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Discipline is a skill introduced in Fire Emblem: Path of Radiance.

Overview[]

In Path of Radiance, Discipline significantly lowers its user's stats, and is solely used for training Ike in the Prologue chapters by Boyd and Greil. It is a blank skill, and does not appear when Boyd becomes playable later on.

In Fire Emblem: Radiant Dawn, Discipline doubles the rate at which Weapon experience is gained and is akin to the double experience effect of Paragon. The scroll that bestows the skill is possessed by Burton, the boss of Part 1 Chapter 3, and can be stolen. It can also be found as a Hidden Treasure in Part 2, Chapter 2.

In Fire Emblem Awakening, the Discipline skill also bestows an increased weapon experience boost upon its user, but can only be learned by Cavaliers.

In the Fódlan Series, Discipline is renamed to Mastermind, where it only appears as Lysithea's Personal Skill and is in Jeritza's available Abilities upon recruitment in the Crimson Flower run. Much like before, Mastermind doubles the amount of skill experience that either of these two units earns in battle. In Three Hopes, Mastermind is instead an equippable skill that is innate to Lysithea and Jeritza. As there is no WEXp in Three Hopes, Mastermind grants a bonus to Class EXP in combat.

Stats[]

Fire Emblem: Path of Radiance[]

Name Activation Capacity

Discipline
- -
Effects No effect, used only for story purposes.
Users -
Notes -

Fire Emblem: Radiant Dawn[]

Name Activation Capacity

Discipline
- 10
Effects Doubles the amount of Weapon EXP gained by the user.
Users Beorc-only; Can be assigned with the Discipline Scroll.
Notes -

Fire Emblem Awakening[]

Name Activation Capacity

Discipline
- -
Effects Doubles the amount of Weapon EXP gained by the user.
Users Class skill of Level 1 Cavaliers.
Notes -

Fire Emblem Three Houses[]

Name Activation Capacity

Mastermind
- -
Effects Doubles the user's skill experience gained in battle.
Users Lysithea, Jeritza.
Notes Personal ability of Lysithea.

Fire Emblem Warriors: Three Hopes[]

Name Activation Capacity

Mastermind
- -
Effects Increases class EXP gained on the battlefield.
Users Jeritza, Lysithea
Notes Unique to the aforementioned units, comes already learned as an equipped ability when they become playable.

Fire Emblem Heroes[]

Name Activation SP
Mastermind Start of turn 300
Effects At start of turn, deals 1 damage to unit, if unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+9 to unit during combat and deals damage = X + Y (X = 80% of highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials).
Users Skill cannot be inherited.