- Not to be confused with Fargus.
—Fergus
Fergus is a playable character from Fire Emblem: Thracia 776. He is a mercenary of mysterious origins, with rumours claiming that his father is Beowolf and his mother a Connacht noble. Because of his ability to wield the Bragi Sword, his mother must have been a Holy Blood bearer. If his mother is a noble of Connacht then he may be a descendant of Njörun.
Profile[]
Before Thracia 776[]
Fergus was imprisoned in the Munster dungeon after beating up a group of soldiers who were harassing the Pegasus Rider Karin.
Thracia 776[]
Locked up in the same cell as Leif and Karin in Chapter 4, Fergus strikes up conversation with the prince and befriends him. When the Magi Squad later breaks into the dungeon to rescue Leif, Fergus and Karin flee with him, thereafter joining the Freeblades of Fiana.
Fergus then goes on to continue supporting Leif in his cause to liberate Northern Thracia from the Grannvale Empire. He disappears without a trace thereafter, leaving nothing but a trail of rumors that can neither be confirmed nor disconfirmed in his wake.
Personality[]
Although Fergus has a strong sense of justice, he is also portrayed to be reckless at the same time, as he resorts to physical violence in response to seeing Karin harassed by soldiers from Munster.
Despite his recklessness, Fergus adopts a carefree, placid attitude on the whole, a fact that sees him being able to casually take a nap even while being imprisoned. He is also a bit of a flirt, cheekily asking Karin if she is attracted to him when she comments that everyone has their fine points.
In-Game[]
Recruitment[]
| Name | Class | Chapter | Affiliation | Recruit |
|---|---|---|---|---|
Fergus |
Free Knight |
4 | Player | Automatically from the start |
Base Stats[]
| Starting Class | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | HP | Str | Mag | Skl | Spd | Lck | Def | Bld | Mov | LS | MS | FCM |
| 3 | 26 | 6 | 0 | 7 | 7 | 6 | 5 | 8 | 8 | 0 | 1 | 5 |
| Skills | Weapon | Starting Items | ||||||||||
| - | - | |||||||||||
Growth Rates[]
| HP | Str | Mag | Skl | Spd | Lck | Def | Bld | Mov |
|---|---|---|---|---|---|---|---|---|
| 65% | 35% | 10% | 45% | 35% | 40% | 25% | 20% | 1% |
Promotion Gains[]
| Item Required | Promoted Class | ||||||
|---|---|---|---|---|---|---|---|
| 1 | +2 | +1 | +3 | +3 | +2 | +1 | +1 |
| Weapon Levels | |||||||
Support Bonus[]
| Character | Bonus |
|---|---|
Karin |
10% |
| Character | Bonus |
|---|---|
Karin |
10% |
- Supports give a bonus to Hit, Critical, Avoid, and Dodge
- Supporting characters must be within a three tile radius for the support to come into effect
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Fergus is one of the most valuable combat units during the Munster Escape chapters, thanks to his solid bases, excellent weapon ranks, and an outstanding 5 PCC (Pursuit Critical Coefficient). This makes him the best unit for breaking through Armor Knights in Chapters 4 and 4x. However, while he remains competent throughout the game, he eventually suffers from redundancy, as stronger mounted sword users join, and the game's warp-heavy nature diminishes his importance.
Fergus' early-game utility is exceptional, as he excels at breaking the bulky Armor Knights that would otherwise slow down your escape. With a whopping 5 PCC, Fergus will almost always crit on his second attack. Even if his defensive parameters do leave a bit to be desired, it is helped with his support with Karin, that grants him some avoid which helps in the risky enemy phases of the Munster Escape maps. The stat fluctuations of Thracia 776 also puts him in a somewhat awkward spot where he might not always be able to double enemies, but as a whole, Fergus despite having an average speed growth doesn't really have issues doubling most enemies. It's also important to note that the Rapier has 20 uses, meaning the player has to be a bit careful with using it too much.
If Eyvel kept the Flame Sword, it will be stored in the Chapter 6 convoy, allowing Fergus to use it. It's actually recommended to do this over handing it over to Leif/Lifis, because it helps Chapter 4 go by much more smoothly. Nonetheless, since Fergus likely has accrued enough weapon EXP to reach B in Swords, his access to the Flame Sword is a nice addition to his arsenal. Even if he doesn't retain his dominance from Chapters 4 and 4x, his combat remains relatively strong, being able to take on the Mercs on Chapter 7, helping Finn capture Rumei in Chapter 8, and maybe snagging a couple of kills in Chapter 11.
Fergus is often compared to Finn, who has similarly solid combat while also being a strong capture unit with the Brave Lance. Many of Thracia 776's outdoor maps are also warp-skipped, meaning that Finn is likely your better choice for a strong mounted unit. Fergus in contrast is much better indoors, as he can gain enough Weapon EXP to reach A in Swords to wield more powerful swords like the Sleep Sword. This niche does get heavily diluted in the lategame as many strong units like Deen, Illios, Ralph and Misha also have A in Swords, but it's still worth considering. Moreover, Diarmuid will likely be your choice for a late-game fighter due to his access to Charm, though a trained up Fergus will likely outclass him.
Fergus is one of the best early-game combat units, thanks to his 5 PCC, Rapier access, and impressive performance in the Munster Escape maps. Even if he does fall off later on due to his lack of specialization, he is still an invaluable asset to any playthrough.
Quotes[]
Death Quote[]
—Fergus' death quote in Thracia 776.
Escape Quote[]
—Fergus' escape quote in Thracia 776
Ending[]
- Fergus - The Free Knight (きままな自由騎士, Kimamana jiyū kishi)
- After the fighting was all over, Fergus vanished almost immediately. Was he an illegitimate son of the legendary knight Beowolf? A long-lost prince of the Connacht royal family? Rumors persist about this mysterious figure, but with Fergus gone, the truth has been lost forever.
Non-Canon Appearances[]
Fire Emblem 0 (Cipher)[]
Fergus is illustrated in the trading card game with the following cards:
Choose Your Legends Placement History[]
| Round | Placement | Character Version | Votes |
|---|
| CYL1 | 648 | ![]() Thracia 776 |
97 |
| CYL2 | 664 ↓16 |
![]() Thracia 776 |
83 ↓14 |
| CYL3 | 481 ↑183 |
![]() Thracia 776 |
139 ↑56 |
| CYL4 | 493 ↓12 |
![]() Thracia 776 |
105 ↓34 |
| CYL5 | 406 ↑87 |
![]() Thracia 776 |
104 ↓1 |
| CYL6 | 414 ↓8 |
![]() Thracia 776 |
109 ↑5 |
| CYL7 | 321 ↑93 |
![]() Thracia 776 |
113 ↑4 |
| CYL8 | 341 ↓20 |
![]() Thracia 776 |
101 ↓12 |
Etymology[]
Fergus is an Irish, Manx and Scottish name meaning "man strength" or "virility". Likely from Fergus mac Róich of the Ulster Cycle.
Trivia[]
- Just like Nanna, Fergus was stated to be Beowolf's child in early versions of Nintendo's official website. The identity of his father was then concealed.
- On this note, Fergus is one of two characters in Thracia 776 who can wield the Beo Sword, with the other being Diarmuid. Although not overt confirmation, this strongly hints that Beowolf is Fergus' father.
Gallery[]
- See main article: Fergus/Gallery.



