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Perhaps one of the easiest of the children's Paralogues, this Paralogue can be completed in one turn, if the player does not wish to obtain any experience.
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Perhaps one of the easiest of the children's Paralogues, this Paralogue can be completed in one turn, if the player does not wish to obtain any experience.
   
 
The player starts at the south-eastern area while the boss is in the south-western area, with a door blocking the way. Having a unit with [[Locktouch]] to open the door and putting a strong pair within the boss' range will simply finish the Paralogue.
 
The player starts at the south-eastern area while the boss is in the south-western area, with a door blocking the way. Having a unit with [[Locktouch]] to open the door and putting a strong pair within the boss' range will simply finish the Paralogue.
   
If the player wants experience, they can do so by fighting the enemy instead. There are five [[General]]s protecting Dwyer; two are static while the other three can move, but only if an enemy is in range. Dwyer will heal them if they take moderate damage with his [[Mend]], [[Sun Festal]] or [[Physic]].
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If the player wants experience, they can do so by fighting the enemy instead. There are five [[Knight]]s protecting Dwyer; two are static while the other three can move, but only if an enemy is in range. Dwyer will heal them if they take moderate damage with his [[Mend]], [[Sun Festal]] or [[Physic]].
   
 
== Script ==
 
== Script ==

Revision as of 06:13, September 18, 2016

“Enemies are attacking the rotting mansion of Dwyer, Jakob's son, lives. Jakob and company set out to confront the enemy, while Dwyer hangs back as a healer.”
—Opening Narration

Fight or Flight (闘わぬことの意味 The Meaning of Not Fighting in Japanese version) is Paralogue 4 of Fire Emblem Fates.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.


Perhaps one of the easiest of the children's Paralogues, this Paralogue can be completed in one turn, if the player does not wish to obtain any experience.

The player starts at the south-eastern area while the boss is in the south-western area, with a door blocking the way. Having a unit with Locktouch to open the door and putting a strong pair within the boss' range will simply finish the Paralogue.

If the player wants experience, they can do so by fighting the enemy instead. There are five Knights protecting Dwyer; two are static while the other three can move, but only if an enemy is in range. Dwyer will heal them if they take moderate damage with his Mend, Sun Festal or Physic.

Script

The script for this chapter can be found here.



This article is a stub. You can help the wiki by expanding it.


Previous chapter:
Surprise Duet
Fight or Flight Next chapter:
Bold Approach

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