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{{Chapterinfobox |
{{Chapterinfobox |
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− | |title = Fight or Flight |
+ | |title = Fight or Flight<br>[[File:Paralogue_4.png|280px|center]] |
|game = [[Fire Emblem Fates]] |
|game = [[Fire Emblem Fates]] |
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− | |objective = Defeat Boss |
+ | |objective = Defeat the Boss |
− | |number of allowed units = |
+ | |number of allowed units = [[Corrin]], [[Jakob]] + 10 |
− | |units gained = [[Dwyer]] |
+ | |units gained = [[Dwyer]] (NPC, talk with Jakob or end of chapter) |
− | |boss name =[[Sage|Onmyoji]] |
+ | |boss name = [[Sage|Onmyoji]] |
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− | {{Quote|Enemies are attacking the rotting mansion of Dwyer, Jakob's son, lives. Jakob and company set out to confront the enemy, while Dwyer hangs back as a healer.|Opening Narration}} |
+ | {{Quote|Enemies are attacking the rotting mansion of [[Dwyer]], [[Jakob]]'s son, lives. Jakob and company set out to confront the enemy, while Dwyer hangs back as a healer.|Opening Narration}} |
− | |||
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+ | ==Paralogue Information== |
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+ | This paralogue will be unlocked once [[Jakob]] has obtained an S-Support with someone. |
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== Strategy == |
== Strategy == |
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{{subjective}} |
{{subjective}} |
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⚫ | If the player wants experience, they can do so by fighting the enemy instead. There are five [[Knight]]s protecting Dwyer; two are static while the other three can move, but only if an enemy is in range. Dwyer will heal them if they take moderate damage with his [[Mend]], [[Sun Festal]] or [[Physic]]. |
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⚫ | If the player wants experience, they can do so by fighting the enemy instead. There are five [[ |
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== Script == |
== Script == |
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The script for this chapter can be found [[Fight or Flight/Script|here]]. |
The script for this chapter can be found [[Fight or Flight/Script|here]]. |
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+ | == Rewards == |
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− | {{Stub}} |
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+ | If the soldiers survive, the player receives a [[Friendship Seal]] and a [[Talisman]]. |
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+ | |||
+ | ==Enemy Reinforcements== |
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+ | * 1 Onmyoji, 1 Sniper, 1 Oni Chieftain, 1 Spear Master will appear from the south on turn 12. |
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+ | * 1 Sniper, 1 Oni Chieftain, 2 Swordmaster will appear from the southwest on turn 15. |
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+ | * 2 Master Ninja appear from the northwest on turn 18. |
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+ | |||
+ | ==Trivia== |
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+ | * If Dwyer is defeated but the map is completed successfully, the normal recruitment conversation will occur after the battle, but Dwyer will not join the party. The same thing happens in two other paralogues, [[Two Defenders]] and [[A Long Grudge]]. |
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+ | |||
{{FE14}} |
{{FE14}} |
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[[Category:Fates Chapters]] |
[[Category:Fates Chapters]] |
Revision as of 08:25, 18 June 2020
—Opening Narration
Fight or Flight (闘わぬことの意味 The Meaning of Not Fighting in Japanese version) is Paralogue 4 of Fire Emblem Fates.
Paralogue Information
This paralogue will be unlocked once Jakob has obtained an S-Support with someone.
Strategy
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Perhaps one of the easiest of the children's Paralogues, this Paralogue can be completed in one turn, if the player does not wish to obtain any experience or if the player wish to save the uses on Dwyer's staffs.
The player starts at the south-eastern area while the boss is in the south-western area, with a door blocking the way. Having a unit with Locktouch to open the door and putting a strong pair within the boss' range will simply finish the Paralogue.
If the player wants experience, they can do so by fighting the enemy instead. There are five Knights protecting Dwyer; two are static while the other three can move, but only if an enemy is in range. Dwyer will heal them if they take moderate damage with his Mend, Sun Festal or Physic.
Script
The script for this chapter can be found here.
Rewards
If the soldiers survive, the player receives a Friendship Seal and a Talisman.
Enemy Reinforcements
- 1 Onmyoji, 1 Sniper, 1 Oni Chieftain, 1 Spear Master will appear from the south on turn 12.
- 1 Sniper, 1 Oni Chieftain, 2 Swordmaster will appear from the southwest on turn 15.
- 2 Master Ninja appear from the northwest on turn 18.
Trivia
- If Dwyer is defeated but the map is completed successfully, the normal recruitment conversation will occur after the battle, but Dwyer will not join the party. The same thing happens in two other paralogues, Two Defenders and A Long Grudge.