Avoid redirects here. If you were looking for the order "Avoid" from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, see Order.
Evade is a combat stat of that influences a defending unit's probability of successfully avoiding a weapon, magic, or staff-based hit. It is a subtotal value that is used in conjunction with several other factors, such as the attacking unit's hit rate or weapon triangle effects, to determine the attacking unit's overall battle accuracy.
Overview[]
Evasion calculations are based on various factors influencing the defending unit. Such factors often include the defender's Attack Speed or luck, but they can vary between titles. The following calculations consider only factors that would influence a character's combat stat that is often labeled "evade" or "avoid." External factors, such as those from weapon triangle effects, are considered in calculations for the overall battle accuracy.
In Fire Emblem: Shadow Dragon and the Blade of Light[]
Physical evade rate
Evade Rate = (AS) + (Terr)
AS = Defending unit's attack speed Terr = Modifier from defending unit's terrain tile
Magical evade rate
Evade Rate = (Lck)
Lck = Defending unit's luck
In Fire Emblem Gaiden[]
Physical evade rate
Evade Rate = (AS) + (Terr)
AS = Defending unit's attack speed Terr = Modifier from defending unit's terrain tile
Magical evade rate
Evade Rate = (Spd) + (Lck)
Spd = Defending unit's speed Lck = Defending unit's luck
In Fire Emblem: Mystery of the Emblem[]
Overall evade rate
Evade Rate = (Spd) + (Lck) + (Terr) + (Supp)
Spd = Defending unit's speed Lck = Defending unit's luck Terr = Modifier from defending unit's terrain tile Supp = Bonuses from any supportive allies within 3 spaces
In Fire Emblem: Genealogy of the Holy War[]
Overall evade rate
Evade Rate = (AS ×2) + (Lck) + (SpA) + (Terr) + (Char) + (Lead) + (Supp)
AS = Defending unit's attack speed Lck = Defending unit's luck SpA = Bonus from defending unit's skills (special abilities) Terr = Modifier from defending unit's terrain tile Char = Bonus from charisma holder within 3 spaces Lead = Bonus from leadership holder within 3 spaces Supp = Bonuses from any supportive allies within 3 spaces
In Fire Emblem: Thracia 776[]
Physical and magical evade rate
Evade Rate = (AS ×2) + (Lck)
AS = Defending unit's attack speed Lck = Defending unit's luck Terr = Modifier from defending unit's terrain tile Char = Bonus from charisma holder within 3 spaces Lead = Bonus from leadership holder within 3 spaces Supp = Bonuses from any supportive allies within 3 spaces
In this game, the battle accuracy of staff-based combat do not take into account any factors from the defending unit. It depends completely on the casting unit's stats. See Hit Rate or Accuracy for more details.
In Fire Emblem: The Binding Blade[]
Physical and magical evade rate
Evade Rate = (AS ×2) + (Lck)
AS = Defending unit's attack speed Lck = Defending unit's luck Terr = Modifier from defending unit's terrain tile Supp = Bonuses from any supportive allies within 3 spaces
In this game, the battle accuracy of staff-based combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.
In Fire Emblem: The Blazing Blade[]
Physical and magical evade rate
Evade Rate = (AS ×2) + (Lck) + (Terr) + (Supp) + (Tact)
AS = Defending unit's attack speed Lck = Defending unit's luck Terr = Modifier from defending unit's terrain tile Supp = Bonuses from any supportive allies within 3 spaces Tact = Bonuses from tactician stars
Staff evade rate
Evade Rate = (Res ×5) + (Dist ×2)
Res = Defending unit's resistance Dist = Distance between caster and defender
In Fire Emblem: The Sacred Stones[]
Physical and magical evade rate
Evade Rate = (AS ×2) + (Lck) + (Terr) + (Supp)
AS = Defending unit's attack speed Lck = Defending unit's luck Terr = Modifier from defending unit's terrain tile Supp = Bonuses from any supportive allies within 3 spaces
Staff evade rate
Evade Rate = (Res ×5) + (Dist ×2)
Res = Defending unit's resistance Dist = Distance between caster and defender
In Fire Emblem: Path of Radiance[]
Physical and magical evade rate
Evade Rate = (AS ×2) + (Lck) + (Bio) + (Terr) + (Supp)
AS = Defending unit's attack speed Lck = Defending unit's luck Bio = Modifier from defending unit's biorhythm Terr = Modifier from defending unit's terrain tile Supp = Bonuses from any supportive allies within 3 spaces
In this game, the battle accuracy of staff-related combat utilizes one overall formula that cannot be broken down into hit and avoid components. See Accuracy for the overall formula.
In Fire Emblem: Radiant Dawn[]
Physical and magical evade rate
Evade Rate = (Aff) + (AS ×2) + (Lck) + (Bio) + (Terr) + (Lead) + (Supp)
Aff = +5 if defending unit shares affinity with the map AS = Defending unit's attack speed Lck = Defending unit's luck Bio = Modifier from defending unit's biorhythm Terr = Modifier from defending unit's terrain tile Lead = (Allies only) Bonus from Ike's leadership stars Supp = Bonuses from any supportive allies within 3 spaces
※ On Hard Mode, Aff
= 0 regardless of shared affinity
In Fire Emblem: Shadow Dragon[]
Overall evade rate
Evade Rate = (AS) + (Lck ×0.5) + (Terr) + (Supp)
AS = Defending unit's attack speed Lck = Defending unit's luck Terr = Modifier from defending unit's terrain tile Supp = Bonuses from any supportive allies within 3 spaces
In Fire Emblem: New Mystery of the Emblem[]
Overall evade rate
Evade Rate = (AS) + (Lck ×0.5) + (Class) + (Terr) + (Supp)
AS = Defending unit's attack speed Lck = Defending unit's luck Class = +10 if Swordmaster Terr = Modifier from defending unit's terrain tile Supp = Bonuses from any supportive allies within 3 spaces
In Fire Emblem Awakening[]
Displayed evade rate
Evade Rate = (Spd ×1.5) + (Lck ×0.5)
Spd = Defending unit's speed Lck = Defending unit's luck
In Fire Emblem Fates[]
Displayed evade rate
Evade Rate = (Spd ×1.5) + (Lck ×0.5) + (Class) + (Avo) + (Cond)
Spd = Defending unit's speed Lck = Defending unit's luck Class = Bonus from class Avo = Defending unit's weapon avoid Cond = Modifier from defending unit's status condition
Staff/rod evade rate
Evade Rate = (Res ×1.5) + (Lck ×0.5)
Res = Defending unit's resistance Lck = Defending unit's luck
In Fire Emblem Echoes: Shadows of Valentia[]
Physical avoid
(AS) + (Terrain bonus) + (Support bonus) AS = Defending unit's attack speed
Magical avoid
[(Spd + Lck) / 2] + (Support bonus)
Spd = Defending unit's speed Lck = Defending unit's luck
In Fire Emblem: Three Houses[]
Physical avoid
(AS) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
AS = Defending unit's attack speed
Magical avoid
[(Spd + Lck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
Spd = Defending unit's speed Lck = Defending unit's luck