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Duessel

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==Profile==
 
==Profile==
Known as the "Obsidian", Duessel is one of [[Grado]]'s Six Generals. Along with [[Selena]] and [[Glen]], Duessel is one of the Imperial Three, the three original Generals before the invasion of [[Renais]].
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Known as the "Obsidian", Duessel is one of [[Grado]]'s Six Generals. Along with [[Selena]] and [[Glen]], Duessel is one of the Imperial Three, the three original Generals before the invasion of [[Renais]]. He is characterized by his martial prowess, honor, and his will to fight for the greater good. He trained [[Ephraim]] at one point, the two of them are good friends. In Ephraim's path, he appears in [[Turning Traitor|Chapter 10]], where he and a small group attempt to make a last stand after being branded traitors. In Eirika's path, he is seen with Ephraim and [[Knoll]].
   
During the invasion, Duessel asks the [[Vigarde|Emperor]] for the point of the war, as Grado is simply leaving Renais to ruin rather than occupying it. He continually protests against the war, causing the Emperor to send Selena to kill him for treachery.
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Through his support conversations with [[Cormag]], it is revealed that Duessel possess two significant lances; a small one from the famed blacksmith Gavaleus, and another that contains dark magic. Duessel states that he will never use the small lance unless it would be his final hour, refusing to stain it with blood or dirt. The other, cursed lance, is one that a member of his family must carry but never use unless madness rules the world. [[Valter]] got his hands on this lance, which caused him to go insane. Duessel trusts Cormag greatly, as he decides to pass down the lances to him after the war is over, as he doesn't have any heirs.
   
At [[Bethroen]], Duessel meets Selena and learns from her that a Frelian force led by Ephraim is headed their way. Selena attempts to mobilize the troops, but Duessel stops her, as he wishes to speak with Ephraim first. Selena sees this as an act of treason and attempts to execute Duessel and three of his [[Cavalier]]s who side with him. However, she is quickly recalled to the capital by the Emperor as [[Valter]] states that he is suspicious of her because she is "too slow", and has [[Beran]] take his place.
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It is also revealed that Duessel knows where [[Amelia]]'s lost mother [[Melina]] is. Some years after the raids that deprived Amelia from both of her parents, during a patrol he and his squad fought some bandits that kept Melina as their prisoner. She had lost her memories due to trauma, so Duessel took her to a peaceful village where she was welcomed and given a home. Melina recovered rather steadily, but remained amnesiac for years; only a few months before the events of the game, she managed to remember that she was a widow from Silva and had a daughter. Duessel then went to Silva, but by then Amelia had already joined the army. When he met Amelia herself, he noticed the extreme physical similarity between the girl and "someone he knew", but only by the time their A support rolled in he remembered everything. Their common ending says that after the war, Duessel made sure mother and daughter were reunited, and in gratitude Amelia became his number two.
 
Duessel later meets Ephraim, and reluctantly joins his forces after some persuasion. If Duessel encounters Cormag, he will persuade him to join Ephraim's forces, which the wyvern rider does. After the battle, Duessel accompanies Ephraim to the capital so that he may speak with the Emperor again. Should all of Duessel's cavaliers survive the battle, they will hand him a [[Knight Crest]] as a sign of gratitude.
 
 
If Eirika's path is taken, Duessel is seen with Knoll and Ephraim.
 
 
==Personality==
 
Duessel is characterized by his martial prowess, honor, and his will to fight for the greater good. He trained [[Ephraim]] at one point, and the two of them are good friends.
 
 
Through his support conversations with [[Cormag]], it is revealed that Duessel possess two significant lances; a small one from the famed blacksmith Gavaleus, and another that contains dark magic. Duessel states that he will never use the small lance unless it would be his final hour, refusing to stain it with blood or dirt. The other, cursed lance, is one that a member of his family must carry but never use unless madness rules the world. [[Valter]] got his hands on this lance, which caused him to go insane. Duessel trusts Cormag greatly, as he sees that he has a "discerning eye" towards the lances, even entrusting them to him after the war as he has no heirs to inherit them.
 
 
It is also revealed that Duessel knows where [[Amelia]]'s lost mother [[Melina]] is. Some years after the raids that deprived Amelia from both of her parents, he and his squad fought some bandits that kept Melina as their prisoner. She had lost her memories due to trauma, so Duessel took her to a peaceful village where she was welcomed and given a home. Melina recovered rather steadily, but remained amnesiac for years; only a few months before the events of the game, she managed to remember that she was a widow from Silva and had a daughter. Duessel then went to Silva, but by then Amelia had already joined the army. When he met Amelia herself, he noticed the extreme physical similarity between the girl and "someone he knew", but only by the time their A support rolled in he remembered everything. Their common ending says that after the war, Duessel made sure mother and daughter were reunited, and in gratitude Amelia became his number two.
 
   
 
Duessel's supports with Knoll, additionally, are among the ones giving more insight into [[Lyon]]'s research and experiments. Knoll is reluctant at first, but Duessel insists on knowing the truth; then Knoll explains in all detail the process leading to Lyon's seer powers, attempts to prevent the disasters that would befall Grado in the future ''and'' revival of his father, and possession by the Dark Lord.
 
Duessel's supports with Knoll, additionally, are among the ones giving more insight into [[Lyon]]'s research and experiments. Knoll is reluctant at first, but Duessel insists on knowing the truth; then Knoll explains in all detail the process leading to Lyon's seer powers, attempts to prevent the disasters that would befall Grado in the future ''and'' revival of his father, and possession by the Dark Lord.
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