Fire Emblem Wiki
Fire Emblem Wiki
No edit summary
Tag: sourceedit
mNo edit summary
Tag: rte-wysiwyg
Line 13: Line 13:
   
 
==Script==
 
==Script==
The script for this chapter can be found [[/Script|here]].
+
The script for this chapter can be found [[Father & Liege/Script|here]].
   
 
==Strategy==
 
==Strategy==
 
{{subjective}}
 
{{subjective}}
  +
 
This paralogue can be significantly harder compared to the other children paralogues. To start off, [[Shiro]] is in the middle of the map surrounded by hostile promoted units which are far more stronger than him, in some cases being able to double. He will also run to attack the closest enemy and as a result, can die relatively quickly due to his weaker stats. Players should prioritize getting to him immediately so that he does not run off and accidentally kill himself fighting the nearby units. A Rescue Staff can be used, but players should eliminate nearby hostiles first if they plan to do this. The other option is to use several fliers to carry Ryoma to Shiro.
 
This paralogue can be significantly harder compared to the other children paralogues. To start off, [[Shiro]] is in the middle of the map surrounded by hostile promoted units which are far more stronger than him, in some cases being able to double. He will also run to attack the closest enemy and as a result, can die relatively quickly due to his weaker stats. Players should prioritize getting to him immediately so that he does not run off and accidentally kill himself fighting the nearby units. A Rescue Staff can be used, but players should eliminate nearby hostiles first if they plan to do this. The other option is to use several fliers to carry Ryoma to Shiro.
   
Line 27: Line 28:
 
{{Chap|[[Herbal Remedy]]|[[A Great Hunt]]}}
 
{{Chap|[[Herbal Remedy]]|[[A Great Hunt]]}}
 
{{FE14}}
 
{{FE14}}
  +
==Glitches==
  +
It is currently unknown whether it occurs for this chapter/paralogue only, but sometimes after checking the unit logbook and looking at a Shiro of a different hair color of yours, when you initiate the paralogue, the Shiro in the cutscene will have a different hair color of the one shown when the battle starts.
 
[[Category:Fates Chapters]]
 
[[Category:Fates Chapters]]

Revision as of 02:06, 15 June 2016

“Ryoma's son, Shiro, disappears from his Deeprealm, having doubts about his bloodline. After Ryoma receives word, he takes a group out in search of Shiro.”
—Opening Narration

Father & Liege (父の背を追って Chasing After Father's Back in the Japanese version) is Paralogue 7 of Fire Emblem Fates.

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.


This paralogue can be significantly harder compared to the other children paralogues. To start off, Shiro is in the middle of the map surrounded by hostile promoted units which are far more stronger than him, in some cases being able to double. He will also run to attack the closest enemy and as a result, can die relatively quickly due to his weaker stats. Players should prioritize getting to him immediately so that he does not run off and accidentally kill himself fighting the nearby units. A Rescue Staff can be used, but players should eliminate nearby hostiles first if they plan to do this. The other option is to use several fliers to carry Ryoma to Shiro.

The enemy units in this chapter consist of Master Ninjas, Sorcerers, Berserkers, Heros and Adventurers. Tarba sits in the far top right corner of the map with a Killer Axe surrounded by two units; it is advised to lure his guards out so he can be dealt without hassle from the other enemies. He has a relatively large amount of health but the Berserker's poor defensive growths means that he can be easily taken out in one or two turns.

The Dragon Vein makes an appearance in this chapter; when used it will turn patches of desert into grass tiles which will remove the move restriction that desert tiles normally have on non-magical/mounted units.



This article is a stub. You can help the wiki by expanding it.


Previous chapter:
Herbal Remedy
Father & Liege Next chapter:
A Great Hunt


Glitches

It is currently unknown whether it occurs for this chapter/paralogue only, but sometimes after checking the unit logbook and looking at a Shiro of a different hair color of yours, when you initiate the paralogue, the Shiro in the cutscene will have a different hair color of the one shown when the battle starts.