Appeal unique ability allows her to do varying amounts of damage, which dependent on the level of said ability, to one of a monster's four shields if she doesn't already have an answer for one, but the amount of damage she can do to a monster's shields regardless of the ability's level with this ability will always pale compared to hitting it with its true weaknesses.

Gallery[]

Advertisement