
Female Alear Synced with The Ring of the Hero-King.
Emblem Rings (絆の指輪, Kizuna no Yubiwa, lit. "Bond Ring") are key items central to the plot of Fire Emblem Engage.
In the Fell Xenologue, the Emblem Bracelets (絆の腕輪, Kizuna no Udewa, lit. "Bond Bracelet") replace the Emblem Rings in the alternative Elyos but function the same.
Profile[]
On the continent of Elyos, there are magic rings called Emblem Rings. There are twelve in total, each housing the spirits of heroes from other worlds known as Emblems. The rings hold tremendous power as they are tools of the Divine Dragons. To those that hold all 12 Emblem Rings, it grants them world altering power.
Due to this power, they were highly coveted and so, as a precaution, six of the rings were distributed to the nations of Elyos and Lythos held the other six: those of the Hero-King, the Holy Knight, the Sage Lord, the Azure Twins, the Princess Exalt, and the Instructor. Firene was given the Ring of the Caring Princess and was also given the Ring of the Dawn Maiden secretly, which they then hid in a shrine near the Brodian border. Brodia themselves was given the Ring of the Young Lion. Elusia was given the Ring of the Lady of the Plains. Solm was given the Ring of the Radiant Hero and the Ring of the Crux of Fate, the latter which was hidden in the Northern Fortress and similarly kept secret from the other nations of the world.
All twelve rings were gathered 1,000 years ago to seal away the Fell Dragon Sombron. According to Lumera, their powers are offered once every 1,000 years, and thus the Divine Dragons collect these rings from their nation rulers at these times to summon the spirits as they are the only ones who can summon the Emblems. Even when they are not fully blessed by a Divine Dragon, the rings can still speak and can be heard by others in certain circumstances.
Emblem Rings can be influenced by Fell Dragons, especially powerful ones like Sombron. Unlike when a Divine Dragon awakens a ring, a ring evoked by a Fell Dragon limits a vast majority of its power, does not let the wielder fully Engage with the Emblem inside, and the Emblem cannot speak nor can they control their use. Emblems that are already awakened by a Divine Dragon can still be corrupted, overriding their blessing. However, the Divine Dragon can simply release the corruption once the ring is back in their possession.
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Emblem Rings are influenced primarily by the type of Dragon that evokes them. Divine Dragons achieve this through prayers while Fell Dragons do so through incantations. Alear, being part-Fell Dragon summons Emblem Rings through the latter method, though Lumera's Divine Dragon blessings allowed their Fell Dragon method to evoke the full power of the rings, rather than partial. It appears that the ability to evoke Emblem rings are limited to Divine and Fell Dragons alone as Zephia, a Mage Dragon, cannot evoke Emblem Rings.
Fell Xenologue[]
In another version of Elyos, instead of twelve Emblem Rings, the world was blessed with seven Emblem Bracelets. Like their Ring counterparts, the Emblem Bracelets served the same purpose in the alternative Elyos as they were used to seal the Fell Dragon Sombron of that world albeit at the cost of Queen Lumera's life. The Bracelets were later distributed amongst the nations of Elyos. Firene safeguarded the Bracelet of the Brash General, Elusia safeguarded the Bracelet of the Strategist, Solm safeguarded the Bracelet of the Doting Sister and Brodia safeguarded the Bracelet of the Lonely Heir. The last three bracelets, the Bracelet of the Shepherd Exalt, Bracelet of the Three Houses, and the Bracelet of the Ancestor were kept by Lythos. However, the latter two vanished from the Bracelet Vault in Lythos Castle and their current whereabouts are currently unknown.
Though Sombron was sealed, he eventually broke free a thousand years later, leading to a clash between the Fell Dragon and Lumera's child Alear. In the ensuing battle, both dealt mortal wounds to each other, leading to both their demise. Despite Sombron no longer threatening the world, the death of Alear meant the death of the Divine Dragon tribe, causing Elyos to spiral into ruin. In a desperate attempt to cling to hope and life, the four nations became deadlocked and on the verge of war over the remaining resources. Though Nel and Nil, Fell Dragon twins who allied with the Divine Dragons, attempted to peacefully reclaim the Bracelets, the four nations refused. With the world on the brink of war between the four nations, the Fell Dragon twins called out for a hero from another world, summoning an Alear from another world to aid in their cause.
Overview[]
Emblem Rings and Bracelets allow units to gain access to stat boosts and additional powers, mainly access to skills. As units fight with Emblem Rings, they build Bonds with the Rings, allowing greater access to stronger skills, new Emblem Weapons, and eventually allow units to inherit the skills of the Emblem Rings when not equipped by said Emblem.
In total, there are thirteen Emblem Rings that the player will acquire throughout the story of Engage, as well as seven released DLC Emblem Bracelets that function the same. The Emblem Rings and Bracelets may be freely assigned to units prior to the start of a battle, but cannot be changed during the middle of a battle. Upon starting a battle, all units equipped with Emblem Rings are capable of Engaging immediately. Engaging lasts three turns before automatically disengaging. The unit must attack or be attacked at least six times to recharge or end their turn on an Emblem Energy Space, which fully charges the Engage gauge.
Each unit independently builds bonds with the Emblems in the Rings/Bracelets they wear into battle, slowly forging bonds with them. As the pair continuously battle, their Bond Levels increase, thus improving their overall capabilities. Units gain Bond Points with their equipped Emblem Ring/Bracelet when they perform any action except for Wait or consuming an item. Each ring is unique in terms of available skills and weapons, but all Rings and Bracelet follow some specific milestone Bond Level rewards. Starting from Bond Level 5, that unit can start inheriting learned skills from that Ring. At Level 10, the unit can access the second Emblem Weapon, Level 11 where the unit gains an additional turn to be Engaged with that specific Emblem, Level 15 where the units can access the third and final Emblem Weapon, and Level 20 is where the unit requires one less attack to fill the Engage Meter. All other levels either give new skills, give stronger versions of skills already learned, and grant the user Weapon Proficiency. The Bond Level rewards vary between Emblem Rings and Bracelets. At Bond Level 5, 10, and 20, units have special conversations with the Emblems.
All Emblem Rings have a Bond Level maximum of 10 when first acquired. Beginning with Chapter 12, Paralogues associated with the Emblem Rings that are acquired starting from that chapter onward are unlocked. Completing an Emblem's Paralogue will unlock an additional 10 Bond Levels for the rest of the playthrough. All Emblem Bracelets automatically have all 20 Bond Levels available from the start when they are acquired. The thirteenth Emblem Ring has a special condition when building Bond Ranks.
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The Ring of the Connector is unique in that the Bond Level is based on the Support rank a character holds with Alear. With no Support Rank, their Bond Rank is at Level 1. Ranks C, B, and A correspond to Bond Rank 5, 10, and 20 respectively. The player is given a Pact Ring as a reward for clearing Paralogue 15. With it, the player is allowed to choose one ally to give the ring. Doing so grants the recipient a unique Ring-Rank Support and is considered Level 21 in terms of Bond benefits.
Emblem Rings[]
The following are the Emblem Rings available:
DLC[]
Trivia[]
- Tiki, Soren, Camilla and Veronica are the only characters who are not the protagonists in their original games to be added as Emblems.
- Veronica is the only Emblem not to originate from a mainline game, instead originating from the Mobile game Fire Emblem Heroes.