The Fire Emblem franchise began in 1990 with the release of Fire Emblem: Shadow Dragon and the Blade of Light, which was released for the Family Computer and was exclusive to the Japanese market. For twelve years, five additional games were released as Japan exclusive titles, up until Fire Emblem: The Binding Blade, which was released in 2002 for the Game Boy Advance. The Fire Emblem franchise gained much exposure in the west when Marth and Roy were included in the 2001 release of Super Smash Bros. Melee. Additionally, due to the western success of Intelligent Systems's other tactical RPG, Advance Wars, the Fire Emblem franchise began being localized with the release of seventh Fire Emblem title, Fire Emblem: The Blazing Blade, known at the time simply as Fire Emblem.
For eleven years, the franchise saw mediocre sales that declined overtime in Japan. Even after being released in the west, these trends carried over. After Fire Emblem: The Blazing Blade, only four of the five games released after it were released world wide; Fire Emblem: New Mystery of the Emblem remained a Japan exclusive. Fire Emblem Awakening, the thirteenth title, was developed to be the final game in the franchise and utilized numerous features used throughout the various Fire Emblem games to create the best game they could that would be a proper finale for the franchise. If the game did not sell enough units in Japan alone, the franchise would be permanently shelved. However, the game was well advertised and had exceptional sales, more than any previous titles. The success of the sales in Japan lead to the localization of the game worldwide, leading to similar sales success and newfound interest in the franchise.
Currently fifteen Fire Emblem tiles have been released with seven of them being released only in Japan and eight released worldwide. Fire Emblem Echoes: Shadows of Valentia is the most recent Fire Emblem title, released May 19, 2017. Fire Emblem: Three Houses is currently in development as the sixteenth title of the franchise and is scheduled to be released worldwide on July 26, 2019.
Fire Emblem has been represented in five of the six Super Smash Bros. games with seven Fire Emblem characters appearing as playable characters and one as an Assist Trophy. Super Smash Bros. Melee introduced Marth and Roy. Super Smash Bros. Brawl introduced Ike. Super Smash Bros. for Nintendo 3DS and Wii U introduced Robin, Lucina, and Corrin with Chrom making a cameo appearance in Robin's Final Smash. Chrom became a playable character in Super Smash Bros. Ultimate. Lyndis serves as an Assist Trophy in Brawl, For 3DS, For Wii U, and Ultimate. The Black Knight and the adult version of Tiki also appear as assist trophies in Ultimate.
Over the years, the franchise has also seen a number of spin-offs. Such releases include games developed in collaboration with third parties like Tokyo Mirage Sessions ♯FE and Fire Emblem Warriors, trading card games including Fire Emblem 0 (Cipher), and the mobile phone game Fire Emblem Heroes.
Counting announced games in development, the franchise currently has thirteen original games, three enhanced remakes, and four spin-off titles. Games predating Fire Emblem: The Blazing Blade were released only in Japan.
|English titles||Japanese titles|| Platforms &|
|Fire Emblem: Shadow Dragon and the Blade of Light|
Faiā Emuburemu Ankoku Ryū to Hikari no Tsurugi
|The first game of the series.|
|Fire Emblem Gaiden|
Faiā Emuburemu Gaiden
|A side story of the original title, first game to take place on a different continent. Deviates from standard Fire Emblem gameplay mechanisms. Last game available for the Famicom.|
|Fire Emblem: Mystery of the Emblem|
Faiā Emuburemu Monshō no Nazo
|Enhanced remake and sequel to Shadow Dragon and the Blade of Light|
|Fire Emblem: Genealogy of the Holy War|
Faiā Emuburemu Seisen no Keifu
|First Fire Emblem to feature the weapon triangle, romance and marriage, and a second generation of characters influenced by the player's actions with the first generation.|
|Fire Emblem: Thracia 776|
Faiā Emuburemu Torakia 776
|A side story of Genealogy of the Holy War first released on the Nintendo Power download service and last game available for SNES.|
|Fire Emblem: The Binding Blade|
Faiā Emuburemu Fūin no Tsurugi
|Game Boy Advance:
JPMarch 29, 2002
|The first Fire Emblem title to appear on a Nintendo handheld and first unrelated to the Archanea Series.|
|Fire Emblem: The Blazing Blade|
Fire Emblem: Rekka no Ken
|Game Boy Advance:|
JPApril 25, 2003
|A prequel to The Binding Blade and the first Fire Emblem title to be released outside of Japan. First game to have a custom Player Avatar that is present in the plot.|
|Fire Emblem: The Sacred Stones|
Faiā Emuburemu Seima no Kōseki
|Game Boy Advance:||The first title in the series to feature a navigable world map and promotion class branching since Fire Emblem Gaiden. Last game avaliable for GBA.|
|Fire Emblem: Path of Radiance|
Faiā Emuburemu Sōen no Kiseki
JPApril 20, 2005
|The first title in the series to be rendered in three-dimensions and to incorporate full motion video, as well as the first main-series title to feature voice acting.|
|Fire Emblem: Radiant Dawn|
Faiā Emuburemu Akatsuki no Megami
JPFebruary 22, 2007
|The sequel to Path of Radiance. The first game in the series to incorporate a save data transfer mechanic, allowing players to upload Path of Radiance data at the start of a new game. Also the first entry in the series to allow creating permanent saves mid-battle.|
|Fire Emblem: Shadow Dragon|
Faiā Emuburemu Shin Ankoku Ryū to Hikari no Tsurugi
JPAugust 7, 2008
|Second enhanced remake of Shadow Dragon and the Blade of Light. Introduced the concept of reclassing.|
|Fire Emblem: New Mystery of the Emblem ~Heroes of Light and Shadow~|
Faiā Emuburemu Shin Monshō no Nazo ~Hikari to Kage no Eiyū~
JPJuly 15, 2010
|Remake of Mystery of the Emblem Book 2. First game to have an Avatar since Fire Emblem: The Blazing Blade, and the first game to have the Player Avatar engage directly in battlefield combat as a unit.|
The debut of Casual Mode. Last game available for Nintendo DS.
|Fire Emblem Awakening|
Faiā Emuburemu Kakusei
JPApril 19, 2012
|First game that allowed supporting units to actively assist in battle.|
First game to use voice acting outside of animated cut-scenes.
|Fire Emblem Fates|
Faiā Emuburemu if
JPJune 25, 2015
|First game to have multiple game versions.|
First game where the players have to choose different storyline paths that do not largely merge back into one later in the story.
Featuring some characters from Awakening universe by default and DLC Xenologue storyline.
|Fire Emblem Echoes: Shadows of Valentia|
Faiā Emuburemu Echoes Mō Hitori no Eiyū'ō
JPApril 20, 2017
|Enhanced remake of Gaiden. First core series Fire Emblem title to feature full dialogue voice-acting.
First game to feature a mechanic that allows the player to rewind turns and undo actions.
|Fire Emblem: Three Houses|
Faiā Emuburemu Fuukasetsugetsu
|Nintendo Switch: WWJuly 26, 2019||Currently in development|
|English language titles||Original titles||Platforms & release dates||Notes|
|Fire Emblem: Archanea Saga|
BS Faiā Emuburemu Akaneia Senkihen
|SNES: JPSeptember to October 1997||Satellaview prequel stories to Shadow Dragon and the Blade of Light|
|Tokyo Mirage Sessions ♯FE|
Genei Ibunroku Shāpu Efuī
|A turn-based JRPG spin-off developed under collaboration with Atlus as a crossover between Fire Emblem and Atlus's Shin Megami Tensei.|
|Fire Emblem Heroes|
Faiā Emuburemu Hīrōzu
|iOS and Android: WWFebruary 2, 2017||The first game to be released on mobile platforms. A "gacha"-style game in which players draw random legacy Fire Emblem characters to build their forces.|
|Fire Emblem Warriors|
Faiā Emuburemu Musou
|A hack n' slash Warriors series spin-off, under collaboration with Koei Tecmo's Omega Force and Team Ninja.|
The Fire Emblem series does not take place in a singular world, instead taking place in several universes, and sometimes, different points in time. Most games have original casts of characters that are unique to their specific games, and over the franchise's history, hundreds of playable and non-playable characters have appeared. Because some games serve as direct prequels or sequels to others, a number of characters make multiple game appearances. Characters that are playable in one game may appear as NPCs in another, while others may remain playable, possibly with tweaks to their classes and abilities. The series is loosely tied together thanks to several characters that appear in multiple Fire Emblem games, including Jake, Naga, and most notably the recurring shopkeeper character Anna.
The Fire EmblemEdit
The Fire Emblem, the namesake of the franchise, is not a singular item. Rather, it takes on many forms depending on the game it is in. Regardless of the game, the Fire Emblem takes the role of a pivotal object or a symbol of importance in the plot. Currently, the Fire Emblem has taken on seven different appearances, including the Binding Shield in Fire Emblem: Shadow Dragon and the Blade of Light, Lehran's Medallion in the Tellius Series, and the Omega form of the Yato in Fire Emblem Fates.
Fire Emblem Gaiden and its remake Fire Emblem Echoes: Shadows of Valentia remain the only two games in the franchise that does not have a Fire Emblem involved in its plot. However, its passive connection to the Archanea Series gives it some history with a Fire Emblem.
—Fire Emblem: Shadow Dragon in-game guide.
In the Fire Emblem series, when a character's health points reach zero, their deaths are permanent and are thus lost for the rest of the game. This is a deviation from most traditional RPGs, where characters would reach zero health and be merely incapacitated or capable of being revived. This leads players to be mindful of their units and use care in deploying them into battle, keeping back any that are significantly injured. If a plot-important character other than the primary protagonists (whose deaths result in a Game Over) lose all of their health points, they receive a crippling injury that prevents them from fighting, but continue to play a role in the story.
Fire Emblem: Shadow Dragon features side chapters (also called Gaiden chapters) that only become available if the player has lost certain numbers of units; these chapters offer new recruitable characters to prevent the player's roster from growing too thin.
Fire Emblem: New Mystery of the Emblem introduced Casual Mode to the franchise. In Casual Mode, the permanent death mechanic is turned off and any player character that is defeated in battle will stay in the player's roster and become usable again in the following chapter. The purpose of Casual Mode is to ease the difficulty, letting new players into the game more easily. Fire Emblem Fates takes this approach a step further with the introduction of Phoenix Mode, in which defeated characters return to battle on the very next turn with full health. Just as Casual Mode is meant to ease the barrier of entry to those put off by the traditional permanent death mechanic, Phoenix Mode is meant for strategy RPG novices.
In Fire Emblem: The Blazing Blade, the introductory chapters that make up Lyn's Tale are meant as an extended tutorial for those new to the Fire Emblem series in general. As such, Lyn's Tale does not feature permanent death. Units that are defeated in Lyn's story return in Eliwood's/Hector's story, which makes up the main portion of the game. However, characters that are lost in Lyn's story are weaker than they otherwise would be when they are reintroduced.