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Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo, and published by Nintendo. It is the sixteenth installment for the Fire Emblem franchise. It was released for the Nintendo Switch on July 26, 2019.

The game received a spin-off, Fire Emblem Warriors: Three Hopes, which released worldwide on June 24, 2022.


On January 18, 2017, the then-unnamed sixteenth Fire Emblem game was announced briefly in a special Fire Emblem Nintendo Direct without any footage, and with an estimated release in 2018. On June 12, 2018, the first gameplay trailer debuted during the E3 2018 Nintendo Direct video presentation, and the game's title, Fire Emblem: Three Houses was revealed. The estimated release date was also updated to Spring 2019.

The E3 trailer revealed that the game will feature some manner of free-roaming exploration outside of combat, expanding on the My Castle portions of Fire Emblem Fates and the dungeons of Fire Emblem Echoes: Shadows of Valentia. Cutscenes in the game are depicted in outlined CG animation, also much like Shadows of Valentia, giving off an illusion of hand-drawn 2D animation. The tactical gameplay, however, is depicted entirely with polygonal models, as in previous titles like Fire Emblem: Path of Radiance and Radiant Dawn.

During a Nintendo Direct on February 13, 2019. new information on Three Houses was released. The trailer stated that the central character Byleth will act as a teacher to one of the three houses of the Officers Academy. The plot will in part focus on Byleth's connection to a mysterious figure known as Sothis. The game introduces many new gameplay mechanics and features, as listed below. During the Nintendo Direct, it was also announced that the date for Three Houses was pushed to July 26, 2019. On July 17, 2019, Patrick Seitz announced he served as voice director of the English dub cast. Joe Zieja stated that principal voice recording for the English dub began as far back as Fall 2018 and was finished around January 2019.

Fire Emblem: Three Houses was developed with assistance from Koei Tecmo. The company had previously partnered with Intelligent Systems on Fire Emblem Warriors. Intelligent Systems staff focused on characters and story, while Koei Tecmo's Kou Shibusawa studio, the team behind the company's historical strategy games, performed the bulk of the development effort, with hands in programming, game design, and writing. The game was also developed in Koei Tecmo's internal proprietary engine frequently used for their Musou titles like Fire Emblem Warriors. The character designer for Three Houses is illustrator Chinatsu Kurahana. Sanzigen was in charge of animating the 3D cutscenes.

According to game director Toshiyuki Kusakihara, the premise was partially inspired by the friendship of Sigurd, Quan, and Eldigan from Fire Emblem: Genealogy of the Holy War. Their story of attending the Belhalla Royal Academy in their youth, only to have their friendship tested by war in adulthood was influential to Three Houses. In developing the game's multiple routes, the team started with creating Silver Snow first, and branched out from there.


Three Houses introduced many new gameplay mechanics and made changes to many established series elements. The game itself is not focused solely on a succession of battles interspersed with menus or a world map, but also introduces a school setting which divides the gameplay into two distinct phases.

School Phase[]

The player will spend time with a portion of the playable cast as a professor, instructing them in the art of war and improving their combat capabilities. This allows the player to shape the playable cast in a manner of their own choosing through Tutoring, leading them down different weapon/unit type proficiencies and ultimately, different class paths when they take Certification Exams.

Players can freely roam Garreg Mach Monastery to interact with the cast of characters, as well as perform tasks and do various side activities to improve stats, form supports, and improve performance in combat. Though a player starts with the eight students from the house they choose to teach, they are able to recruit most students from other houses as well if they reach certain weapon rank, unit type, and/or stat levels. Other non-student characters may also be recruited by the player based on story progress and the player-character Byleth's level.

In a stark departure from prior Fire Emblem titles, character recruitment beyond the setting of the monastery and Officers Academy is extremely limited. Where most titles will present the player with new recruitable units spread evenly through the game, Three Houses presents all characters available for recruitment during the first half of the game's story. The player may recruit most characters from the houses that Byleth does not teach, as well as a select few additional characters including academy faculty, provided that Byleth meets the requirements for doing so. Any character that is not recruited prior to the timeskip at the game's midpoint becomes unavailable for the rest of the game. A select few characters have additional requirements that, if recruited in the first half, must be met for them to become playable again in the second half. There are also characters that, depending on the story route the player pursues, will join the player's force in the game's first half only to depart the player's force after a pivotal story event preceding the timeskip.

Combat Phase[]

Classic map battles featured in all past Fire Emblem games make a return but with many new revamped combat features, mainly involving the usage of Battalions as an additional battle tactic to boost allies or weaken enemies. Unlike previous games, each class is generally free to use any weapon they see fit. For example, Archers are allowed to use Swords and Axes. Weapon proficiency not only provides bonuses to characters when using weapons they have more experience with but also improves the odds of passing Certification Exams for classes proficient in a given weapon type.

The Magic system in Three Houses shares some functional similarities with Fire Emblem: Gaiden and its remake Fire Emblem Echoes: Shadows of Valentia. As characters level up their Reason and Faith skills, they learn magic spells, which they are free to use so long as they are a class capable of doing so. Each individual spell has a set number of usages per battle, and does not require equipping a Tome or expending HP to cast, as in past games. All playable characters are capable of learning magic, but the lists of spells they are capable of learning varies between them.


See also: Fódlan Series
Fodlan worldmap presskit

The world map of Three Houses.

The game takes place on the continent of Fódlan. The landmass is divided into three rival nations who are now at peace: the Adrestian Empire to the southwest, the Holy Kingdom of Faerghus to the north, and the Leicester Alliance to the east. At the center of the continent is the Garreg Mach Monastery, a neutral territory home to both the Church of Seiros and the Officers Academy. The game's "Three Houses" refer to the three boarding houses of the academy, the Black Eagles, the Blue Lions, and the Golden Deer, each populated with students from the three main nations. Additionally, underneath Garreg Mach Monastery is a place for rejects of society called Abyss, and a house in name alone, the Ashen Wolves.

In ancient times, a war raged between the Church's titular founder Seiros and the "Liberation King" Nemesis, an era which also saw the establishment of the Empire. In the thousand years since then, the Kingdom split away from the Empire, then the Alliance declared its independence from both powers. A prolonged conflict ensued, with the Church being responsible for maintaining peace. Key to the nations of Fódlan are Crests, magical sigils passed down through families that play key roles in the continent's history and politics.

The game is set during two time periods. The first begins in Imperial Year 1180, during the characters' time as students at the Officers Academy. The story then jumps five years later to the time of a promised reunion between students, only for the three nations to now be seemingly at war with each other.


See also: Fódlan timeline

Part I: White Clouds[]

The game begins with the protagonist, Byleth, dreaming of a great war between the divine Seiros and Nemesis, with the former emerging victorious. Byleth then sees a girl on a throne, who immediately asks who they are, but Byleth is then woken up by their father and leader of a mercenary company, Jeralt. The two begin preparing to head north but are greeted by three students of the Officers Academy; Edelgard, Dimitri, and Claude, who need their help dealing with bandits. Jeralt and Byleth agree and aid the students, but when Byleth is about to take a fatal wound protecting Edelgard, time stops and Byleth sees the same girl from their dreams. She introduces herself as Sothis and teaches Byleth how to rewind time and rethink an action. Now knowing what will happen, Byleth rewinds time and instead parries the bandit, saving Edelgard and themselves. Not knowing what happened, Jeralt and the students are impressed by Byleth's skills and as the bandits flee the Knights of Seiros come to save the students.

The knights immediately recognize that Jeralt is the famous Blade Breaker and former captain of the Knights of Seiros and insist that he and Byleth return to Garreg Mach Monastery with them and the students. Though reluctant, Jeralt agrees and the two return to the monastery, where the head of Garreg Mach and archbishop of the Church of Seiros, Lady Rhea, asks Jeralt to rejoin the Knights of Seiros. Much to everyone's surprise, she also offers Byleth the opportunity to teach the students of the Officer's Academy as a professor. Both agree to the offers, but Jeralt privately warns Byleth not to trust Rhea. Byleth is then given the choice of leading one of the academy's three houses: the Black Eagles, the Blue Lions or the Golden Deer, each populated by students from: the Empire, the Kingdom and the Alliance respectively. Byleth assumes their duties as professor for their chosen house, training their students and leading them in mock and real battles on behalf of the Knights of Seiros. Soon, it is discovered there is a conspiracy against the Church when Byleth thwarts an attempt to steal the Church's most valuable Heroes' Relic, the Sword of the Creator. Mysteriously, the Sword awakens when Byleth holds it, and Rhea allows them to keep it.

Byleth and their class are then sent to recover a stolen Heroes' Relic from a bandit clan, but the Relic turns their leader, Miklan, into a monster; leading Byleth and their students to wonder about the true nature of Relics and Crests.

Anna fates portrait
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Later, a chapel at the monastery is attacked by demonic beasts, and Jeralt is murdered by a student in the confusion; the student is an agent of "Those Who Slither in the Dark", a cult that opposes the Church. Reading Jeralt's diary, Byleth discovers that Jeralt fled from the Church due to Rhea's plans for a then newborn Byleth. Byleth pursues the cultists responsible for Jeralt's death, but is led into a trap and sent to a plane of darkness by their leader, Solon. Sothis then explains that she now remembers she is the Progenitor God, implanted into Byleth in the hope that she would be reborn. Sothis merges herself fully with Byleth, granting Byleth the power to escape the plane of darkness, but she sacrifices her individuality in the process. Byleth returns and defeats Solon with a newly empowered Sword of the Creator.

Upon returning to the monastery, Rhea leads Byleth to the Holy Tomb, where she attempts to awaken Sothis. Edelgard, revealed to have been the mysterious Flame Emperor the whole time, then attacks the Holy Tomb with her army, accusing the Church of being corrupt and secretly ruling Fódlan from the shadows, and it is revealed Rhea is a dragon in disguise; some routes further reveal her to be Seiros, with her attempts at resurrecting Sothis indirectly birthing Byleth. Depending on Byleth's choices and the house they lead, they may either side with any of the three houses or the Church. If Byleth sides with Edelgard, they help her lead an assault on Garreg Mach. If they side with Rhea, Dimitri, or Claude, then they help in the defense of the monastery. Regardless of the side Byleth is on, they are knocked unconscious at the end of the battle and awaken five years later to discover that Fódlan has been plunged into a vicious war; as the Empire, Kingdom, Alliance, and Church battle each other. The routes then diverge.

"End of spoilers. It's a pleasure doing business with you!"

Side Story: Cindered Shadows[]

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In the past, when Garreg Mach was built, the Four Apostles performed the Rite of Rising in an attempt to resurrect Sothis. The ritual ended in failure and the Four Apostles disappeared. A thousand years later, Byleth leads their students in pursuit of a mysterious intruder and discovers Abyss, a secret underground settlement beneath Garreg Mach that has an uneasy truce with the Church. Abyss is defended by the school's secret fourth house, the Ashen Wolves. The Ashen Wolves explain that they have a truce with the Church where neither side will interfere in each other's affairs, but mercenaries have recently been attempting to raid Abyss. Byleth and the students agree to help defend Abyss. Aelfric, the Church's liaison to Abyss, arrives and warns Byleth that factions within the Church would like to see Abyss purged. He also theorizes that the mercenaries are looking for the Chalice of Beginnings, the primary component of the Rite of Rising. The Ashen Wolves decide to look for the Chalice on their own and manage to obtain it, but Aelfric is captured by the mercenaries and held ransom for the Chalice. Rhea agrees to allow the Ashen Wolves to trade the Chalice for Aelfric, concluding nobody knows how to recreate the Rite of Rising. The Ashen Wolves also privately admit to Byleth that they are the descendants of the Four Apostles, ordered by the Church to keep their identities secret. Byleth and the Ashen Wolves head out to rescue Aelfric, but it is revealed he is the mastermind behind the attacks on Abyss, kidnapping the Ashen Wolves and escaping with the Chalice. Rhea then arrives and warns Byleth that Aelfric intends to sacrifice the Ashen Wolves to activate the Chalice and revive Byleth's mother, Sitri. Byleth manages rescue the Ashen Wolves, but Aelfric continues with the ritual regardless, mutating into an Umbral Beast as a result; forcing Byleth and the Ashen Wolves to slay him. In recognition of their deeds, Rhea disbands the Ashen Wolves and allows them to return to the surface world. They all decide to go their separate ways while promising to return to help each other and Byleth if needed.

"End of spoilers. It's a pleasure doing business with you!"

Part II[]

Silver Snow[]

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Byleth reunites with their students and learns that Rhea has gone missing and the Church has lost much of its strength. Byleth agrees to help stop the war and save Fódlan. First, they retake Garreg Mach and use it as a base to launch attacks against the Empire. The Church receives assistance from Claude and learns that Rhea has been captured by the Empire. Dimitri takes the opportunity to attack the Empire as well. As the Church builds up its forces, the Empire, Kingdom, and Alliance engage in a three way battle, with all sides suffering heavy casualties. Dimitri is apparently killed and Claude goes missing. Byleth and their students attempt to capitalize on the moment to seize a strategic fort, but it is destroyed by a rain of missiles, forcing them to withdraw. Byleth changes tactics, and instead infiltrates troops into the Empire capital. Byleth defeats and executes Edelgard, and rescues Rhea. They then learn of the threat from "those who slither in the dark" from a posthumous letter written by Hubert.

Byleth and their forces head to the main base of "those that slither in the dark", where they learn that they are the remnants of the nation of Agartha, a technologically advanced civilization that was wiped out by Seiros' kindred in ancient times. Defeated, the Agarthan leader Thales calls down numerous javelins of light to destroy his own base. Rhea turns into her dragon form to protect Byleth and the others but is gravely wounded. After conquering Shambhala, Rhea reveals that Byleth's mother was her twelfth failed attempt to create a vessel capable of housing Sothis' consciousness; she conceived Byleth with Jeralt, but was forced to order Rhea to transfer the Crest Stone in her heart into Byleth to save them after they were stillborn. Rhea is suddenly driven mad by the power she used saving Byleth at Shambhala, and Byleth is forced to defeat her in a final battle. In the aftermath, the Empire, Kingdom, and Alliance are dissolved and Fódlan is unified under the Church with Byleth as its new ruler.

"End of spoilers. It's a pleasure doing business with you!"

Crimson Flower[]

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Byleth reunites with their students and Edelgard, and finds out that the Kingdom has allied with the Church while the Alliance remains nominally neutral. Edelgard plans to eliminate the Alliance before moving on to the Kingdom. Byleth is able to quickly seize the Alliance capital and eliminate Claude from the war, either through killing or exiling him. They then advance into the Kingdom, taking a vital fortress. However, Edelgard's uncle Arundel, an ally of "those who slither in the dark", arranges for the fortress to be destroyed as revenge for Edelgard interrupting his own plans. Edelgard keeps Arundel's treachery a secret and tells the others that the fortress was destroyed by Church weaponry. Undeterred, Edelgard continues to lead her armies to the Kingdom's capital. Dimitri meets Edelgard in battle, but is defeated and killed. The Kingdom army is routed and Rhea withdraws to the Kingdom capital with her Knights. In her increasing madness, Rhea sets fire to the city, forcing Edelgard to attack to put a stop to her. Working together, Byleth and Edelgard are able to kill Rhea. Byleth nearly dies, but Sothis's Crest Stone embedded in their heart dissolves, reviving them. In the aftermath, Edelgard unites all of Fódlan under the Empire and abolishes both the Church and the nobility. She then turns her attention to "those who slither in the dark".

"End of spoilers. It's a pleasure doing business with you!"

Azure Moon[]

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Byleth reunites with Dimitri, who has been ousted from the Kingdom due to a coup from pro-Empire nobles. In the time since, Dimitri has become bitter, disillusioned, and dangerously unstable as he is haunted by visions of his deceased family and driven to get revenge on Edelgard at any cost. Byleth's students and the remnants of the Church ally with Dimitri and they decide to use Garreg Mach as their base to attack the Empire. Dimitri eventually forces a massive battle between his own army, the Empire, and the Alliance, resulting in heavy losses on all sides. One of Dimitri's trusted vassals sacrifices himself to protect him from an assassin, which in combination with Byleth's guidance causes Dimitri to abandon his desire for revenge.

Having his purpose renewed and guided back on the path of light, he focuses on saving Fódlan and liberates the Kingdom from imperial rule, assuming his rightful place as king. With his own lands secure, Dimitri rescues Claude from imperial forces. Claude dissolves the Alliance and cedes its lands to Dimitri before departing Fódlan. Dimitri then marches for the Empire capital itself. Wanting to make peace with Edelgard, Dimitri arranges a meeting with her and suggest they join forces to realize their goals. Edelgard refuses, however, forcing his invasion into Adrestia. Dimitri is able to defeat Edelgard and once again offers her mercy, but is forced to kill her when she attempts to attack him. In the aftermath, Fódlan is united under the Kingdom with Dimitri as its ruler, while Byleth becomes the new archbishop of the Church when Rhea voluntarily steps down.

"End of spoilers. It's a pleasure doing business with you!"

Verdant Wind[]

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"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"

Byleth reunites with Claude, who has been waiting for their return. They then occupy Garreg Mach and rally their students and the remnants of the Church to stand against the Empire. Gathering additional allies and support, Byleth and Claude directly invade the Empire. However, as they confront Edelgard and her forces, a Kingdom army led by Dimitri also arrives, resulting in a massive battle. Edelgard is forced to retreat while Dimitri is killed attempting to pursue her. Byleth and Claude press on towards a strategic Empire fort, and receive aid from the foreign nation of Almyra. However, the fort is destroyed by a rain of javelins of light before they can seize it and the Almyrans decide to withdraw. Claude admits that he had secretly opened relations with Almyra, and announces his desire to open Fódlan's borders to the outside world and end the continent's isolationism. Byleth and Claude continue their advance, attacking the Empire capital.

Edelgard is defeated and killed, but Byleth and Claude learn that "those who slither in the dark" have been manipulating both the current war as well as the war 1000 years ago. Rhea confirms the existence of the group, and Byleth and Claude set out to stop them. Claude's army defeats the cult in their secret underground city and their leader Thales attempts to destroy them with another series of javelins of light, but Rhea intercepts the javelins in her dragon form and is gravely wounded in the process. Meanwhile, Nemesis is awakened from his tomb by the cult; he and his 10 Elites had merely been a band of thieves who took power from Sothis and her kin after they were slain by the cult in the ancient era. This power was the source of the nobility's crests. Nemesis is resurrected by the cult as a final attempt to destroy Fódlan, but Byleth and Claude destroy Nemesis and his undead army. In the aftermath, Fódlan is united under the rule of Byleth and Claude as they open its borders and start relations with foreign nations.

"End of spoilers. It's a pleasure doing business with you!"

Returning Features[]

Avatar Unit[]

  • For the fifth time in the main series, Three Houses features a playable Avatar character, Byleth. Like Corrin in Fire Emblem Fates, they are the main character.
  • Unlike Kris, Robin, and Corrin, Byleth's appearance and voice cannot be customized. Similar to Mark, the player may only choose their name, gender, and in-game birthday.

Combat Gameplay[]

  • While absent in the past two titles, Weapon Durability returns in Three Houses. Weapons that run out of durability break but are still usable with reduced stats, as was the case in Fire Emblem: Genealogy of the Holy War.
  • Combat Arts, a battle mechanic introduced in Fire Emblem Echoes: Shadows of Valentia, return. In Three Houses, Combat Arts consume extra weapon durability instead of HP.
    • Additionally, enemy units can now use Combat Arts.
  • Divine Pulse serves as the Three Houses version of Mila's Turnwheel.
  • Tomes and Staves are absent from Three Houses with Reason and Faith taking their place. Similar to Fire Emblem Gaiden and its remake, every character has a unique set of Reason and Faith magic they can learn if raised to learn such skills.
  • Dismounting, Canto, Fog of War, and Casual Mode make a return.
  • The player can toggle on Auto-Battle through the battle menu and turn it off via the ZL button.
  • As was the case for games predating Genealogy of the Holy War, as well as Shadows of Valentia, the Weapon Triangle is not featured in Three Houses, though certain equippable skills do replicate the sword-axe-lance dynamic.
  • Certain enemy units can be recruited during battle.
  • Paralogue chapters are featured, containing optional side stories that grant rewards, such as Hero's Relics, stat boosters and gold. Most have no further bearing on the story, but some will change events of the story.
  • All playable characters have an exclusive Personal Skill similar to the playable cast of Fates.

Non-Combat Gameplay[]

  • Expanding on the free-roaming exploration mechanics of My Castle in Fates and the dungeons in Shadows of Valentia, the player can freely roam Garreg Mach Monastery, interact with NPCs, and take part in side-activities and events.
  • Supports are featured and romance options are possible, however romance can only occur after the five year time-skip. Some supports require multiple conversations to progress between levels.
    • Only Byleth can reach S-support with another character, but certain pairings between other units do conclude in romance.

Additional Features[]

  • Three Houses features dual-audio, allowing the player to select either the Japanese or English voice tracks. This is the second time this feature has been implemented in a main series title, with Awakening being the first.
  • Three Houses is fully voiced, and is the second Fire Emblem to feature this after Shadows of Valentia.

New Features[]

General Gameplay[]

  • Three Houses features an in-game calendar divided into twelve seasons that correspond to months that progresses day-by-day with the narrative. Certain events and activities take place on specific calendar days.
    • Special events, such as student birthdays, are observed on the calendar and the player can choose to celebrate them.
  • New Game+ is available upon completion of the story, granting various rewards for completing a route and allows the player to select another house.
  • Renown earned during gameplay can be spent to restore the four saint statues of Cethleann, Cichol, Indech, and Macuil at the monastery's Cathedral to unlock permanent upgrades, including experience multipliers and additional Divine Pulse charges.
  • There exist new side-activities to take part in, including a fishing minigame.
  • The Skill stat has been renamed Dexterity and a new stat, Charm, has been added.
  • Support conversations are now animated in-engine, rather than being restricted to still portrait art.
  • Byleth has a Professor Level that increases by earning experience from teaching and other monastery activities. Professor Level determines, among other things:
    • The number of activity points they can spend performing actions at the monastery when Exploring.
    • The number of auxiliary battles and Paralogues they can tackle in one day.
    • The number of adjutants that can be assigned to units during battle.

Character Growth and Classes[]

  • Characters can change into a variety of classes, no longer restricted to a set for each character, though certain classes are still gender-restricted.
    • Characters must pass Certification Exams in order to reclass. The chances of passing a certification exam are dependent on how well a character meets the prerequisites, and the first time a character promotes or reclasses into a new class, a seal item is required.
    • Once a character has passed an exam, they can change into that class at any time outside of battle without the need of another item.
  • Characters learn a variety of weapon types through Tutoring, increasing their skills with Weapons, Magic, and even special unit types like Riding, Heavy Armor, and Flying.
  • Three Houses introduces a new weapon type called Gauntlets, which is tied to a new weapon skill called Brawl. This weapon class ensures its wielder always attacks twice during player phase and can only be wielded by non-mounted and non-mage units.
  • New classes include: Noble, Commoner, Brawler, Grappler, Holy Knight, Dark Bishop (being playable for the first time), War Master, Mortal Savant, Gremory, and Warlock.

Combat Mechanics and Features[]

  • During combat, there is a greater degree of visual detail, as well as multiple camera zoom levels. The camera can be zoomed in with a closer view of the battlefield, and when in this view, the player will take direct control of a selected character's movement, allowing that character to move freely within the bounds of their movement radius, as opposed to moving directly to a target after the player inputs a destination with a cursor. Characters displayed at this zoom level also feature idle animations and, should they be assigned, battalions are visible, as well.
  • Classes are not necessarily locked to specific weapons except for Reason and Faith magic being locked to Magic specific classes. Thieves, for example, can utilize Bows or a Mage can utilize Axes. Classes retain weapon preferences, which provide better combat bonuses and higher training rewards when utilizing preferred weapons for a specific class.
  • Units can now equip Battalions, which grants bonuses to specific stats. These Battalions are visible on the battlefield when the camera is zoomed in, and during combat between units if animations are on. Battalions take damage alongside their assigned unit and will be lost if their Endurance reaches 0, but can be restored in between battles.
    • Battalions can be called upon to perform a Gambit. Gambits increase in power and effectiveness if launched with allied units with their own Battalions adjacent or nearby.
      • Enemies can use Gambits as well.
    • In addition to character level and weapon proficiency, it is also possible to increase the level of each character's assigned Battalion, which will increase their granted bonuses.
  • The game features various battle UI updates including Red "aggro lines" displaying the enemy's intended target on their upcoming turn.
  • The Pair Up mechanic seen in past games has been replaced by Adjutants. When Byleth reaches Professor Level C, undeployed units can be attached to deployed ones and gain experience whenever the deployed unit linked with them enters combat. Although adjutants ignore the deployment limit, the number of adjutants that can be attached is limited by the Professor Level, capping at 3.
    • Adjutants occupy the same movement tile as their assigned character.
  • Magic has a set number of usages per battle and does not use Weapon Durability as in most previous titles or a certain amount of HP as in Gaiden and its remake.

Online and Extra Features[]

  • Three Houses is compatible with amiibo and can be used at the amiibo Gazebo. Using any amiibo grants free items, while scanning a Fire Emblem character amiibo will unlock legacy Fire Emblem music for auxiliary battles.
  • Three Houses includes a selection of new online features:
    • Special Event Tile-like highlighted squares that display the outcomes of battles from other players also using online features
    • Players can assign a character as a traveler, who will appear on the monastery grounds of other players. Travelers can be assigned items to sell to players they visit, and any gold and experience they earn will be received upon their return.
    • Online statistics regarding the popularity of activities taken on a given week (Exploration, Battle, Seminar, or Rest) are provided to give the player suggestions on how to proceed.
    • Various character popularity rankings are calculated and occasionally displayed during loading screens.


See main article: List of characters in Fire Emblem: Three Houses

Three Houses contains a total of 34 playable characters (35 if both genders of Byleth are considered different characters) in its base roster with two characters added later in updates, for a total of 36 (or 37). The Cindered Shadows DLC adds four more playable characters bringing the final playable roster total to 40 (or 41).

Depending of the route the player chooses, some characters are unavailable and no route allows all 40 characters to be available at one time.


See main article: Chapters (Fire Emblem: Three Houses)


See main article: List of classes in Fire Emblem: Three Houses


See main article: List of quests in Fire Emblem: Three Houses

Collector's Editions[]

North America “Seasons of Warfare Edition”[]

North American Fire Emblem Three Houses Limited Edition bundle

North America Limited Edition

  • Copy of Fire Emblem: Three Houses
  • Fire Emblem: Three Houses Sound Selection CD (33 songs)
  • Fire Emblem: Three Houses Art Book
  • Steelbook
  • 2020 Calendar

Europe Limited Edition[]

European Fire Emblem Three Houses Limited Edition bundle

Europe Limited Edition

  • Copy of Fire Emblem: Three Houses
  • Fire Emblem: Three Houses Sound Selection USB stick (33 songs)
  • Fire Emblem: Three Houses pin badge set
  • Fire Emblem: Three Houses Art Book
  • Steelbook

Japan “Fódlan Collection”[]

Fodlan Collection JP

Japan Limited Edition

  • Copy of Fire Emblem: Three Houses
  • Soundtrack CD (33 songs)
  • Steelbook
  • Fire Emblem: Three Houses Art Book

Patches and Downloadable Content[]

As with previous Fire Emblem titles since Awakening, Three Houses features several patches and a paid DLC. The DLC was released in four waves over the course of nine months and is bundled together in an Expansion Pass worth $24.99 USD. Unlike DLC made available for prior Fire Emblem titles, none of the paid content is available for purchase separate from the Expansion Pass bundle.

Within the Expansion Pass Bundle, Nintendo lists the DLC Waves (1-4)

  • Officers Academy Uniform
  • Additional Items
  • Additional Quests
  • Additional Auxillary Battles
  • New Attire
  • Side Story: Cindered Shadows

Version 1.0.1 - Released July 26, 2019[]

  • Wave 1 of the paid DLC was released, including:
    • A new attire was added for both genders of Byleth, an Officers Academy Uniform.
  • Added the ability to change outfits in the Personal Quarters in the Monastery.
  • Added a menu option to the title screen that links to the Nintendo eShop.
  • Addressed several issues to improve gameplay.

Version 1.0.2 - Released September 10, 2019[]

  • Wave 2 of the paid DLC was released, including:
    • Four sacred stat-boosting items, available from the DLC Supplies in Byleth's Personal Quarters.
    • Five new auxiliary battles, marked with a yellow exclamation mark, are available. Completing them grants double the rewards and stat-boosting items can be found during the battle.
    • A new song: Corridor of the Tempest.
    • A new attire was added for Byleth and their students, the House Loungewear. The attire's design will depend on the house the player chooses.
    • A new accessory was added for Byleth, glasses.
  • Added Maddening mode as a difficulty option. If the game is completed on Maddening mode without New Game+, the title screen will change.
  • Increased the bonus Renown earned for from starting a New Game+ file, as well as some other adjustments to Renown.
  • Added the option to view the Goddess Tower conversations in the Event Gallery in Extras.
  • Male Byleth was given new voice lines in English, delivered by Zach Aguilar.
  • Several bugs were fixed and some text has been revised, such as coloring portions of warnings, such as discard and convoy messages, red or blue, removing a reference to the Knights of Seiros in Alois and Leonie's A support and shortening a sentence in Bernadetta and Byleth's B support.
  • Revision for the S-Rank illustrations of Bernadetta, Dedue, Ashe, Lysithea, Marianne, Leonie, Hanneman, Rhea and Sothis, which had previously displayed their character designs off-model.

Version 1.1.0 - Released November 8, 2019[]

  • Wave 3 of the paid DLC was released, including:
    • A new playable character, Anna, can be recruited from Chapter 3 onward.
    • A new paralogue, The Secret Merchant, can be completed if Anna (and Jeritza in the Crimson Flower route) is recruited and alive.
    • Two new activities were added to the monastery: the sauna and feeding cats and dogs.
    • Three new attires; the Servants Attire, Summer Wear and Evening Wear were added for Byleth and their students. The Servants Attire in particular has a custom color palette for each character.
    • New quests were implemented, marked with a light-blue icon.
    • New battalions were added.
  • Increased the number of save files from 5 to 25.
  • Added an option to select and use the monastery outfits in battle, and an option to hide the UI when viewing a character in Unit Appearance.
    • Previously, some character will have a unique model for certain classes after the timeskip, but this has been removed in favor of this.
    • Note that this feature will not work with mounted classes, with a few exceptions.
  • Jeritza is now playable in the Crimson Flower route from Chapter 13 onward.
  • Several bugs were fixed and some text has been revised, such as Manuela's dialogue in the Monastery in Crimson Flower Chapter 14.
  • In Chapter 17 of the Verdant Wind route, the character portraits used by Dimitri were changed to the ones featuring eyebags.

Version 1.1.1 - Released December 18, 2019[]

  • If the paid DLC was purchased, a new attire, the Sothis Regalia, was added for both genders of Byleth.

Version 1.2.0 - Released February 13, 2020[]

  • Wave 4 of the paid DLC was released, including:
  • A new attire, the Dancer Ensemble, was added for both genders of Byleth. Unlike previous attires, this does not require purchase of the DLC.
  • Streamlined the Unit Appearance menu and now can also be accessed by pressing L on the actvity-selection screen.
  • Added a new support conversation between Bernadetta and Jeritza.
  • Rhea now has lost items that can be delivered to her.
  • Rhea can now be invited to Tea Parties, though unlike other characters, this requires completion of a quest.
  • Several bugs were fixed and some text has been revised, such as Lysithea's statement of the time since the Insurrection of the Seven took place, removing Edelgard's use of Dimitri's name in his flashbacks to his childhood, and changing Anna's Part II roster status from "Mysterious Merchant" to "Fighting Merchant".
  • In Chapter 8's story event "A New Disaster", the sound Byleth hears before fainting was changed from a heartbeat to the one heard when a Divine Pulse is triggered.
  • Paired endings for Seteth and Catherine (Should Byleth achieve S Support with Rhea in Silver Snow) and Claude and Flayn (If Seteth died) were added.

Promotional Crossovers[]

Fire Emblem Heroes[]

To celebrate the launch of Fire Emblem: Three Houses, the game featured a cross-promotion with Fire Emblem Heroes. Heroes players received a free unit, 'Byleth: Tested Professor', if they registered their copy of Fire Emblem: Three Houses in order to receive My Nintendo Gold Points. To be eligible, players had to play Heroes on the same Nintendo Account used to earn the points.

The promotion expired on June 29, 2020.

Tetris 99[]

A crossover event with the Nintendo Switch title Tetris 99 ran between August 23-27, 2019. Participants who played the competitive online mode during this window earned points as they played. Players that earned 100 points permanently unlocked a theme for the game featuring Three Houses artwork, music, and sound effects.

Voice Cast[]

See main article: List of Voice Actors in Fire Emblem: Three Houses


On release, Fire Emblem: Three Houses scored positive reviews, earning an aggregated average on both Metacritic and OpenCritic of 89/100 based on 108 reviews. Common points of praise included the game's characters and story, as well as Fire Emblem's tactical gameplay in addition to the new social elements. The game has gone on to become the best-selling Fire Emblem title in history with over three million copies sold worldwide.

At the 2019 Game Awards held on December 12, 2019, Fire Emblem: Three Houses won the award for Best Strategy Game. It was also the winner of the first-ever Player's Voice Award at the Game Awards, determined entirely by viewers through three rounds of tournament-style voting held on the Game Awards website.

In a poll conducted by Nintendo Power Podcast for Fan-Favorite Games of 2019, Fire Emblem: Three Houses won Most Sensational Story, Most Epic RPG, and Players’ Game of the Year. It also ranked first in Nintendo Japan's Player's Voice poll.


  • The Japanese title is a reference to a Chinese poem of the same name, which was adopted in Japanese culture. The poem uses the analogy of snow, the moon, and flowers to represent winter, autumn, and spring, respectively. (See the full explanation).
    • Three Houses elicits the four aspects in the poem's title, Wind, Flower, Snow, and Moon, through the titles of each of the game's four separate story routes (Verdant Wind, Crimson Flower, Silver Snow, and Azure Moon).
    • During development, the English title Three Houses was chosen first. The Japanese title follows a different theme because the meaning and purpose behind the English title didn't succinctly translate well.
  • Three Houses is the first main series Fire Emblem game to see a simultaneous worldwide release.
  • The Officers Academy school chime is the opening notes of the Fire Emblem theme.
  • Three Houses is the third Fire Emblem game to use 3D character models instead of sprite artwork on the gameplay maps. The previous games were Path of Radiance and Radiant Dawn. Characters are still represented by sprite artwork in the game's menus.
  • The loading screen features a small Byleth sprite that moves left and right with the tilting of the Nintendo Switch's gyro controls. Byleth will also jump if B is pressed.
  • This is the third main Fire Emblem game to have its English voice acting recorded by Cup of Tea Productions, after Awakening and Echoes: Shadows of Valentia.
    • It is also the second main Fire Emblem game to have full voice acting outside the FMV cutscenes, the first being Echoes: Shadows of Valentia.
  • This is the first Fire Emblem game in which no first names of the playable cast received name changes between the Japanese and International releases of the game.
  • This is the first Fire Emblem game where it's possible for playable characters to have more than 80 hit points without the use of skills.
  • A poll conducted by Nintendo Power Podcast revealed 58% of players chose to play the game in Classic Mode. The sample size was 23,015 respondents.
  • Members of the Koei Tecmo development team that worked on Three Houses have also worked on the company's own Romance of the Three Kingdoms strategy game series. Just as Three Houses is about three once-united nations embroiled in war, Romance of the Three Kingdoms is a historical fantasy based on a time period when the nation of China became similarly divided and the three resulting nations fought against each other until their eventual reunification.



External links[]