—Eir speaking with Kiran
Eir is a character from Fire Emblem Heroes and the lead character of Book III. The daughter of Hel, she is said to be a princess of the realm of the dead. In reality, she is the princess of the realm of life.
Profile[]
Book III[]
Prior to the events of Heroes, Eir carried thousands of mortal lives inside her, bestowed upon her by the dragon of life. This rendered her immortal, as she would resurrect each time she died. Her mother, Hel, who gains more power with each life she takes, saw this as a golden opportunity to strengthen herself. She thus took to killing her daughter repeatedly, eventually causing Eir to lose her immortality.
When the seal keeping Hel's forces out of Zenith weakens, Hel orders Eir to travel to the world of the living. Here, Eir is instructed to infiltrate the mortals' forces and gain their trust, only killing them when the opportune moment strikes. While reluctant, Eir follows her mother's orders. Secretly escaping her realm and confronting the Order of Heroes, she deliberately allows herself to be defeated. Following the battle, Eir is taken prisoner after Alfonse refuses her request to be killed.
As Alfonse prepares to meet with his father Gustav, Eir expresses her desire to fight alongside the Order of Heroes. However, being the princess of the enemy's forces, her intentions are cast into suspicion. When asked to explain herself, she refuses to give an answer. Though Anna is wary of Eir, she ultimately agrees to her request, under the condition that Eir is to be killed the moment she displays any sign of betrayal.
Eir assists the Order of Heroes from here on, serving as a guide once the group makes their way into Hel. All the while, Eir tries to reason with her mother, to no avail as Hel gives Eir no other choice but to obey. She also comes into contact with Líf, wondering if he was sent to keep an eye on her. However, Eir begins to remember something, and wonders if they knew each other before. Líf disregards this and asks her to forget about it. In the alternate Askr, Eir once again confronts Líf, stating that she's close to remembering something dear and inquiring about the flowers he put together in a memorial. Líf states the same thing that he did before, even suggesting that Hel erase those memories, before he leaves her again. Eir takes note of the sadness on his face as he does.
It's eventually revealed that Eir is not Hel's actual child, but the daughter of royalty blessed by the dragon of life. Hel killed Eir's biological parents, then took the princess in as her daughter to feed on her lives. She pretended to be nice and kind before she began to abuse and kill her repeatedly, so she'd be able to make Eir love her no matter what.
Tempest Trials: Life & Death[]
Sometime after Hel's defeat, Eir is approached by Ganglöt, Hel's handmaid, who informs her of the realm of the dead's newly dilapidated state in absence of a leader. Believing Ganglöt to be requesting her return, Eir refuses to take the throne, but Ganglöt reveals her true intentions: to rule over Hel herself and cut down Eir, removing her only rival for the position and avenging her mistress. Eir is helpless to defend against Ganglöt's strike, but awakens unharmed and face-to-face with Ymir, the dragon of life who once granted Eir the legion of lives that Hel had since taken for herself. Ymir reveals that Eir was, in fact, killed by Ganglöt, but Ymir sacrificed herself and now lives on within Eir's mind. She further reflects on the happy relationship she shared with Eir and her parents before she was taken by Hel and confesses that she blames herself for Eir's suffering. Eir then journeys into Hel to gather the souls of Ymir's citizens in order to bring them back to their realm and be revived.
As she journeys through Hel to gather the souls of Ymir, she is confronted by Líf, who had been conscripted by Ganglöt to kill her. Eir is able to hold her own against him, after which she questions why he is working for Ganglöt and what happened to Thrasir. Though he is unwilling to say much of Thrasir, he answers that as Ganglöt is the current ruler of the dead he is unable to disobey a direct command from her, though he does let her pass for the time being.
As Eir makes her way to Hel's castle, she and Ymir are able to sense the remaining souls from the Realm of Life. Eir then decides that she can no longer put off a confrontation with Ganglöt and asks Ymir for more power, gaining her Ascended form. Eir approaches Ganglöt's throne room and is confronted by the former handmaiden. Eir meets Ganglöt's taunting with confidence, but is unable to overpower her and winds up on the brink of defeat, though she still refuses to flee. Realizing Eir's willingness to die for the people of the realms of both life and death, Ymir formulates a plan that requires both of their sacrifice. Eir allows Ganglöt to kill her and absorb her power. However, Ganglöt unwittingly absorbs the essence of Ymir as well, who is then able to kill Ganglöt from the inside out, destroying herself in the process.
With the new ruler of Hel's defeat, the souls of the Realm of Life are freed, including Eir's biological mother, who finds her deceased daughter. As Líf and Thrasir arrive, the former queen of Ymir introduces herself to them before trading her own life for Eir's. Eir awakens shortly thereafter, and the circumstances of her second resurrection are recounted to her by her former friends, who then vanish before Eir can say much else. Left alone, Eir muses over what she has experienced and the sacrifices of both Ymir and her true mother, who she never really met, for her sake, vowing to live on with renewed vigor and hope as she believes she will someday be reunited with them both. She then returns to her friends in the Order of Heroes.
Personality[]
A forlorn individual, Eir shows very little emotion and is in a constant torpor. This is reflected in her sprites which have very subtle differences in her facial expressions aside from her pained expression. Due to the experience of dying and resurrecting repeatedly, Eir is often apathetic about the death of others or herself, and goes further by explaining that people who suffer from disease or unending pain would consider death a kindness. Still, she finds her mother's increasing mercilessness toward the living disquieting, as she is much more compassionate than her and vaguely recalls that she used to have a much warmer disposition.
That, along with the fact that she never had friends while living in Hel, and even went whole years without speaking, makes Eir seeks purpose for her life, and wants to do so by making someone other than herself smile to be and experience the happiness that she once had. This is proven during the Alliance of Princesses Tempest Trial, where she is happy to have befriended Fjorm and Sharena, who consider her a friend despite being a former enemy.
In-Game[]
- Merciful Death
- Princess of Hel, the realm of the dead. Dearly loves her mother, Hel, who rules it. She finds Hel's increasing mercilessness towards the living disquieting.
Base Stats[]
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Merciful Death | |||||
Group | |||||
Flying | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 15/16/17 32/35/39 | 7/8/9 29/32/35 | 8/9/10 34/37/40 | 3/4/5 11/14/18 | 6/7/8 28/31/34 |
Skills | Weapon | ||||
Lyfjaberg Chilling Wind | Dagger |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Dagger | - | - | - | |
Steel Dagger | - | - | - | |
Silver Dagger | - | - | - | |
Lyfjaberg | - | - | ||
Chilling Wind | - | - | ||
Iceberg | Chilling Wind | - | ||
A | Darting Blow 1 | - | - | |
Swift Sparrow 1 | Darting Blow 1 | - | ||
Swift Sparrow 2 | Swift Sparrow 1 | |||
Atk Res Unity | - | - | ||
B | Mystic Boost 1 | - | - | |
Mystic Boost 2 | Mystic Boost 1 | - | ||
Mystic Boost 3 | Mystic Boost 2 | |||
C | Sparkling Boost | - | ||
Sparkling Boost+ | Sparkling Boost |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Eir introduced a new line of Heroes called Mythic Heroes, which makes her well suited for Aether Raids while still being functional in Arenas as well. Her offense is solid, most notably having a reasonably fast 37 neutral Spd which scores doubles decently on many units, especially with her 46 neutral Atk. Her other notable stat is her Res, reaching a neutral 34, which in combination with her base skills, can easily allow her to check many powerful mages and magic damage dealing units like Dragons.
She occupies an underrepresented unit type, being the second Dagger Flier, thus giving her access to great mobility and utility as a debuffer with her personal weapon Lyfjaberg, which grants a Swift Sparrow 2 effect as long as her health is over 50% plus a -7 to her target's Def/Res after the battle resolves. Though Eir takes 4 damage if she was buffed prior to attacking, the benefits of the weapon heavily outweigh the costs. Her stats favor offense and even boasts great Res to challenge mages and empower her Iceberg special. Her only downside is low physical bulk which comes at a cost of a noticeable weakness to Bows. However, that aside, Eir's offensive might helps to cover that.
Eir packs Swift Sparrow and thus essentially has the effect twice when initiating with the skill and her Legendary Weapon. Mystic Boost cancels Def calculating weapons, most notably Breath weapons, forcing them to target Eir's much higher Res, making her a potential Dragon counter as well as stopping Wrathful Staff attacks. Finally her unique Sparkling Boost heals 10 HP to the ally with the lowest HP, which means free healing for allies. This skill is a great skill for long battles, including Tempest Trials and even Story Modes. However, caution must be taken when putting Eir on a team with this skill as it can inadvertently push units who rely on damage for their skills to activate out of the range.
Eir was completely reworked as the 1st Mythical Hero to be Remixed. Sparkling Boost+ doubles the health her allies regain, and grants them 5 Res if their health is up to half of its total, and Atk Res Unity is her new A Skill. Her Weapon Refine now also boosts her defensive stats with the offensive, expands the range of its activation to at least 25% of her total HP, and she doesn't get post-combat damage, rather, she gives a Guard effect to her target, alongside the follow-up negation that comes with her Spd outmatching the foe. The Dagger 7 effect remains, and the special refine gives her another +4 to all stats and a bonus to her Atk and Res equal to a fifth of her current HP, and her allies regains 7 points of health post-combat alongside her. Her new skill set may change many Aether Raids defenses, but overall, it's a welcoming change.
Counters[]
Eir's abysmal physical bulk leaves her extremely vulnerable to Bows who can dispatch her through it. Otherwise, nearly any other strong physical attack can easily blow through her with little effort even without effective damage. Both versions of Mage Robin and Lyon negates her power and boost their own if they run Triangle Adept.
Skill Inheritance Options[]
Eir can effectively work with her base kit, requiring only Reposition for her Support since she has none and that is the standard skill for any Flier. Moonbow can be considered to pierce through high bulky enemies, though she will most likely only be using it when facing a Dragon or a bulky Mage due to the safer matchup than facing a Physical bulky unit. A Solo skill allows her to be more independent and use the boost regardless of the turn.
Meet Some of the Heroes[]
Merciful Death Eir | |||
---|---|---|---|
Eir is a Hero who commands the army of the realm of the dead—a new threat that has arrived in Askr. | |||
A servant of Hel, the sovereign of death. She led an attack on Askr that we struggled to repel. | |||
Fortunately, we managed to fend off her army and capture Eir in the battle. | |||
Strangely, I don't feel threatened by Eir, even though she was our foe. In fact, there's something almost gentle about her... | |||
Closely Associated Characters | |||
Hel | The ruler of the realm of the dead. She gains strength when mortals perish, and plans to wipe out the living so that she can reign supreme. She ordered Eir to invade Askr. |
- Renewed Life
- Princess of the realm of dead. Is both delighted and confused by her first New Year's experience.
Base Stats[]
Rarity:Title | |||||
---|---|---|---|---|---|
Renewed Life | |||||
Group | |||||
Flying | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 15/16/17 33/36/39 | 8/9/10 26/29/32 | 7/8/9 31/34/37 | 4/5/6 16/19/22 | 4/5/6 28/31/34 |
Skills | Weapon | ||||
Temari Shove | Dagger |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Dagger | - | - | - | |
Steel Dagger | - | - | - | |
Temari | - | - | - | |
Temari+ | - | - | ||
Shove | - | |||
A | Brazen Atk/Res 1 | - | - | |
Brazen Atk/Res 2 | Brazen Atk/Res 1 | - | ||
Brazen Atk/Res 3 | Brazen Atk/Res 2 | |||
C | Speed Tactic 1 | - | - | |
Speed Tactic 2 | Speed Tactic 1 | - | ||
Speed Tactic 3 | Speed Tactic 2 |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Counters[]
Skill Inheritance[]
Meet Some of the Heroes[]
Renewed Life Eir | |||
---|---|---|---|
Eir was one of Hel's elite soldiers during the attack on Askr—but now she's a steadfast friend to the Order of Heroes! | |||
It's only natural that she's celebrating the New Year with us, and she's come in a spectacular outfit to boot. With her special seasonal garb and her demure, pallid appearance, she looks truly otherworldly. (I guess she actually is from another world, in a way, but you know what I mean.) | |||
Instead of her customary weapon, Lyfjaberg, she's carrying a charming embroidered accessory to go with her outfit. You know, I think it suits her delicate look a lot better. | |||
Eir knows all too well how fragile life can be, and that's why she can truly appreciate the warmth of the realm of the living. Let's work together to make sure we all live long and happy lives, Eir! | |||
Closely Associated Characters | |||
Hel | Sovereign of Hel, the realm of the dead. Her power increases as the ranks of the dead grow. She aims for all the living to enter her realm. |
- Life Ascendant
- Princess of the realm of life, raised in Hel, the realm of the dead, as daughter and heir to its ruler.
Base Stats[]
Rarity:✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Life Ascendant | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 15/16/17 32/35/39 | 11/12/13 39/42/45 | 11/12/13 41/45/48 | 2/3/4 12/16/19 | 4/5/6 32/35/39 |
Skills | Weapon | ||||
Ymir, Everliving Dragon Gaze | Dagger |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Dagger | - | - | - | |
Steel Dagger | - | - | - | |
Silver Dagger | - | - | - | |
Ymir, Everliving | - | - | ||
Dragon Gaze | - | - | - | |
Draconic Aura | Dragon Gaze | - | - | |
A | Atk Spd Catch 1 | - | - | |
Atk Spd Catch 2 | Atk Spd Catch 1 | - | ||
Atk Spd Catch 3 | Atk Spd Catch 2 | |||
B | Mystic Boost 1 | - | - | |
Mystic Boost 2 | Mystic Boost 1 | - | ||
Mystic Boost 3 | Mystic Boost 2 | - | ||
Mystic Boost 4 | Mystic Boost 3 | |||
C | Sparkling Boost | - |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Counters[]
Skill Inheritance[]
Meet Some of the Heroes[]
Life Ascendant Eir | |||
---|---|---|---|
When we first met Eir, the princess of the realm of the dead, she'd been ordered to infiltrate Askr. Eir rebelled against Hel, and ever since then, she's been helping out the Order of Heroes! | |||
Eir is a merciful soul who feels conflicted about taking lives—in fact, she was once the princess of the realm of life, which was vanquished by Hel. | |||
When the realm of life fell, Eir was taken away to the realm of the dead, losing her memories in the process. But now she's been granted new strength by Ymir, the guardian dragon of the realm of life, and stands reborn, brimming with vitality! | |||
Here's her new outfit, teeming with life's essence! Eir once guided people to death, but now she protects life itself. With a fresh start in life, new battles await! | |||
Closely Associated Characters | |||
Ymir | A dragon from the realm of life. Her motherly, compassionate heart laments her realm's destruction at the hands of Hel. | ||
Hel | Sovereign of Hel, the realm of the dead. Her power increases as the ranks of the dead grow. She aims for all the living to enter her realm. She abducts Eir, the princess of the realm of life, and takes the place of her mother by robbing the princess of her memory. |
Quotes[]
Non-Canon Appearances[]
Fire Emblem 0 (Cipher)[]
Eir is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Choose Your Legends Placement History[]
Round | Placement | Character Version | Votes |
---|
CYL1 - CYL2 | N/A | |||
CYL3 | 40 | Heroes |
6,224 | |
CYL4 | 128 ↓88 |
Heroes |
1,222 ↓5,002 | |
CYL5 | 187 ↓59 |
Heroes |
491 ↓731 | |
CYL6 | 190 ↓3 |
Heroes |
510 ↑19 | |
CYL7 | 190 | Heroes |
303 ↓207 |
CYL8 | 223 ↓33 |
Heroes |
253 ↓50 |
Etymology[]
In Norse Mythology, Eir is the goddess of healing and medical skills. She's also known to be one of the handmaids of Frigg.
Trivia[]
- Eir holds the record for being the fastest Fire Emblem character to be announced for the Cipher TCG (two days since original debut).
- Eir is the first member of the Order of Heroes to be fought before joining.
- Eir shares her English voice actress, Xanthe Hyunh, with Marianne from Three Houses.
- The truth about Eir being adopted by the woman who killed her biological parents is similar to Nino's situation in The Blazing Blade.
- Eir is the only original royal character that doesn't have any sibling in Heroes.
- According to the Fire Emblem Heroes Character Illustrations Vol. 1 book, Eir stands at 170cm (or about 5'7).
Gallery[]
- See main article: Eir/Gallery.