“Trust me. I don't pick fights I can't win.”
—Ephraim citing his motto to Kyle and Forde before charging Renvall.

Ephraim is a playable character and a protagonist in Fire Emblem: The Sacred Stones. He is the crown prince of Renais and Eirika's twin brother. He is a headstrong and determined man whose skill with a Lance is unsurpassed by any other in his country, having been taught by Duessel. He has a semi-friendly rivalry with Prince Innes of Frelia and is also good friends with Prince Lyon of Grado. He wears the Solar Brace which is one of a pair of bracelets that together grant access to Renais' Sacred Stone.

Ephraim appears as a Sticker in Super Smash Bros. Brawl.

Profile[edit | edit source]

Ephraim is engaged in guerrilla war against Grado in an attempt to divert Grado troops from their invasion into Renais, concurrently with his father's death. During this time, he encountered the manakete Myrrh and rescued her from Grado forces. Blaming himself for his inability to aid his father in his time of need, he wonders where his sister went and traveled to Renvall with his companions Forde, Kyle and Orson. Upon disposing the commander inside, Orson reveals his true colors, forcing Ephraim, Forde and Kyle to flee. Tirado later spread false news about Ephraim's capture to lure Eirika into Renvall.

Upon falling into Tirado's trap, Ephraim heard of the news and rushed to his sister's aid, joining forces with her and defeating Tirado. Upon returning to Frelia, Ephraim decided to go to Grado to get answers.

In his path, Ephraim first approaches Fort Rigwald, with its defenders attempting to hold out a Frelian siege. After rescuing Tana whom was captured while looking for his group. Ephraim and his forces kill the commander inside, forcing the garrison to surrender. Upon interrogating one of the prisoners, he learns about Duessel's reaction to the war, and heads towards Bethroen to assist him.

Upon arriving at Bethroen, Ephraim assists Duessel in repelling the forces sent to kill him, and Duessel later joins Ephraim on his journey. Ephraim hears rumors about a phantom ship destroying anything in its path in the Grado's seas, and goes out with his group to determine if the rumors are false or not. The rumors are true, and with Dozla and L'Arachel's help, destroy its crew. Upon arriving at Taizel, Grado forces led by Caellach surround them, but Caellach is quickly recalled to the capital by Riev. Riev supplements the army there with monsters, and Ephraim is shocked that the monsters are not attacking Grado soldiers. Despite this, his group manages to push on to Za'albul Marsh, where he encounters Myrrh, who tells him not to kill Selena. He is forced to however, as she refuses to move aside due to loyalty.

After dispatching her, he finally arrives at Grado, where he besieges the castle, killing Vigarde. He later reunites with his sister in Jehanna, and takes the throne back from Orson, before heading to Rasuten and finally Darkling Woods to stop Fomortiis from destroying Magvel. After Fomortiis is destroyed, he returns to Renais and rebuilds the nation with Eirika. Marrying Tana or L'Arachel if he has an A-Rank support with either of them and uniting Renais with Frelia or Rausten respectively.

Personality[edit | edit source]

Ephraim is very confident and courageous. He is revered by his comrades as a brave leader, as well as someone who is renowned for his battle prowess, gift for strategy, and unwavering determination. He has a straight-to-the-point attitude, and dislikes wasting time on anything that strays from whatever goal is at hand. However, Ephraim seems to struggle with communication, as well as consideration of others, due to the fact that he was raised to be a distant prince, to the point of stating that he couldn't afford to feel real affection toward anyone because of this. Due to that, he comes off as aloof and even a bit shy. One of Ephraim's dreams included becoming a mercenary in order to travel the world. But he reluctantly puts the responsibility with his kingdom first, despite always longing for battle, which means he was never able to achieve this dream, even after the end of the game.

Ephraim's biggest flaw is his overconfidence. Though he picks and chooses battles he is sure to win, he sometimes loses sight of the bigger picture, focusing on victory at all costs. This causes him to abandon Renais at its time of need, allowing Orson to take over as a despot and causing the citizens to suffer. Another example of this behavior is shown when he, Orson, Forde, and Kyle storm Fort Renvall by themselves, with Forde and Kyle questioning Ephraim's sanity for directing such an order at first.

He even explains to Eirika that he has a calling to battle, and it is something he is not sure he can control. Despite being reserved, he opens up to his sister, Duessel, and his retainers showing a softer side to them. He also has a friendly rivalry with Innes. Outside of battle, Ephraim is shown to be a kind, strong, and mature person despite being rather young. He takes criticism rather well, even if he disagrees with what is being said.

Although Ephraim is not very knowledgeable in history, he is viewed as a suited king to the throne by Duessel and others. He is passionate about his goals, and deep down cares about others, such as how he very actively wants to protect his twin sister. He also explains in his Level 40 conversation in Fire Emblem Heroes, that he is always striving to strengthen his lacking qualities, especially after losing Lyon, who he refers to as 'a good friend of his'.

In-Game[edit | edit source]

Fire Emblem: The Sacred Stones[edit | edit source]

Base Stats[edit | edit source]

Starting ClassAffinity
FE8 Ephraim Lord Map Sprite.gifLordGBAFire.gifFire
LevelHPStrSklSpdLckDefResConMov
423891187285
WeaponStarting Items
Lance.gifLance - DReginleif.gifReginleif
SteelLance.gifSteel Lance
Elixir.gifElixir

Growth Rates[edit | edit source]

HP S/M Skl Spd Lck Def Res
80% 55% 55% 45% 50% 35% 25%

Promotion Gains[edit | edit source]

Item Required Promoted Class
Solarbrace.gif Solar Brace FE8 Ephraim Great Lord Map Sprite.gif Great Lord
1 +4 +2 +3 +2 +2 +5 +2 +2
Weapon Levels
Lance.gif +40

Supports[edit | edit source]

See also: Ephraim/Supports

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Ephraim is one of the two Lords in the game, and he will become the main lord of the storyline if his story is taken at the route split. Unlike his sister, Eirika, who joins with very low base stats, Ephraim's primary stats are fantastic for his join time and level, and he has among the best growths in the game all around. He is also locked to a far better weapon type than Eirika, who has Swords, as Lances have higher damage, a reliable ranged attack option, and are less susceptible to weapon triangle disadvantage against the majority of enemies that use them as well.

His personal weapon, Reginleif, is also immensely powerful and light enough that he can use it without any Speed penalties. It is effective against armored and mounted enemies, but is powerful enough to use it against standard enemies to great effect as well, and its many uses allow the player to use it with impunity. When he promotes, he gains a mount to allow him to keep up with faster units, and the Sacred Twin Siegmund, a powerful Lance with which he can nearly one hit kill the majority of monsters in the game even with no stats increases of his own.

Ephraim's main weakness is his late promotion, his lance lock, and lack of a mount until he promotes. He may fall behind any mounted units in the player's army up until that point and will require ferrying to remain on the front lines. He is also not present at all in Eirika's route until he meets back up with her in Chapter 15, leaving him with very few chapters of availability. When engaging Axe using enemies, he is at weapon triangle disadvantage unless he equips an Axereaver. He also has fairly low stat caps, though during the main campaign this does not come into play to any notable degree. These issues do not stop him from being one of the strongest Lords in the Game Boy Advance titles, and perhaps even the series, especially once he promotes.

Fire Emblem Awakening[edit | edit source]

Base Stats[edit | edit source]

Fire Emblem Heroes[edit | edit source]

Restoration Lord
Prince of Renais. Eirika's twin. Cares deeply for his sister. His confidence has sometimes put him in danger. Appears in Fire Emblem: The Sacred Stones.

Base Stats[edit | edit source]

Rarity: ✯✯✯✯✯

Heroes Ephraim Original Sprite.pngTitle
Restoration Lord
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
42/45/48
24/25/26
32/35/38
5/6/7
22/25/29
7/8/9
29/32/35
4/5/6
17/20/23
SkillsWeapon
FEH skill offense.png Siegmund
FEH skill special.png New Moon
FEH Lance.png Lance

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Lance---
Steel Lance---
Heavy Spear---
Siegmund-FEH Star Rarity 5.png-
FEH skill special.pngNew Moon-FEH Star Rarity 5.png-
MoonbowNew Moon-FEH Star Rarity 5.png
BFEH Seal Def 1.png Seal Def 1--
FEH Seal Def 2.png Seal Def 2FEH Seal Def 1.png Seal Def 1-
FEH Seal Def 3.png Seal Def 3FEH Seal Def 2.png Seal Def 2FEH Star Rarity 5.png
CFEH Threaten Def 1.png Threaten Def 1--
FEH Threaten Def 2.png Threaten Def 2FEH Threaten Def 1.png Threaten Def 1-
FEH Threaten Def 3.png Threaten Def 3FEH Threaten Def 2.png Threaten Def 2FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Ephraim exists in an extremely underutilized unit type, the Lance infantry unit. He is clearly built to be a bulky duelist unit having an incredible 35 Atk and 32 Def. The latter with his 45 HP gives him a solid physical bulk score of 77, giving him great durability against the ever common sword unit. Unfortunately, Ephraim trades this for a low 25 neutral Spd and 20 neutral Res. Despite the former stat, Ephraim has his own method to ensure that he can hit hard especially during the player's turn.
Siegmund grants Ephraim a Hone Attack 2 effect, granting allies adjacent to him a visible +3 Atk boost at the start of his turn. While a good supportive weapon, with its later effect refine, the Hone Attack boost was increased to Hone Attack 3, granting +4 Atk instead and if he initiates combat with at least 90% of his HP, he is guaranteed to make a follow-up attack.
Moonbow ignores 30% of the enemy's Def when it activates. Seal Defense inflicts a -7 Def penalty on an opponent he faces in combat and Threaten Defense inflicts a -5 Def drop on enemies within two spaces of him at the start of his turn.

Counters[edit | edit source]

Ephraim will go down to just about any mage, especially green mages like Nino, Soren, and Gunnthrá. Wrathful Staff/Dazzling Staff units also fare similarly. Dragons also are particularly troublesome as they deal damage against his low Res as well. Bulky green units can take his hits and retaliate through color advantage. Units Null Follow-Up immediately negate his refine effect, removing most of his damage output.

Skill Inheritance Options[edit | edit source]

Reposition is an excellent Assist skill to give the player some positioning to pull an ally out of harm's way or place him between an enemy that he is better suited to deal with. Bonfire capitalizes on his strong Def, though Glimmer and Aether can be considered as well.

Given Siegmund's effect, maximizing his player turn offense is the best course of action. Death Blow or Sturdy Impact are his best option to capitalize on his offense and either giving it the maximum amount of Atk or increasing his bulk and negating his opponent's ability to double attack. Odd Attack Wave/Even Attack Wave or Joint Hone Attack gives him the ability to self-buff his own Atk, the former two giving him the strongest offenses during certain turns or the latter for even distribution for consistency. Wrath maximizes his player turn by accelerating his special cooldown while Vantage allows Ephraim to deal with enemies during their turn if he failed to finish them, giving him the opportunity to do so.

Legendary Lord
Prince of Renais. Eirika's twin. It's said he destroyed the Demon King of old and saved the world. Appears in Fire Emblem: The Sacred Stones.

Base Stats[edit | edit source]

Rarity: ✯✯✯✯✯

Heroes Ephraim Legendary Sprite.pngTitle
Legendary Lord
Group
Heroes Cavalry.png Cavalry
LevelHPAtkSpdDefRes
1
40
18/19/20
40/43/46
9/10/11
33/36/39
4/5/6
23/27/30
8/9/10
30/33/36
2/3/4
15/18/21
SkillsWeapon
FEH skill offense.png Flame Siegmund
FEH skill special.png Daylight
FEH Lance.png Lance

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Lance---
Steel Lance---
Silver Lance---
Flame Siegmund-FEH Star Rarity 5.png-
FEH skill special.pngDaylight-FEH Star Rarity 5.png-
SolDaylight-FEH Star Rarity 5.png
AFEH Fierce Stance 1.png Fierce Stance 1--
FEH Sturdy Stance 1.png Sturdy Stance 1FEH Fierce Stance 1.png Fierce Stance 1-
FEH Sturdy Stance 2.png Sturdy Stance 2FEH Sturdy Stance 1.png Sturdy Stance 1FEH Star Rarity 5.png
BFEH Solar Brace.png Solar Brace-FEH Star Rarity 5.png
CFEH Fortify Def 1.png Fortify Def 1--
FEH Fortify Def 2.png Fortify Def 2FEH Fortify Def 1.png Fortify Def 1-
FEH Fortify Def 3.png Fortify Def 3FEH Fortify Def 2.png Fortify Def 2FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Lance Cavalry are far and many, but Legendary Ephraim outstripped the many existing before him and a handful of them after him. As a Fire Legendary unit, he gifts a +3 HP and +4 Def buff to all fire blessed Heroes during fire seasons and thanks to his skills, leads the charge as a powerful frontline unit. Much like his normal counterpart, Legendary Ephraim has great Atk at neutral 36 and physical bulk score of 76 at the cost of middling Spd and low Res. Overall, Legendary Ephraim is meant to lead his forces during a battle, containing a mixture of damage and sustainability thanks to his kit.
Flame Siegmund grants him a flat +3 Atk, bringing him to a monstrous 55 neutral Atk. Its greatest strength is the Solo effect as if the number of foes within two spaces, not including his target, are greater or equal to the number of allies within two spaces of Legendary Ephraim (excluding himself), he can make a guaranteed follow-up attack, granting him maximum damage output under the right conditions.
His unique legendary skill is Solar Brace which allows him to recover 30% of the damage he deals when his Special skill activates. On top his existing Sol skill, he can heal about 80% of the damage he deals under both effects.
Sturdy Stance grants him +4 Atk/Def when a foe initiates combat on him and Fortify Defense gives a visible Def buff of adjacent allies by 4 at the start of his turn.

Counters[edit | edit source]

Legendary Ephraim still needs to avoid mages as they can easily tear through his low res and most mages carry enough Spd to double attack him if they lack the raw explosive Atk. Dragons similarly prove problematic as they target his Res and Dazzling Staff/Wrathful Staff units can poke him out while applying the standard splash damage build onto his allies. As a Cavalry unit, he needs to be wary of units who carry weapons effective against them, such as a Horseslayer and especially the likes of Micaiah and her various forms.

Skill Inheritance Options[edit | edit source]

Reposition is an excellent Assist skill to give the player some positioning to pull an ally out of harm's way or place him between an enemy that he is better suited to deal with. Moonbow makes a decent replacement as he essentially has a quick-charging mini-Aether thanks to the 30% Def ignoring effects. He could also outright use Aether as it has a stronger 50% Def reduction and he recovers 80% of the damage dealt.

Attack Defense Solo pairs nicely with Flame Siegmund as he empowers his two strongest stats under Flame Siegmund's full effect. Attack Smoke reduces the enemy Atk to ensure that he can easily take their blows.

Sacred Twin Lord
Prince of Renais who protects his kingdom in place of his deceased father, King Fado. He's taken to using one of the Sacred Twins relics from Grado—the black axe Garm. Appears in Fire Emblem: The Sacred Stones.

Base Stats[edit | edit source]

Rarity: ✯✯✯✯✯

Heroes Ephraim Sprite (CYL).pngTitle
Legendary Lord
Group
Heroes Armored.png Armored
LevelHPAtkSpdDefRes
1
40
21/22/23
43/46/49
9/10/11
35/38/41
4/5/6
23/27/30
10/11/12
34/37/40
6/7/8
23/26/30
SkillsWeapon
FEH skill offense.png Garm
FEH skill special.png Dragon Gaze
FEH Axe.png Axe

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Axe---
Steel Axe---
Silver Axe---
Garm-FEH Star Rarity 5.png-
FEH skill special.pngDragon Gaze-FEH Star Rarity 5.png-
Draconic AuraDragon Gaze-FEH Star Rarity 5.png
AFEH Close Def 1.png Close Def 1--
FEH Close Def 2.png Close Def 2FEH Close Def 1.png Close Def 1-
FEH Close Def 3.png Close Def 3FEH Close Def 2.png Close Def 2FEH Star Rarity 5.png
BFEH Special Fighter 1.png Special Fighter 1--
FEH Special Fighter 2.png Special Fighter 2FEH Special Fighter 1.png Special Fighter 1-
FEH Special Fighter 3.png Special Fighter 3FEH Special Fighter 2.png Special Fighter 2FEH Star Rarity 5.png
CFEH Armor March 1.png Armor March 1--
FEH Armor March 2.png Armor March 2FEH Armor March 1.png Armor March 1-
FEH Armor March 3.png Armor March 3FEH Armor March 2.png Armor March 2FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Chosen as the representative of Brave Heroes Year 2, Ephraim does not disappoint despite losing out on an exclusive skill. As an Axe Armor unit, Brave Ephraim unsurprisingly does not differ much from his two previous forms, excelling with a strong 38 Atk and a now incredible physical bulk score of 83. His Spd and Res are workable, but neither particularly help him. Still, the optimization of his stat spread makes him a formidable opponent and his kit is well equipped with tools to turn him into a potent threat.
Garm grants him a flat +3 Atk buff, bringing his neutral Atk to 57. If Brave Ephraim has any sort of visible buff on him such as a stat increase or movement buff, he is guaranteed to make a follow-up attack. Regardless of turn, so long as he has some buff on him, his Spd becomes a non-issue for combat and his incredible damage output thanks to his strong Atk makes him exceptionally dangerous if not treated with caution. With the weapon refine of September of 2020, Ephraim became even more solid. Now, any sort of Bonus (including ones from skills such as Bonus Doubler of Ardent Durandal or Dominance of Bride Micaiah) gives him the follow-up attack, and nullifies attempts to prevent his follow-up attack. The special refine solidifies his set even more, as it gives him 5 points to all stats and he will heal himself by 7 points of health, as long as his HP is above 25%. This Special Refine, combined with his Special Fighter skill, turns him into a crucial unit to Røkkr Sieges.
Draconic Aura boosts his Atk by 30%, giving him a 9 point boost to his Atk while Close Defense increases his Def/Res by 6 when attacked by a close range foe. Brave Ephraims two greatest features are his Special Fighter that he introduced and the Armor March skill. Special Fighter accelerates his Special cooldown if he starts combat over 50% and also slows down his enemy's special cooldown as well. All of this makes easier for him to dish out incredible damage while making it hard for his opponent to do the same. Armor March pairs perfectly with Garm as he can buff himself and his fellow armor allies by giving them additional movement while giving Garm its full effect.

Counters[edit | edit source]

Brave Ephraim's magical bulk is low enough to be exploited by most mages, especially red ones like Tharja, Katarina, and Celica. If running Distant Counter on him, this weakness is slightly reduced as many lack the bulk to take the two hits from Garm. Dazzling Staff/Wrathful Staff units can bypass any form of Ephraim and simply win through splash damage. Armor effective weapon units like Tobin, Hana, and especially Micaiah and her various forms, namely her New Years form, can shred through his defenses with their effective damage. Finally, inflicting debuffs onto him to override his Garm effect significantly reduces his threat.

Skill Inheritance Options[edit | edit source]
Pivot or Swap are standard Armor unit skills to give him some additional pseudo-movement. While he naturally runs Armor March, giving him the Armored Boots seal will immediately give him some self sustainability. If running him as a solo frontline unit, Armored Stride removes the seal HP threshold and opens that up for other options. Aether, Bonfire, or Ignis gives him a better, more consistent damage output than Draconic Aura. Death Blow maximizes his player turn damage output while Distant Counter makes it difficult to attack from range without pure color advantage or the ability to negate his ability to counterattack.

Sparkling Gallantly
The gallant prince of Renais. His chivalrous nature enlivens the winter festival. Appears in Fire Emblem: The Sacred Stones.

Base Stats[edit | edit source]

Rarity: ✯✯✯✯✯

Heroes Ephraim Sprite (Winter).pngTitle
Sparkling Gallantly
Group
Heroes Armored.png Armored
LevelHPAtkSpdDefRes
1
40
20/21/22
42/45/48
10/11/12
38/41/45
5/6/7
20/23/26
9/10/11
33/36/39
6/7/8
25/29/32
SkillsWeapon
FEH skill offense.png Festive Siegmund
FEH skill special.png Dragon Gaze
FEH Lance.png Lance

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Lance---
Steel Lance---
Silver Lance---
Festive Siegmund-FEH Star Rarity 5.png-
FEH skill special.pngDragon Gaze-FEH Star Rarity 5.png-
Dragon FangDragon Gaze-FEH Star Rarity 5.png
AFEH Atk Def Solo 1.png Atk/Def Solo 1--
FEH Atk Def Solo 2.png Atk/Def Solo 2FEH Atk Def Solo 1.png Atk/Def Solo 1-
FEH Atk Def Solo 3.png Atk/Def Solo 3FEH Atk Def Solo 2.png Atk/Def Solo 2FEH Star Rarity 5.png
BFEH Bold Fighter 1.png Bold Fighter 1--
FEH Bold Fighter 2.png Bold Fighter 2FEH Bold Fighter 1.png Bold Fighter 1-
FEH Bold Fighter 3.png Bold Fighter 3FEH Bold Fighter 2.png Bold Fighter 2FEH Star Rarity 5.png
CFEH Close Guard 1.png Close Guard 1--
FEH Close Guard 2.png Close Guard 2FEH Close Guard 1.png Close Guard 1-
FEH Close Guard 3.png Close Guard 3FEH Close Guard 2.png Close Guard 2FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

For the third time, Ephraim appears as a Lance user using a form of Siegmund, though this time, he is an Armored unit. Winter Ephraim, unsurprisingly, sports a monstrous 41 Atk and is incredibly bulky thanks to a physical bulk score of 81. His Res is decent enough to make him a great mixed bulk tank. His Spd is low as a trade-off but the virtue of being an armor unit easily makes up for this because of his base kit. While he may not excel and is a seasonal unit, therefore having difficulty obtaining merges, even a single copy of Ephraim can perform admirably. His kit as a whole wants him to stay separated from his allies as much as possible to reap the full benefits of his skills.
Festive Siegmund not only accelerates his Special cooldown, but if Winter Ephraim is not adjacent to any ally, he gains +4 to his core stats in-combat. Not only is this a huge boost, but he can still take full advantage of Armor buffs and become a huge pile of stats that not only hits hard, but takes very little damage in return.
Dragon Fang boosts his Atk by 50%, heavily wounding any unit he encounters. Attack Defense Solo Gives him an additional +6 Atk/Def during combat as long as he is not adjacent to an ally, giving him +10 Atk/Def as a result, further increasing his two strongest stats. Bold Fighter not only accelerates his special cooldown further, but it also alleviates his Spd issue by guaranteeing a follow-up attack when he initiates combat. Close Guard grants allies within two spaces of him a Close Defense effect, giving them a +4 Def/Res in-combat buff when attacked by a close-quarter enemy.

Counters[edit | edit source]

Because Ephraim needs to stay separated from his allies, manipulating the AI of an enemy PvP team can lead to him sticking close to his allies, thus losing both his weapon and Skill A buffs. Green units are his best counters given the color advantage, though those with middling to low physical bulk may lose to him if he is able to attack them first or if he runs Distant Counter, so caution is still emphasized. Armor effective weapon users, namely Bartre and Frederick carry bulk, color advantage, and armor effective weapons. Micaiah, especially her Brave form, targets his much lower Res and can possibly nuke him in a single turn. Dazzling Staff/Wrathful Staff users can poke him out slowly and Pain users can still deal massive splash damage to him.

Skill Inheritance Options[edit | edit source]
Ephraim's base kit is practically optimized for maximum combat efficiency and only requires an Assist skill, namely Swap or Pivot as standard Armor support skill movement options. Distant Counter makes a great Skill A replacement though as the ability to counterattack at range makes it far more dangerous to attack him recklessly. While he can run Armored Boots for his Seal, he can also utilize Armored Stride give him the movement buff without having to worry about damage thresholds. This also frees up his Seal for skills like Heavy Blade for special acceleration and Quick Riposte to cover his enemy turn offense by granting him a follow-up attack.

Dynastic Duo
The princes of Renais and Grado. As heirs to allied kingdoms, they were raised with a strong bond with one another. They appear in Fire Emblem: The Sacred Stones.

Base Stats[edit | edit source]

Rarity: ✯✯✯✯✯

Ephraim & Lyon (Dynastic Duo) sprite.pngTitle
Dynastic Duo
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
8/9/10
36/39/43
7/8/9
26/30/33
8/9/10
34/37/40
5/6/7
22/25/29
SkillsWeapon
FEH skill offense.png Reginleif
FEH skill special.png Dragon Gaze
FEH Lance.png Lance

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Lance---
Steel Lance---
Slaying Spear---
Reginleif-FEH Star Rarity 5.png-
FEH skill special.pngDragon Gaze-FEH Star Rarity 5.png-
Draconic AuraDragon Gaze-FEH Star Rarity 5.png
AFEH Heavy Blade 1.png Heavy Blade 1-FEH Star Rarity 3.png
FEH Heavy Blade 2.png Heavy Blade 2FEH Heavy Blade 1.png Heavy Blade 1FEH Star Rarity 4.png
FEH Heavy Blade 3.png Heavy Blade 3FEH Heavy Blade 2.png Heavy Blade 2-
FEH Heavy Blade 4.png Heavy Blade 4FEH Heavy Blade 3.png Heavy Blade 3FEH Star Rarity 5.png
BFEH Lull Atk Def 1.png Lull Atk/Def 1--
FEH Lull Atk Def 2.png Lull Atk/Def 2FEH Lull Atk Def 1.png Lull Atk/Def 1-
FEH Lull Atk Def 3.png Lull Atk/Def 3FEH Lull Atk Def 2.png Lull Atk/Def 2FEH Star Rarity 5.png
CFEH Odd Atk Wave 1.png Odd Atk Wave 1--
FEH Odd Atk Wave 2.png Odd Atk Wave 2FEH Odd Atk Wave 1.png Odd Atk Wave 1-
FEH Odd Atk Wave 3.png Odd Atk Wave 3FEH Odd Atk Wave 2.png Odd Atk Wave 2FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Ephraim is joined by Lyon, making a Duo Hero. As the only non-seasonal Duo Hero, Duo Ephraim is much easier to obtain as a pity break all year round. At 39 neutral Atk, Duo Ephraim can unleash some extremely powerful attacks, dealing significant damage even from a single attack. His physical bulk scores a 78, giving him incredible durability against physical units. His middling Spd does mean that he is doubled by a decent number of Heroes and his middling 25 Res leaves him vulnerable to Mages and dragons. Their Duo skill grants Infantry and Armored allies within two spaces, and himself, an additional movement space, essentially turning the former into cavalry units and giving the latter Armor March effects. Base stats alone, Duo Ephraim should not be underestimated in combat and his ability to support his allies makes him a valuable asset.
Reginleif gives Ephraim a flat +3 Atk boost and is effective against armor and cavalry units, giving him already an impressive powerspike. Where the weapon truly shines is through the ability to grant him a guaranteed follow up attack if either his Atk is higher than his opponent or if he has a movement buff such as through his Duo Skill or a unit like Annette and Legendary Azura. This turns Ephraim into almost a pseudo armor unit with the ability to double attack so long as he meets the easy activation threshold, regardless of the turn controller.
Duo Ephraim's remaining kit focuses on pushing his damage output such as Draconic Aura, which boosts his Atk by 30%. Heavy Blade 4 accelerates his special cooldown per attack so long as his Atk is higher than his foes and deals a bonus 5 true damage per attack, which only further destroys most foes. Lull Attack Defense negates any Atk/Def buffs on the enemies and then further inflicts Atk/Def-3 during combat. Finally Odd Attack Wave increases his adjacent allies Atk and his own Atk by 6 at the start of odd-numbered turns.

Counters[edit | edit source]

As a Duo Hero, Duo Ephraim loses his Duo Skill as an enemy, so players should not have to worry about enemies barreling down on them. The main way to counter Duo Ephraim is through his middling Res which can lead to him dying from most mages especially green ones like Nino, Legendary Celica, and Yune. Dazzling Staff/Wrathful Staff units also easily dispatch him with little effort and chip at his allies as well.

Skill Inheritance Options[edit | edit source]

Reposition is an excellent Assist skill to give the player some positioning and is really the only skill he absolutely needs to inherit to complete his kit to make him a powerful asset. Every other skill inherited are merely to suit the player's specific needs, especially for PvP modes.

Bonfire can be used to make great usage of his raw Def. Galeforce is incredibly strong on him as he can easily charge it up in a single round of combat, making him a particularly useful Aether Raids unit. Wings of Mercy can be run for the Galeforce Aether Raids built to teleport him around the map to dispatch problematic foes.

Quotes[edit | edit source]

The Sacred Stones[edit | edit source]

Death Quote[edit | edit source]

“Forgive me, Eirika.”
—Ephraim's death/game over quote in The Sacred Stones.

Final Chapter Quote[edit | edit source]

“Is everyone ready? We're going to win.”
—Ephraim's quote from Final Chapter in The Sacred Stones.

Heroes[edit | edit source]

Ephraim/Heroes Quotes

Possible Endings[edit | edit source]

Ephraim, Restoration King (碧空の勇王 Hekikū no Yūō lit. Brave King of the Clear Sky)
"Busy days awaited him upon his return to Renais. He oversaw the rebuilding not only of his country but also of the entire continent of Magvel. His work was difficult, but his success made him a legend."
A Support with Tana
"Once Renais was stable again, Ephraim and Tana were wed. Innes protested vocally, but when he saw how happy Tana was, he gave the marriage his blessings. Renais and Frelia are now bound by blood as well as friendship."
A Support with Eirika
"Busy days awaited Eirika and Ephraim as they struggled to rebuild Renais. Their work gave new hope to those ravaged by the war, and with Eirika's constant help, Ephraim grew to be a trusted and honorable king."
A Support with L'Arachel
"Ephraim and L'Arachel each returned home after the war, but L'Arachel visited Renais often. Over time, the two were wed. Their marriage threw Rausten into turmoil, but L'Arachel's self-centeredness carried the day."
A Support with Myrrh
"After the war, Ephraim returned to Renais and Myrrh to Darkling Woods. They both turned their attention to their respective duties but never forgot one another. Though Myrrh never again left Darkling Woods, Ephraim often visited her."

Non-Canon Appearances[edit | edit source]

Super Smash Bros. Brawl[edit | edit source]

Sticker Info
Name Image Artwork from Effect in The Subspace Emissary
Ephraim

Brawl Sticker Ephraim.png Fire Emblem: The Sacred Stones [Slash] - Attack +23


Fire Emblem 0 (Cipher)[edit | edit source]

Ephraim is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Etymology[edit | edit source]

According to the Bible, Ephraim is the second son of Joseph (son of Jacob and Rachel). Joseph's eleven brothers sold him into slavery in Egypt out of jealousy, but he was released from prison when he won the Pharaoh's favor through his gift for prophecy, and the Pharaoh gave him as his wife Asenath, daughter of the priest Potiphera. Genesis 41:52 says of Ephraim's birth, "[Joseph] said, 'God has given me children in the land of my trouble,' so he named his second son Ephraim.'"

The name Ephram is the Hebrew word for 'give children,' or is sometimes translated as 'fruitful.'

He and his sister Eirika both have names similar to common English names with an added "i" (Erika and Ephram)

Trivia[edit | edit source]

  • Ephraim came in 7th place for males and 13th overall in the Fire Emblem Heroes Choose Your Legends popularity poll. He had 14,908 votes.
    • In the Choose Your Legends Round 2, Ephraim came in 2nd place for males and 3rd overall. This time, he had 31,027 votes.
  • Anytime Ephraim is attacked from at least a space away, no matter what weapon he is holding, his sprite will show that of a ranged lance-type weapon (Javelin, Short Spear, or Spear.) A similar oversight happens with the Great Knight class.
  • When he becomes a Great Lord, his max stats are almost identical to Eliwood's.
  • In the prototype version, Ephraim is constantly referred to as Irzark.
  • Ephraim shows up in two DLC maps in Awakening as an enemy Soldier. The Playable DLC version of Ephraim is a Great Knight with the unique skill Conquest.
  • His Awakening artwork depicts him wielding Ephraim's Lance.
  • In Awakening, Ephraim's SpotPass Team consists of himself alongside 5 Griffon Riders and 4 Valkyries. This could be an allusion to the troops he led in Eirika's Route when the party joined her, as Kyle mentions that he would be riding with "Frelia's finest" at his back.
  • In the Paralogue "Unbreakable Bond" in Fire Emblem Heroes, Ephraim references a common fan theory that his relationship with Eirika is incestuous, citing the rumor as "disgusting."
    • This comment is not included in the Japanese release of the game. In the Japanese script, in the Paralogue 1-3 "Sacred Bond" (original Japanese title: "Siblings' Love Once Again") Ephraim talks a lot about "brother and sister love" and mentions that the depth of their bond resulted in some people "making strange rumors about them." Ephraim's dialogue indicates no negative emotions about said rumors but honest confusion. Eirika interrupts him, embarrassed, clearly more aware what those strange rumors are about.
    • Eirika also interrupts him during Paralogue 1-1 "Family Bond" (original Japanese title: "Siblings of the Holiness and Evil"). Ephraim proclaims that Alfonse and Sharena are their "competition" since they are also a pair of siblings. He says that they won't lose as far as the depth of their "brother and sister love" goes. Eirika cuts him off by saying "Please stop saying things that would make people take it the wrong way!" before she clears her throat, introducing herself to Alfonse and Sharena.
  • In Heroes, Ephraim is the first character whose exclusive weapon is not preceded by a Silver weapon, as it is instead preceded by a Heavy Spear. The only other characters that share this trait are Eldigan, Tana, Joshua, Mia, and Ares.
    • He also shares his English voice actor, Greg Chun, with Eldigan, Ike, and Lukas in Heroes.
  • The Brave version of Ephraim is the winner of the 15th Voting Gauntlet (The Chosen Ones) in Fire Emblem Heroes.
  • Ephraim is the only Lord in the series that cannot equip swords, even after promotion.
  • In Chapter 19: Last Hope of Ephraim's Route, there is a scene wherein Tana consoles Ephraim. However, if Tana has been killed by that point, an alternate scene will occur wherein L'Arachel speaks to Ephraim instead.
    • In this scene, L'Arachel points out how she and Ephraim are very similar in terms of personality, which is clearly accurate as both were away from their countries at the beginning of the game, battling with less than a handful of men at their sides.
    • Furthermore, Ephraim tells L'Arachel he does not intend to tell Eirika what happened (referring to learning that Lyon was not fully possessed, and was acting of his own accord.) This seems to imply that, throughout Ephraim's Route, Eirika never learns the truth about Lyon, and continued to believe he was fully under the control of Fomortiis the entire time, as was the case in Eirika's Route.

Gallery[edit | edit source]

See main article: Ephraim/Gallery.
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