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[[File:Desert TCG.jpg|right|thumb|200px|Desert in the TCG.]]
 
'''Desert''' (砂漠) is a terrain type that often features in the series. It usually grants a small [[Avoid]] bonus, while greatly decreasing the [[movement]] of units, especially those riding on horses or wearing heavy armor. In most games, magical units (except those who ride [[horse]]s such as Valkyries) can walk on this terrain type without any movement reduction. According to [[Sephiran]] in ''[[Fire Emblem: Path of Radiance]]'', the spirits employed by magic units give them better footing.
 
'''Desert''' (砂漠) is a terrain type that often features in the series. It usually grants a small [[Avoid]] bonus, while greatly decreasing the [[movement]] of units, especially those riding on horses or wearing heavy armor. In most games, magical units (except those who ride [[horse]]s such as Valkyries) can walk on this terrain type without any movement reduction. According to [[Sephiran]] in ''[[Fire Emblem: Path of Radiance]]'', the spirits employed by magic units give them better footing.
   
 
For armored units ([[Knight]]s and [[General]]s) and horseback-mounted units, it takes '''4''' movement to traverse a Desert space.
 
For armored units ([[Knight]]s and [[General]]s) and horseback-mounted units, it takes '''4''' movement to traverse a Desert space.
   
For other non-magical, non-[[Flying Unit|flying]] units, it takes '''2''' movement to traverse a Desert space.
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For other non-magical, non-[[Flying Unit|flying]] units, non-[[Thief]] units, it takes '''2''' movement to traverse a Desert space.
   
For magic users and flying units, desert terrain has no movement penalty.
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For magic users, flying units, and thieves, desert terrain has no movement penalty.
   
Most maps with desert terrain also contain various [[hidden treasure]] items, which are often very rare and valuable. The chance of finding hidden treasures vary from game to game, but primarily rest on the [[Luck]] or [[Skill (stat)|Skill]] stat.
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Most maps with desert terrain also contain various [[Hidden Treasure]] items, which are often very rare and valuable. The chance of finding hidden treasures vary from game to game, but primarily rest on the [[Luck]] or [[Skill (stat)|Skill]] stat.
   
 
==Trivia==
 
==Trivia==
*In ''[[Fire Emblem: Rekka no Ken]]'', it is the only terrain that has reduced movement penalities while it rains, which actually makes it more easily traversable. Unfortunately there are no maps with rain that feature this terrain.
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In ''[[Fire Emblem: The Blazing Blade]]'', it is the only terrain that has reduced movement penalties while it rains, which actually makes it more easily traversable. Unfortunately there are no maps with rain that feature this terrain.
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==Gallery==
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<gallery>
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File:FE3 Desert.png|A Desert in ''[[Fire Emblem: Mystery of the Emblem]]''.
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File:FE4 Desert.png|A Desert in ''[[Fire Emblem: Genealogy of the Holy War]]''.
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File:FE5 Sand.png|Sand in ''[[Fire Emblem: Thracia 776]]''.
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File:FE8 Desert.png|A Desert in ''[[Fire Emblem: The Sacred Stones]]''.
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</gallery>
   
 
{{Stub}}
 
{{Stub}}
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{{TerrainNav}}
[[Category:Terrain]]
 

Latest revision as of 06:25, 22 January 2017

Desert TCG

Desert in the TCG.

Desert (砂漠) is a terrain type that often features in the series. It usually grants a small Avoid bonus, while greatly decreasing the movement of units, especially those riding on horses or wearing heavy armor. In most games, magical units (except those who ride horses such as Valkyries) can walk on this terrain type without any movement reduction. According to Sephiran in Fire Emblem: Path of Radiance, the spirits employed by magic units give them better footing.

For armored units (Knights and Generals) and horseback-mounted units, it takes 4 movement to traverse a Desert space.

For other non-magical, non-flying units, non-Thief units, it takes 2 movement to traverse a Desert space.

For magic users, flying units, and thieves, desert terrain has no movement penalty.

Most maps with desert terrain also contain various Hidden Treasure items, which are often very rare and valuable. The chance of finding hidden treasures vary from game to game, but primarily rest on the Luck or Skill stat.

Trivia

In Fire Emblem: The Blazing Blade, it is the only terrain that has reduced movement penalties while it rains, which actually makes it more easily traversable. Unfortunately there are no maps with rain that feature this terrain.

Gallery



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