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“Your Majesty, you know that I will gladly lay down my life for an honorable cause! But these orders- and all of our recent actions- they are not just! If I saw any way in which this invasion protected Grado, I would hold my tongue. But now, Renais is left ungoverned to drown in chaos, and we gain nothing! Why do you wage this war? What is it you hope to achieve? You've sent our men to fight and die for nothing! This isn't war- it's murder!”
—Duessel to Vigarde

Duessel is a playable character in Fire Emblem: The Sacred Stones.


Known as Obsidian, Duessel is one of Grado's Six Generals. Along with Selena and Glen, Duessel is one of the Imperial Three, the three original Generals before the invasion of Renais. He trained Ephraim at one point, and the two of them are good friends.

Through his support conversations with Cormag, it is revealed that Duessel possess two significant lances; a small one from the famed blacksmith Gavaleus, and another that contains dark magic. Duessel states that he will never use the small lance unless it would be his final hour, refusing to stain it with blood or dirt. The other lance, the cursed lance, is one that a member of his family must carry but never use unless madness rules the world. Valter got his hands on this lance, which caused him to go insane.

It is also revealed that Duessel knows where Amelia's lost mother Melina is. Some years after the raids that deprived Amelia from both of her parents, Duessel and his squad fought some bandits that kept Melina as their prisoner. She had lost her memories due to trauma, so Duessel took her to a peaceful village where she was welcomed and given a home. Melina recovered rather steadily, but remained amnesiac for years; only a few months before the events of the game, she managed to remember that she was a widow from Silva and had a daughter. Duessel then went to Silva, but by then Amelia had already joined the army. When he met Amelia herself, he noticed the extreme physical similarity between the girl and "someone he knew", but only by the time their A support rolled in he remembered everything. Their common ending says that after the war, Duessel made sure mother and daughter were reunited, and in gratitude Amelia became his number two.

During the war, Duessel continually questions the justification for war against a country they had good terms with. Vigarde tasks him with maintaining the country's defense, which he agrees with.

At Bethroen, Duessel learns from Selena that Ephraim was coming with a large group of Frelian forces. He was upset to learn of this, but decided to speak with him first. Selena saw this as treachery and told him that the Emperor had anticipated it, much to his surprise. Duessel then defects with four cavaliers, holding off until Ephraim arrived, who saw him getting chased by his own troops. Duessel, lamenting his ability to serve the Emperor, initially resigns to die but is convinced by Ephraim to continue living. Should he speak to Cormag (and not Tana), Duessel allows him to strike him down, but Cormag finds himself unable to and joins him.

After the battle, Duessel agrees to accompany Ephraim's group to figure out what's wrong with the Emperor and possibly restore him. If all of his cavaliers survived, they'll hand Duessel a Knight Crest and bid him farewell as they join Frelia's forces. Duessel can be sent to fight his Emperor in Chapter 14B, where he realizes that it was too late and asks him for forgiveness.

If Eirika's path is taken, Duessel is seen with Knoll and Ephraim.

After the Demon King is slain, if Duessel does not have an A support with Amelia, he returns to Grado and oversees its reconstruction while offering his services as a combat instructor.


Duessel is characterized by his martial prowess, honor, and will to fight for the greater good. Years of service to Grado and a legacy as a knight has drawn the admiration of many squires and knights from all across Magvell. In his veteran years, Duessel continues to train diligently, and in recent years, have taken on a number of squires and apprentices, most notably Prince Ephraim of Renais and the young trainee Amelia, both of whom he acknowledges as his greatest pupils.

Duessel is very particular with his family lances, keeping them in his possession and refusing to use them until absolutely necessary. Duessel trusts Cormag greatly, as he sees that he has a "discerning eye" towards the lances, even entrusting them to him after the war as he has no heirs to inherit them.

Duessel's supports with Knoll, additionally, are among the ones giving more insight into Lyon's research and experiments. Knoll is reluctant at first, but Duessel insists on knowing the truth; then Knoll explains in all detail the process leading to Lyon's seer powers, attempts to prevent the disasters that would befall Grado in the future and revival of his father, and possession by the Dark Lord.

Duessel has very high moral values, as he continually questions his Emperor's actions, such as making Riev, Caellach, and Valter generals, and the war itself. In the end, he leaves his post to fight for what he believes is right.


The Sacred Stones[]

Base Stats[]

Starting ClassAffinity
FE8 Great Knight Map Sprite Great KnightGBAAnima Anima
WeaponStarting Items
Sword Sword - A**
Lance Lance - A
Axe Axe - A
SilveraxeSilver Axe
SteelLanceSteel Lance***
SilverLanceSilver Lance****

* Level 8 in Ephraim's route
** Rank B in the Japanese version
*** In Ephraim's route
**** In Eirika's route

Growth Rates[]

HP S/M Skl Spd Lck Def Res
85% 55% 40% 30% 20% 45% 30%


See also: Duessel/Supports


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Duessel's HP, Strength, Resistance, and Defense bases are altogether unmatched for his join time, and his Skill and Speed, while low, are high enough that he will not have significant issue with them. He is exceptionally useful in some of the most difficult maps, such as Phantom Ship, where his high survivability against all manner of attacks types make him one of the best characters available.

Because Duessel has very high A ranks in all weapon types, the player may choose whichever one they wish to S rank for him. In particular, he is one of the best users of Grado's axe Garm, which fixes his shaky Speed with its +5 bonus and leaves him in top shape for endgame. He can also choose to go with Audhulma to improve his already impressive Resistance, or Vidofnir to make him even more physically durable.

Duessel's weaknesses are his mediocre Speed, which will not allow him to double the few faster enemies, and his low movement. Despite being mounted, Great Knight has the same movement as most promoted foot classes, only with greater terrain penalties. His constitution, while allowing him to use even brave weaponry with little speed loss, also makes him difficult, if not impossible to rescue, which makes his low movement all the worse.

Overall, Duessel's incredible durability and decent stats all around make him one of the strongest characters in Ephraim's route. Even with his minor Speed issues, he has no problem keeping up the entire game and doing heavy work even in the lategame.

Fire Emblem Heroes[]

One of Grado's oldest generals, he is known as the Obsidian, one of the Imperial Three. Appears in Fire Emblem: The Sacred Stones.

Base Stats[]

Rarity: ✯✯✯✯✯

Duessel Heroes spriteTitle
Heroes Cavalry Cavalry
FEH skill offense Obsidian Lance
FEH skill special Glowing Ember
FEH Lance Lance


FEH skill offenseIron Lance---
Steel Lance---
Silver Lance---
Obsidian LanceSilver Lance--
FEH skill specialGlowing Ember-FEH Star Rarity 5-
BonfireGlowing Ember-FEH Star Rarity 5
AFEH Def Res Solo 1 Def/Res Solo 1--
FEH Def Res Solo 2 Def/Res Solo 2FEH Def Res Solo 1 Def/Res Solo 1-
FEH Def Res Solo 3 Def/Res Solo 3FEH Def Res Solo 2 Def/Res Solo 2FEH Star Rarity 5
FEH Def Res Solo 4 Def/Res Solo 4FEH Def Res Solo 3 Def/Res Solo 3FEH Star Rarity 5
BFEH Lull Atk Def 1 Lull Atk/Def 1--
FEH Lull Atk Def 2 Lull Atk/Def 2FEH Lull Atk Def 1 Lull Atk/Def 1-
FEH Lull Atk Def 3 Lull Atk/Def 3FEH Lull Atk Def 2 Lull Atk/Def 2FEH Star Rarity 5
CFEH Rouse Def Res 1 Rouse Def/Res 1--
FEH Rouse Def Res 2 Rouse Def/Res 2FEH Rouse Def Res 1 Rouse Def/Res 1-
FEH Rouse Def Res 3 Rouse Def/Res 3FEH Rouse Def Res 2 Rouse Def/Res 2FEH Star Rarity 5


Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Skill Inheritance[]

Meet Some of the Heroes[]

Obsidian Duessel
Duessel obsidian pop01 Grado's army is helmed by six fearsome generals. Duessel is the longest-serving member. He's a veteran they call the Obsidian!
Duessel obsidian pop02 Duessel is stern and serious about his duties, and he has the respect of both his subordinates and his colleagues. He's an elite warrior who's renowned for his prowess—in fact, he's the one who taught Ephraim, the prince of Renais, how to use a lance!
Duessel obsidian pop03 Over the years, Duessel faithfully served his lord, Emperor Vigarde. But his loyalty was tested when his peace-loving liege seemed to change overnight, and he embarked on invasions of Grado's neighboring countries.
Duessel obsidian pop04 Though left confused by his emperor's sudden change of heart, Duessel continued to fight for Grado. Ever the hard worker, I see… I hope he learns to make some time for himself one of these days!
Closely Associated Characters
Ephraim Prince of Renais. Eirika's twin. Cares deeply for his sister. His confidence has sometimes put him in danger. Duessel taught him how to use a lance.
Selena Commoner from out of a desolate village who used her magic ability to become the Fluorspar of the Imperial Three. Duessel's colleague.


“This... This is nothing!”
—Duessel's death quote
“We must be steel blades with which to pierce the enemy.”
—Duessel's final chapter quote


Duessel/Heroes Quotes

Possible Endings[]

Duessel, Obsidian General (不滅の黒曜石, Fumetsu no kokuyōseki)
Following the war, Duessel returned to Grado, where he was instrumental in its rebuilding. He spent his remaining years watching over Grado and sharing his wisdom with other nations as an expert combat instructor.
Duessel and Amelia
Upon their return to Grado, Duessel reunited Amelia with her mother. The two wept with joy, giving thanks to Duessel. Afterward, Amelia became the most trusted companion of the man once known as Obsidian.

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL1 390 CYL Duessel Portrait
The Sacred Stones
CYL2 297
CYL Duessel Portrait
The Sacred Stones
CYL3 297 CYL Duessel Portrait
The Sacred Stones
CYL4 260
CYL Duessel Portrait
The Sacred Stones
CYL5 408
CYL Duessel Portrait
The Sacred Stones
CYL6 369
CYL Duessel Portrait
The Sacred Stones

CYL7 357
CYL Duessel Portrait
The Sacred Stones


The Düssel is a river in Germany, a tributary of the Rhine on which is located in Düsseldorf. It flows through the Neander Valley, where the first fossils of Neanderthals were found. However, if you play the game in German, his name will be switched to "Duenell", probably because it sounds similar to "Dussel", which is German for "fool".


  • Duessel is the only one of Grado's Six Generals that become a player unit in the main path (the other five join later in the Creature Campaign).
  • In the Official Nintendo Power Guidebook for The Sacred Stones, Duessel's base stats are mistakenly listed as those from the Japanese version of the game instead of the Western version.


See main article: Duessel/Gallery.