Story[edit | edit source]
Availability, Unit(s) and Suggested level[edit | edit source]
Available until 5/24
Units: Hilda and Cyril
Initial Enemies[edit | edit source]
- 2x Giant Bird
- 2/3x Wyvern Rider (Normal/Hard and Maddening)
- 10x Cavalier
- 4/5x Archer (Normal/Hard and Maddening)
- 1/3x Brigand (Normal/Hard and Maddening)
- 2x Warrior (Maddening only)
- 2x Paladin (Maddening only)
- 1x Sniper (Maddening only)
Allies[edit | edit source]
- 4x Armored Knight
Items[edit | edit source]
- Rescuing all soldiers: Hexlock Shield, Large Bullion
- Battalion: Goneril Valkyries (if Hilda is recruited), Almyra Mercenaries (if Cyril is recruited)
- At the monastery: Freikugel
Strategy[edit | edit source]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
The allied units, the Goneril Soldiers, are surrounded by enemies, as they were the last stand against the Almyran invasion forces until Byleth's party arrives. The northeastern two wyvern riders will attack the isolated northern soldier and will almost certainly kill him if not intercepted on the first two turns. Most of the other soldiers are in immediate peril as well. High mobility is required to rescue them in time, such as flying and cavalry units and the assistance of a Dancer or Stride gambit. Saving all of the soldiers, particularly on Maddening difficulty, is often extremely difficult if not impossible depending on the resources at the player's disposal, so note that the only reward difference between saving some and saving all is a Hexlock Shield.
The northeastern corner of the map is liable to become a bottleneck; a particularly sturdy or dodgy unit can independently stave off the entire entry point by blocking the bridge, but beware the multiple Fusilade gambits the Almyrans employ there. Also be wary of the Giant Birds, as they are quite fast, have increased Avoid, and are liable to be mostly or entirely over an impassable chasm, making it difficult to hit all four armor points. If left unchecked, they will fly to the capture zone and the mission will end in failure.
The boss is an unnamed, unassuming Wyvern Rider who does not move. When the initial defense of the Goneril Soldiers and Fódlan's Locket is complete, finish routing the remaining enemies to clear the paralogue.