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“With the destruction of Shambhala, the ambitions of those who slither in the dark are forever shattered. However, Rhea has suffered grievous injuries in the process. Yet certain mysteries remain unsolved, so Claude and the others approach Rhea, who is now confined to her room due to her wounds.”
—Opening Narration

Fódlan's New Dawn is the twenty-second and final chapter of the Verdant Wind route of Fire Emblem: Three Houses. This chapter takes place at the Caledonian Plateau, located near Garreg Mach.

StoryEdit

Rhea reveals the truth about what happened in the past between her and Nemesis. As she speaks with Claude and Byleth, messengers arrive to report that there is a mystery army marching under the Crest of Flames and bearing the Sword of the Creator approaching Garreg Mach Monastery. Rhea says that it must be the Fell King Nemesis.

The Alliances forces proceed to meet the mysterious army in battle and discover that it is led not only by the Fell King Nemesis but also revived versions of the Ten Elites.

Initial EnemiesEdit

ReinforcementsEdit

Every third turn/every turn after approaching Odesse, a Flying Demonic Beast will appear to the left of Odesse indefinitely until Odesse is defeated.

ItemsEdit

StrategyEdit

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This map has a large magical swamp across the center of it that is controlled by Lamine in the northwest corner of the map. Mounted units can be used to quickly advance across the bridge at the top of the map and defeat Lamine so that units can move safely across the map without damage, however, defeating Lamine will enable Reigan and Fraldarius to move.

If Odesse in the south of the map is not defeated, he will continue to summon Demonic Beasts to join the battle. To stop reinforcements, defeat him before you approach Nemesis.

Fighting Against NemesisEdit

Even without the additional power of Mighty King of Legend, Nemesis is a very powerful opponent. He will have a staggering amount of attack, and a fairly high Crit rate, allowing him to break through the defenses of just about anyone. While it is generally advisable that Nemesis not be engaged until all the Ten Elites are defeated anyway, his Cursed Power will regenerate his HP until Lamine, the Gremory of the Ten Elites, is slain; in combination with Renewal, he will recover most of his HP each turn if Lamine is not dispatched first. He will become aggressive after being attacked for the first time, so it is crucial that units with low Def and/or Spd stay in a safe area.

Claude can be an effective bait and attacker with Fallen Star, but it will exhaust the durability of Failnaught quickly. Lysithea can also deal a considerable amount of damage to him with Luna, potentially even taking him out in one blow if she has at least 107 attack after buffs are factored in (Nemesis has 107 HP on all difficulties). However, Counterattack will ensure that Lysithea will meet her end if she misses or doesn't defeat him, even if her range has been boosted through skills or items, and Keen Intuition will make her Hit rate much lower than usual. Even with their effectiveness reduced by the Commander skill, Gambits are still useful to chip away at Nemesis as they prevent him from countering. Windsweep can also be used to safely score damage.

Trivia Edit


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