|It has been suggested that this article or section be merged with White Magic. The reason given was: Same execution, and it is called White Magic in skills and certain supports (Discuss)|
Similar to Fire Emblem Gaiden and its remake, every character in Three Houses has a fixed spell list that they use as they improve their Faith stats; e.g., all Byleths between players will always used the same fixed Faith spell list, as would other characters such as Lorenz or Marianne. Two faith spells, Heal and Nosferatu, always appears as Faith spells in every playable character's spell list. Rather than having to buy staves and tomes like in most previous titles or having an HP cost, every spell has a set number of usage per map. Characters replenish their spell count between maps.
Crests can influence how Faith spells are cast by its user. Theses include:
- The Crest of Cethleann, which allows its bearer to occasionally raises Might by 5 when using recovery magic.
- The Crests of Lamine and Timotheos, which allows its bearer to occasionally conserve uses of recovery magic.
- The Crests of Macuil and Gloucester, which allow its bearer to occasionally raises Might by 5 during magic attacks.
- The Crests of Dominic and Noa, which allow its bearer to occasionally conserve uses of magic attacks.
List of Faith SpellsEdit
|Heal||8||100||0||1||-||E||10||Basic light magic. Heals an adjacent ally.||All Characters|
|Recover||30||100||0||1||-||C||5||Intermediate light magic. Greatly heals an adjacent ally.||Byleth, Edelgard, Dimitri, Claude, Hubert, Caspar, Dedue, Felix, Annette, Lorenz, Hilda, Raphael, Rhea, Hanneman, Seteth, Cyril, Catherine, Alois, Shamir, Yuri|
|Physic||8||100||0||1-Mag/2||-||C||5||Intermediate light magic. Heals an ally within range based on Mag.||Dorothea, Bernadetta, Linhardt, Mercedes, Ashe, Sylvain, Ingrid, Ignatz, Marianne, Leonie, Hapi|
|Fortify||15||100||0||1-Mag/4||-||A||2||Advanced light magic. Heals all allies within a range based on Mag.||Mercedes, Flayn|
|Nosferatu||1||80||0||1-2||8||E||8||Basic light attack magic. Recovers HP equal to 50% of the damage dealt.||All Characters|
|Seraphim||8||75||5||1-2||8||E||12||Effective against Monster foes.||Edelgard, Sylvain, Ingrid, Lysithea, Balthus, Hapi|
|Aura||12||70||20||1-2||12||A||3||Advanced light attack magic. Assails foes with rings of light.||Byleth, Dimitri, Marianne, Yuri|
|Abraxas||14||90||5||1-2||13||A||2||Advanced light attack magic. Calls light from the heavens down on foes.||Annette, Lysithea, Constance|
|Restore||0||100||0||1-Mag/4||-||C||10||Cures status effects on all allies within a range based on Mag.||Ferdinand, Petra, Linhardt, Felix, Mercedes, Leonie, Flayn, Jeritza, Balthus|
|Ward||-||-||-||1||-||C||5||Grants Res +7 to an ally; effect diminishes with each turn.||Ferdinand, Lorenz, Ignatz, Manuela, Hanneman, Gilbert, Anna, Constance|
|Silence||-||100||-||3-10||-||B||3||Prevents foe from using magic for 1 turn.||Claude, Marianne, Manuela, Yuri|
|Rescue||0||100||0||1-Mag/4||-||B||3||Moves an ally to a space near the user.||Bernadetta, Flayn, Anna, Constance|
|Warp||-||-||-||1-Mag/4||-||B||1||Moves an ally to a specified tile within range.||Linhardt, Lysithea, Manuela, Hapi|