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==Strategy==
 
==Strategy==
 
{{Subjective}}
 
{{Subjective}}
Be sure to bring [[Franz]] with you to recruit [[Amelia]], a trainee with potential. Also, be sure to bring your stronger units into the fray, since the enemies here carry stronger weapons than what you are used to. Send [[Tana]] and [[Ross (The Sacred Stones)|Ross]] (if he is a pirate) south to distract the pirates from the village, but be sure not to get Tana shot down by enemy [[archer]]s. If you have promoted Franz, having Tana rescue him and bring him with them to the south will help greatly. The rest of the group (including Eirika and/or Franz) should be heading west to deal with the other enemies (including the pirate reinforcement that will head south, towards a village).
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This chapter is relatively annoying. Be sure to bring [[Franz]] with you to recruit [[Amelia]], a trainee with potential. Also, be sure to bring your stronger units into the fray, since the enemies here carry stronger weapons than what you are used to. Send [[Tana]] and [[Ross (The Sacred Stones)|Ross]] (if he is a pirate) south to distract the pirates from the village, but be sure not to get Tana shot down by enemy [[archer]]s. If you have promoted Franz, having Tana rescue him and bring him with them to the south will help greatly. The rest of the group (including Eirika and/or Franz) should be heading west to deal with the other enemies (including the pirate reinforcement that will head south, towards a village).
   
 
There are three pirates in the level that will immediately attack villages if not dealt with. An effective way to defeat the pirate closest to you without using a flying unit is to station one swordsman on the coast within the closest pirate's attack range. Instead of heading to a village, he will attack your swordsman and should be easily defeated. On that same turn, send a mounted unit on the other side of the wall within the second pirate's attack range (he has a hand axe). Have an archer or magician follow your mounted unit so that the second pirate can be dealt with from the other side of the wall on the following turn. The third pirate will appear on the north side of the map on turn 2. Keep pushing through the bridge quickly and intercept him before he attacks the village. Be careful of the waiting sniper.
 
There are three pirates in the level that will immediately attack villages if not dealt with. An effective way to defeat the pirate closest to you without using a flying unit is to station one swordsman on the coast within the closest pirate's attack range. Instead of heading to a village, he will attack your swordsman and should be easily defeated. On that same turn, send a mounted unit on the other side of the wall within the second pirate's attack range (he has a hand axe). Have an archer or magician follow your mounted unit so that the second pirate can be dealt with from the other side of the wall on the following turn. The third pirate will appear on the north side of the map on turn 2. Keep pushing through the bridge quickly and intercept him before he attacks the village. Be careful of the waiting sniper.

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