12,852
pages

Avoid redirects here. If you were looking for the order "Avoid" from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, see Order.

Evade is a combat stat of that influences a defending unit's probability of successfully avoiding a weapon, magic, or staff-based hit. It is a subtotal value that is used in conjunction with several other factors, such as the attacking unit's hit rate or weapon triangle effects, to determine the attacking unit's overall battle accuracy.

Overview

Evasion calculations are based on various factors influencing the defending unit. Such factors often include the defender's Attack Speed or luck, but they can vary between titles. The following calculations consider only factors that would influence a character's combat stat that is often labeled "evade" or "avoid." External factors, such as those from weapon triangle effects, are considered in calculations for the overall battle accuracy.

```Evade Rate = (AS) + (Terr)
```
```AS = Defending unit's attack speed
Terr = Modifier from defending unit's terrain tile
```

```Evade Rate = (Lck)
```
```Lck = Defending unit's luck
```

In Fire Emblem Gaiden

```Evade Rate = (AS) + (Terr)
```
```AS = Defending unit's attack speed
Terr = Modifier from defending unit's terrain tile
```

```Evade Rate = (Spd) + (Lck)
```
```Spd = Defending unit's speed
Lck = Defending unit's luck
```

In Fire Emblem: Mystery of the Emblem

```Evade Rate = (Spd) + (Lck) + (Terr) + (Supp)
```
```Spd = Defending unit's speed
Lck = Defending unit's luck
Terr = Modifier from defending unit's terrain tile
Supp = Bonuses from any supportive allies within 3 spaces
```

In Fire Emblem: Genealogy of the Holy War

```Evade Rate = (AS ×2) + (Lck) + (SpA) + (Terr) + (Char) + (Lead) + (Supp)
```
```AS = Defending unit's attack speed
Lck = Defending unit's luck
SpA = Bonus from defending unit's skills (special abilities)
Terr = Modifier from defending unit's terrain tile
Char = Bonus from charisma holder within 3 spaces
Supp = Bonuses from any supportive allies within 3 spaces
```

In Fire Emblem: Thracia 776

```Evade Rate = (AS ×2) + (Lck)
```
```AS = Defending unit's attack speed
Lck = Defending unit's luck
Terr = Modifier from defending unit's terrain tile
Char = Bonus from charisma holder within 3 spaces
Supp = Bonuses from any supportive allies within 3 spaces
```

In this game, the battle accuracy of staff-based combat do not take into account any factors from the defending unit. It depends completely on the casting unit's stats. See Hit Rate or Accuracy for more details.

In Fire Emblem: The Binding Blade

```Evade Rate = (AS ×2) + (Lck)
```
```AS = Defending unit's attack speed
Lck = Defending unit's luck
Terr = Modifier from defending unit's terrain tile
Supp = Bonuses from any supportive allies within 3 spaces
```

In this game, the battle accuracy of staff-based combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.

In Fire Emblem: The Blazing Blade

```Evade Rate = (AS ×2) + (Lck) + (Terr) + (Supp) + (Tact)
```
```AS = Defending unit's attack speed
Lck = Defending unit's luck
Terr = Modifier from defending unit's terrain tile
Supp = Bonuses from any supportive allies within 3 spaces
Tact = Bonuses from tactician stars
```

```Evade Rate = (Res ×5) + (Dist ×2)
```
```Res = Defending unit's resistance
Dist = Distance between caster and defender
```

In Fire Emblem: The Sacred Stones

```Evade Rate = (AS ×2) + (Lck) + (Terr) + (Supp)
```
```AS = Defending unit's attack speed
Lck = Defending unit's luck
Terr = Modifier from defending unit's terrain tile
Supp = Bonuses from any supportive allies within 3 spaces
```

```Evade Rate = (Res ×5) + (Dist ×2)
```
```Res = Defending unit's resistance
Dist = Distance between caster and defender
```

In Fire Emblem: Path of Radiance

```Evade Rate = (AS ×2) + (Lck) + (Bio) + (Terr) + (Supp)
```
```AS = Defending unit's attack speed
Lck = Defending unit's luck
Bio = Modifier from defending unit's biorhythm
Terr = Modifier from defending unit's terrain tile
Supp = Bonuses from any supportive allies within 3 spaces
```

In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.

```Evade Rate = (Aff) + (AS ×2) + (Lck) + (Bio) + (Terr) + (Lead) + (Supp)
```
```Aff = +5 if defending unit shares affinity with the map
AS = Defending unit's attack speed
Lck = Defending unit's luck
Bio = Modifier from defending unit's biorhythm
Terr = Modifier from defending unit's terrain tile
Supp = Bonuses from any supportive allies within 3 spaces
```

※ On Hard Mode, `Aff` = 0 regardless of shared affinity

```Evade Rate = (AS) + (Lck ×0.5) + (Terr) + (Supp)
```
```AS = Defending unit's attack speed
Lck = Defending unit's luck
Terr = Modifier from defending unit's terrain tile
Supp = Bonuses from any supportive allies within 3 spaces
```

In Fire Emblem: New Mystery of the Emblem

```Evade Rate = (AS) + (Lck ×0.5) + (Class) + (Terr) + (Supp)
```
```AS = Defending unit's attack speed
Lck = Defending unit's luck
Class = +10 if Swordmaster
Terr = Modifier from defending unit's terrain tile
Supp = Bonuses from any supportive allies within 3 spaces
```

In Fire Emblem Awakening

```Evade Rate = (Spd ×1.5) + (Lck ×0.5)
```
```Spd = Defending unit's speed
Lck = Defending unit's luck
```

In Fire Emblem Fates

```Evade Rate = (Spd ×1.5) + (Lck ×0.5) + (Class) + (Avo) + (Cond)
```
```Spd = Defending unit's speed
Lck = Defending unit's luck
Class = Bonus from class
Avo = Defending unit's weapon avoid
Cond = Modifier from defending unit's status condition
```

```Evade Rate = (Res ×1.5) + (Lck ×0.5)
```
```Res = Defending unit's resistance
Lck = Defending unit's luck
```

In Fire Emblem Echoes: Shadows of Valentia

Physical avoid

```(AS) + (Terrain bonus) + (Support bonus)

AS = Defending unit's attack speed
```

Magical avoid

```[(Spd + Lck) / 2] + (Support bonus)
```
```Spd = Defending unit's speed
Lck = Defending unit's luck
```

In Fire Emblem: Three Houses

Physical avoid

```(AS) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
```
```AS = Defending unit's attack speed
```

Magical avoid

```[(Spd + Lck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
```
```Spd = Defending unit's speed
Lck = Defending unit's luck
```