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{{Needimage}}<!--Need the Chapter Map-->
 
 
{{Chapterinfobox
 
{{Chapterinfobox
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|title = [[File:Five-Anna Firefight Icon.png]] Five-Anna Firefight<br>[[File:Five-Anna Firefight Map.jpg|280px]]
|title = The Five Annas
 
|game = [[Fire Emblem: Awakening]]
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|game = [[Fire Emblem Awakening]]
|objective = Route the Enemy, Protect All 5 Annas <sup>(To recruit Catria)</sup>
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|objective = Route the Enemy<br>Protect All 5 Annas <sup>(To recruit Catria)</sup>
|number of allowed units = 12
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|number of allowed units = [[Chrom]]+11
 
|units gained = Middle Sister [[Catria]] (all 5 Annas must survive the chapter)
 
|units gained = Middle Sister [[Catria]] (all 5 Annas must survive the chapter)
|boss name = [[Risen]]}}
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|boss name = [[Risen]] [[Wyvern Lord]]|pre = [[Death's Embrace]]|next = [[Roster Rescue]]}}
{{Quote|Five Anna sisters are mining ore in a lava cave when they are surrounded by enemies and end up falling into a life-threatening predicament.|Opening Narration}}
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{{Quote|Five [[Anna]] sisters are mining ore in a lava cave when they are surrounded by enemies and end up falling into a life-threatening predicament.|Opening Narration}}
   
'''Five-Anna Firefight''' ('''The Five Annas''' in the Japanese version) is Xenologue 20 of ''[[Fire Emblem: Awakening]]''.
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'''Five-Anna Firefight''' ('''The Five Annas''' in the Japanese version) is Xenologue 20 of ''[[Fire Emblem Awakening]]''. This chapter takes place in the [[Outrealm]]s.
   
 
This map tasks you with dealing with several waves of enemy units that will swarm the map in large numbers each turn. The walkable [[terrain]] is limited and a vast majority of the map is nothing but flowing lava and some walkable cool lava. Much of the walkable terrain is hazardous and standing on one will result in 10 [[HP]] of damage at the start of the player's turn.
==Episode Information==
 
In this episode, the [[Rescue (staff)|Rescue]] Staff cannot be used.
 
 
This map tasks you will dealing with a several waves of enemy units that will swarm the map in large waves each turn. The walkable terrain is limited and a vast majority of the map is nothing but flowing lava and a few walkable cool lava. Much of the walkable terrain is hazardous and stopping on one will result in 10 HP of damage.
 
   
 
You are also tasked to protect five [[Anna]]s separated from you by a distance. The Annas are weak and cannot withstand many enemy attacks, so you will need to plan well to prevent the Annas from being attacked by the enemy. Because they do not move and for the fact that all 5 stand on hazard tiles, each Anna will take 10 HP each turn.
 
You are also tasked to protect five [[Anna]]s separated from you by a distance. The Annas are weak and cannot withstand many enemy attacks, so you will need to plan well to prevent the Annas from being attacked by the enemy. Because they do not move and for the fact that all 5 stand on hazard tiles, each Anna will take 10 HP each turn.
   
 
If all 5 Annas survive the map, you will receive a [[Catria]] Einherjar card.
 
If all 5 Annas survive the map, you will receive a [[Catria]] Einherjar card.
  +
  +
==Script==
  +
The script for this chapter can be found [[Five-Anna Firefight/Script|here]].
  +
 
==Strategy==
 
==Strategy==
  +
{{Subjective}}First and foremost, bring your most potent healer who can use [[Fortify]]. All 5 Annas have 65 hitpoints, though they will lose most of their health by turn 7 (the hazard tiles will never kill). Despite their high health, their stats are very poor; almost any enemy can double them (and most likely kill them in the process), so clearing this chapter quickly is a must if you want to recruit [[Catria]].
{{Subjective}}
 
  +
First and foremost, bring your most potent healer who can use [[Fortify]]. All 5 Annas will need to be healed every now and then due to the Lava damage they suffer from each turn. This way, all 5 can be healed by 1 unit while the others brought onto the map can focus on routing the enemy. Flying units will be lifesavers on this map since they can stop all the enemy reinforcements before they can get to the Annas. [[Galeforce]] highly recommended to anyone you can bring onto the map. It is also recommended to not use Pair Up since you will need as much individual units to take down the enemy.
 
  +
[[Rescue]] '''CANNOT''' be used in this Xenologue; Anna will inform you of this at the start of the Xenologue, claiming that thieves kept coming to steal ore from them. Therefore, you cannot use Rescue to transfer units into the west/east isles or move the Annas out of the hazard tiles.
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  +
There are three large isles inside; two on the sides, and one in the middle. There is a mix of [[Wyvern Lord]]s and [[Griffon Rider]]s on the west, while [[Dark Flier]]s and [[Falcon Knight]]s are on the east. In the middle (where you start), there are only [[General]]s and [[Sniper]]s, all placed away from the hazard tiles. It is important to note that the lava separating each isle can be flown over, but a flier cannot stand above them. This means they will have to move to a ground tile and cannot immediately rush towards the Annas.
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Enemy [[reinforcements]] will also arrive in the form of [[Mire]]-using [[Sorcerer]]s and [[Trickster]]s with [[Pass]]. These reinforcements only seem to trigger while the enemy commander is alive, so killing him as soon as possible will stop these reinforcements from coming. The boss comes with equipped with an [[Hauteclere]], so killing him in one turn is required or he will use the [[axe]] to recover all lost health. A [[Rexcalibur]] using unit should decimate him in one turn.
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  +
The first wave of aerial reinforcements will arrive at the earliest on turn 3 (even on Lunatic). Killing the boss on turn 1 (with [[Galeforce]]) and then all remaining enemies on turn 2 and 3 will allow you to pass the level in just these three turns, without having to to worry about the [[Anna|Anna's]] at all. Do keep in mind that some of the enemy flyers (the South-west and South-Eastern ones) will not attack your units, even when they are within attacking range. At least 2 [[Galeforce]] flyers are needed to clear out all of these units within the first 3 turns.
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==Enemy Reinforcements==
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== Summary ==
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{{Quote|Things go bad for [[Anna]] and her sisters as they venture out to a lava cave in search of rare ore|Website Opening Narration}}
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{{Quote|Rescue [[Anna]] and her four sisters from the lava caves!|North America eShop Opening Narration}}
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==Trivia==
  +
*When selected in the purchase maps menu the word difficulty is misspelled, instead saying "diffculty".
   
{{Stub}}
 
 
{{FE13}}
 
{{FE13}}
[[Category:Chapters]]
 
 
[[Category:Awakening Chapters]]
 
[[Category:Awakening Chapters]]

Revision as of 11:49, 28 October 2018

“Five Anna sisters are mining ore in a lava cave when they are surrounded by enemies and end up falling into a life-threatening predicament.”
—Opening Narration

Five-Anna Firefight (The Five Annas in the Japanese version) is Xenologue 20 of Fire Emblem Awakening. This chapter takes place in the Outrealms.

This map tasks you with dealing with several waves of enemy units that will swarm the map in large numbers each turn. The walkable terrain is limited and a vast majority of the map is nothing but flowing lava and some walkable cool lava. Much of the walkable terrain is hazardous and standing on one will result in 10 HP of damage at the start of the player's turn.

You are also tasked to protect five Annas separated from you by a distance. The Annas are weak and cannot withstand many enemy attacks, so you will need to plan well to prevent the Annas from being attacked by the enemy. Because they do not move and for the fact that all 5 stand on hazard tiles, each Anna will take 10 HP each turn.

If all 5 Annas survive the map, you will receive a Catria Einherjar card.

Script

The script for this chapter can be found here.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

First and foremost, bring your most potent healer who can use Fortify. All 5 Annas have 65 hitpoints, though they will lose most of their health by turn 7 (the hazard tiles will never kill). Despite their high health, their stats are very poor; almost any enemy can double them (and most likely kill them in the process), so clearing this chapter quickly is a must if you want to recruit Catria.

Rescue CANNOT be used in this Xenologue; Anna will inform you of this at the start of the Xenologue, claiming that thieves kept coming to steal ore from them. Therefore, you cannot use Rescue to transfer units into the west/east isles or move the Annas out of the hazard tiles.

There are three large isles inside; two on the sides, and one in the middle. There is a mix of Wyvern Lords and Griffon Riders on the west, while Dark Fliers and Falcon Knights are on the east. In the middle (where you start), there are only Generals and Snipers, all placed away from the hazard tiles. It is important to note that the lava separating each isle can be flown over, but a flier cannot stand above them. This means they will have to move to a ground tile and cannot immediately rush towards the Annas.

Enemy reinforcements will also arrive in the form of Mire-using Sorcerers and Tricksters with Pass. These reinforcements only seem to trigger while the enemy commander is alive, so killing him as soon as possible will stop these reinforcements from coming. The boss comes with equipped with an Hauteclere, so killing him in one turn is required or he will use the axe to recover all lost health. A Rexcalibur using unit should decimate him in one turn.

The first wave of aerial reinforcements will arrive at the earliest on turn 3 (even on Lunatic). Killing the boss on turn 1 (with Galeforce) and then all remaining enemies on turn 2 and 3 will allow you to pass the level in just these three turns, without having to to worry about the Anna's at all. Do keep in mind that some of the enemy flyers (the South-west and South-Eastern ones) will not attack your units, even when they are within attacking range. At least 2 Galeforce flyers are needed to clear out all of these units within the first 3 turns.

Enemy Reinforcements

Summary

“Things go bad for Anna and her sisters as they venture out to a lava cave in search of rare ore”
—Website Opening Narration
“Rescue Anna and her four sisters from the lava caves!”
—North America eShop Opening Narration

Trivia

  • When selected in the purchase maps menu the word difficulty is misspelled, instead saying "diffculty".