Fjorm is a character from Book II of Fire Emblem Heroes. She is the second princess of the Ice Kingdom Nifl and the younger sister of Princess Gunnthrá and Prince Hríd, and the elder sister of Princess Ylgr. She has the power to communicate with others through her dreams like the rest of her siblings, however, her power is less pronounced than than her elder sister's and she cannot recall her dreams in great detail when she awakens.
Shortly before the events of Book II, the Flame Kingdom Múspell waged war on Nifl with its king, Surtr, killing the queen, Fjorm's mother, in front of her. Swearing vengeance on Surtr, Fjorm attempted to fight him but was easily defeated. Instead of killing her, Surtr opted to leave her alive. The four Nifl royal siblings fled the castle, going their separate ways, but vowing to reunite when it was safe. Besieged by Múspell soldiers, Fjorm manages to fight her way to the outskirts of Nifl before falling unconscious on the wayside. Loki found her and attempted to finish Fjorm off but the Order of Heroes, having joined the war due to Surtr threatening Askr, discovers Fjorm and repels Loki.
As she awoke, she is informed by Sharena that Kiran had found her and nursed her back to health. To express her gratitude, she joins the Order of Heroes and requests their aid to take back her kingdom and exact vengeance on Múspell. Fjorm participates in the battles ahead, encountering Surtr and his daughters multiple times. Gunnthrá, having established a mental link with Kiran, guides the Order of Heroes to her hideout in order to enact the Rite of Frost, an ancient Nifl spell that can defeat Surtr. Unfortunately, just as the sisters are reunited, Surtr arrived at the scene and brutally murders Gunnthrá, leaving Fjorm to complete the ritual on her own.
Fjorm sacrifices herself in order to use the Rite of Frost, granting the Order of Heroes the means to stop Surtr's protective spell that renders him impervious to attacks. Fjorm also manages to reunite with Hríd and Ylgr, the latter whom was initially being masqueraded by Loki before her real self escaped from Múspell. With the power of the Rite, the Order of Heroes can finally defeat the king.
Without his protection, Surtr is definitively slain and the war ends. Fjorm parts ways with her surviving siblings and leaves Nifl, intending to return to Askr and remain in the Order. This is because she believes she still owes a debt to Kiran. She acknowledges that she is slowly dying due to sacrificing herself for the Rite of Frost and vows to make the most of her remaining life.
In Chapter 8, a short while after Fáfnir was imprisoned by the Order of Heroes and Reginn left to the Tower of Niðavellir, Fjorm arrives to warn Alfonse, Sharena, Anna and Kiran about an incoming attack of the army of Niðavellir, who wants to avenge Fáfnir.
Tempest Trial- "Ice and Flame"
Fjorm thinks back to the pact she forged with Nifl during the Rite of Frost. Upon being woken up by Ylgr, Fjorm states that her time has come at last, and that she must give herself to Nifl as promised by the Rite of Frost.
Nifl appears to Fjorm. Believing that it was her time, Fjorm pleaded Nifl to spare her as she wishes not to abandon her friends and the summoner. Nifl doesn't care for this for the oath that Fjorm took is absolute, however, she does not wish to kill her. She has asked Fjorm to be her champion in order to destroy the God of Flame, Múspell. If she defeats Múspell and his champion, then Fjorm will be free from Nifl's contract and will live. It is then revealed that Laegjarn is Múspell's champion.
Later, Fjorm had a dream/flashback of her ancestor, Hvergel, and Nifl speaking to one another. It shows that both Hvergel and Nifl were very close and that Nifl was shown to be a lot more kind and sincere, as she states that Hvergel was the one 'who thawed her long frozen heart.' She then promises that their 'connection will live throughout eternity' as she will 'cherish her decedents just as she cared for her' after she is long gone. Upon waking from this dream, Fjorm asked Nifl why she granted the power of ice to her ancestor; however Nifl claimed that it was 'none of her concern' and that if she continues to question her, she would 'force to freeze her mouth shut.' Fjorm apologised but began to wonder what had happened to her to change from the one she saw in her dream.
As Nifl pushes Fjorm to keep up the pace, Fjorm asks her another question. Despite her dismissing/threatening her not too, Fjorm tells her the vision she had of her and her ancestor, Hvergel. Nifl tells her that the cause of her dream is by the 'two bloods, the blood of her ancestor and the blood of the dragon she granted to Hvergel.' Nifl then reveals to Fjorm that she resembles Hvergel so much that she finds it unpleasant. Fjorm tells her about how happy Nifl used to be and that she believes that she had a 'deep love for mortals.' Nifl then threatened her again, to Fjorm's shock she tried to explain that she was only trying to express her gratitude however Nifl then says that she will never love another mortal. She explains that at the time she was unaware of the pain that she would have to go through when losing someone she loved. Fjorm apologises as she explains that's how mortal life goes, but to Nifl that was not the case. Nifl then reveals that it was because of her, Hvergel was consumed by Múspell's flames. Nifl then remembers Hvergel screaming in pain as she could not see nor breathe. Hvergel begged her to save her, however there was nothing Nifl could do; as a 'flame from Múspell could never be healed.' She then killed Hvergel, to release her from her pain. She knew that Múspell's purposely wouldn't kill her, as he wanted her to end Hvergel's life. Nifl then claimed that her 'love was not enough' to save Hvergel but to rather end it. She then promised herself that she would never love again in order for no one to suffer the same fate as Hvergel and to end Múspell, no matter what it takes.
Nifl explained that after Hvergel passed, she challenged Múspell, she claimed that in the end it was a draw and they both returned to their respective elements, ice and flame. She then told Fjorm that Múspell will have a champion of his own and that she must fight against them. Nifl then asks Fjorm of who descendants of Múspell lived. Fjorm explained that King Surtur and Princess Laegjarn were dead, she told her that 'we were too late to save her.' Nifl told her that they are her enemies and that there is no need for sadness. Fjorm stated that Laegjarn was her friend. Nifl told her to hold her tongue, she says that 'to call the spawn of Múspell a friend is pitiful.' She then asked if they all had perished. Fjorm revealed that only Laevatein is alive, she believes that Laevatein is not Múspell's champion. Fjorm then remembers the last conversation she had with Laevatein, she expressed her gratitude towards her as Fjorm was the one who got to hear Leagjarn's final words. Laevatein claims that she always thinks of her and believes that her sister is watching over her somehow. They both agreed to live on together for Laegjarn.
Nifl then warns Fjorm that Múspell and Laegjarn are near, even though Fjorm still has no idea that Laegjarn is alive. Nifl offers her power of 'the ice god' to Fjorm in order to stop Múspell, Fjorm accepts her gift; temporarily showing her new form. Nifl orders her to use it when the time comes to face Múspell's champion. Fjorm still questions on to who Múspell's champion is but Nifl declares that it makes no difference for they are the enemy and that they will kill her. Telling her that she has to survive.
Fjorm is described by Gunnthrá as being gentle, but prone to agonizing over things. She also comes across as being stubborn in her devotion to her country's traditions. Very specifically, Fjorm deeply believes in the tradition that if a person saves someone from the snow, he/she owes their savior a debt of favour. In this light, her stalwart devotion to Kiran stems from their having saved her, and she thus believes that she owes them a debt.
In many dialogues and quotes of their different playable versions, as well as several events (such as the "Bridal Belonging" Paralogue), it's highly implied that Fjorm's devotion to Kiran has blossomed into love. This is further confirmed by the epilogue of part I of the "Ice and Flame" event, where she begs Nifl to spare her life, as she could not bear to leave that person (implicitly referring to the summoner).
Despite this, she is characterized by being a very reserved girl, becoming very nervous when other characters realize her feelings.
- Princess of Ice
- The gentle second princess of Nifl, the Kingdom of Ice. Seeks revenge against Surtr.
|Princess of Ice|
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
As the first Legendary Hero and lead character of Book II, Fjorm is freely available to all players of Heroes. For much of her initial time in Heroes, Fjorm could compete with much of the meta of her time, especially when dealing with problematic ranged units, namely Reinhardt and mages in general. Time was not kind to Fjorm as newer, stronger units were introduced and without much room for upgrades, she became more of a niche unit. She has a relatively balanced spread, having a modest Atk of 30 and 31 Spd, neither of which wins her any awards, but she can perform decently against certain units offensively. Her mixed bulk is solid for an infantry unit as well, scoring 69 physical and 73 magical. The latter stat is particularly emphasized since she is primarly designed to be a mage check and as a ranged unit check in general. Given her free availability for all players, building her up is well worth it in the end for modest results even if she is not a particularly opressive unit.
Her personal weapon Leiptr grants her Distant Counter and is unfortunately its only effect, leaving her with a rather one note weapon, but as a personal weapon, it has high Mt leaving her Atk at a decent 46.
Fjorm's strength as a ranged check comes from her original special skill Ice Mirror, which reduces damage from ranged units by 30% on the attack it activates, then she takes the damage that was reduced and adds it to her counter attack. Fjorm is essentiall a partial return-to-sender type of unit who relies on her foes dealing massive, but not lethal ranged damge so she can return it onto the typically defensively frail ranged units. As of Book V, Fjorm was one of the first two Book II Legendary Heroes to receive an upgrade of her unique skill into Ice Mirror II. The damage reduction is increased to 40% and now deals 40% of her Res on her next attack. At 34 neutral Res, she can unleash 15 true damage to her attack.
Fjorm also helps to assist allies through her ATK DEF Bond 2 skills and Drive ATK 2 skills. The Book V adjustment to Fjorm added Atk/Def Unity to her Skill A, giving her an Atk/Def+5 boost if she is within two spaces of an ally as well as gaining even more Atk/Def equal to the current penalties she has inflicted onto her Atk/Def x 2. Finally her access to Shield Pulse 3 gives her immediate access to her Ice Mirror skills and can start taking hits. As a free to play unit with free access to Legendary Unit perks and a great starting Kit, Fjorm is a solid unit all around to have.
Fjorm is checked easily by a majority of green users. Strong green high Attack and Defense like Amelia, Hector, Brave Ike easily laugh of any attempts by her to attack them and can punish her accordingly. Fast Green Mages like Nino, Soren, and Gunnthrá can take advantage of her middling speed, by passing Ice Mirror and taking her out. Lastly, any unit that can negate her skills through Firesweep weapons, Wrathful/Dazzling Staff Combos, or Brave Lyn can deal with her without her counterattacking. The latter two renders Ice Mirror's stacking ability useless.
Skill Inheritance Options
Fjorm's starting kit does not need much outside assistance though Reposition helps her to maintain a Tank role, moving units away from danger so she can deal with it in their stead. Fury serves as a great skill to boost Fjorm's stats to deal with enemies herself rather than giving the bonuses to her allies.For those seeking more damage, Glacies can be used for solid damage and run Quick Riposte 3 with that to maintain her defensive turn role, though this can be ran as her Seal rather than just her Skill B. Steady Breath is also great to use on her to speed up her special when being defensive, though its limit to being from Brave Ike who is not very easily accessible does limit the likeliness of using it.
- New Traditions
- The gentle second princess of Nifl, the Kingdom of Ice. Her joy in joining Laegjarn and the others for a trip to the shrine shines through.
| Kabura Ya+|
|A||Atk/Spd Bond 1||-||-|
|Atk/Spd Bond 2||Atk/Spd Bond 1||-|
|Atk/Spd Bond 3||Atk/Spd Bond 2|
|B||Atk/Spd Link 1||-||-|
|Atk/Spd Link 2||Atk/Spd Link 1||-|
|Atk/Spd Link 3||Atk/Spd Link 2|
|C||Even Res Wave 1||-||-|
|Even Res Wave 2||Even Res Wave 1||-|
|Even Res Wave 3||Even Res Wave 2|
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
New Year Fjorm is a unique unit as she is the sole colored bow flying unit in the game. Her offensive stats are excellent and even can self-buff herself with her skills, making her a strong offensive unit. While Kinshi Hinoka and Summer Takumi are colorless, New Year Fjorm's color allows her to take advantage of bonus damage to blue units. Her main benefit is that she is a self-buffer and with proper play, can grant herself a large offensive stat boost to destroy almost all enemies on the map.
Her bow Kabura Ya has an innate Chill Speed effect, lowering the speed of the enemy with the highest speed on the field by 7, giving her the support for herself and her allies to set up double attacks. She carries the highly valued Reposition skill, an excellent unit manipulation skill to move allies closer or farther from enemies when needed.
Her three remaining skills allow her to self buff herself when their conditions are met. Skill A is Atk/Spd Bond which boosts her Atk/Spd by 5 when she is adjacent to an ally while Skill B is Atk/Spd Link which further grants 4 to her Atk/Spd when either she uses a Support Skill on an ally or an ally does the same to her. This can lead to a +9 to both of her offensive stats. Her final skill is Even Resistance Wave, boosting her and adjacent allies Res by 6 on even numbered turns.
Being the only flying colored bow, she has the unique weakness to a color, particularly Red units who make up a majority of the units in Heroes, most of which can run through her low defenses. Even without that in mind, her flying status makes her counters very obvious in the form of bows.
Skill Inheritance Options
Fjorm can employ just about any bow from Slaying Bow for its accelerated Special Cooldown, Brave Bow for her potential to Quad attack, or Firesweep Bow to prevent enemy follow ups. Moonbow and Luna are good options but her ability to self-buff can actually make her an excellent Glimmer user.Most of her skills can be changed to suit the players needs including Death Blow, Swift Sparrow, Fury, and Life and Death for her Skill A, Desperation for her Skill B, and a plethora of supportive skills, especially Flier skills, for her Skill C.
- Bride of Rime
- The middle princess of Nifl. Dressed in an elegant dress with clean lines, she elevates the style of the bridal festival.
|Bride of Rime|
|HP/Atk 1||HP +3||-|
|HP/Atk 2||HP/Atk 1|
|B||Dazzling Staff 1||-||-|
|Dazzling Staff 2||Dazzling Staff 1||-|
|Dazzling Staff 3||Dazzling Staff 2|
|C||Ground Orders 1||-||-|
|Ground Orders 2||Ground Orders 1||-|
|Ground Orders 3||Ground Orders 2|
Bridal Fjorm is another seasonal flying staff unit, but has far exceeded any of her predecessors. Statwise she matches the likes of Brave Veronica almost point for point, making her an excellent candidate for most offensive stat builds. Her HP is high for a healer which serves a particular purpose for her base kit.
Her personal weapon is Gjallarbrú which carries an innate Wrathful Staff effect, giving her the means to use her staff offensively. The most notable benefit comes from its effect that inflicts a special condition【Isolation】at the start of her turn and if they are on a tile in her four cardinal directions. Bridal Fjorm disables the usage of support skills to and from any enemy unit whose Max HP is at least three lower than her Max HP. This means that it can disable all forms of support skills from Reposition to all forms of healing spells. While there are many units who are immune as her HP is average or near mid-high with a boon, thus are immune to its effects, the true power of this staff comes from the fact that it disables most, if not all Dance/Sing units, allowing her to counter many problematic teams on Aether Raids and Arena fights whose movements are unpredictable thanks to unit refreshing. This can prove to be a huge game changer for many defensive teams and likewise makes her an extremely valuable unit for any PvP Heroes player.
Aside from her Staff, Bridal Fjorm has Restore for her healing skill, healing 50% of her Atk, which is a minimum 23 HP with an Atk bane, as well as neutralizes stat penalties and negative status conditions on said ally. HP/Atk 2 is an excellent Skill A as it synchronizes with her staff, providing a decent +2 boost to her Atk and pushing her HP up by +4 extending the amount of units that she can inflict her status condition upon. Dazzling Staff gives her the ability to attack without fearing counter attacks at range, making her further an excellent counter unit to a large handful of the Heroes meta. Bridal Fjorm’s Skill C debut Ground Orders, granting a special status on adjacent, non-flier allies at the start of her turn. They are able to move to any adjacent tile to any ally within two spaces of themselves, granting huge mobility, especially Armor units.
Bridal Fjorm can be taken care of by just about any offensive unit as her defenses are sorely lacking. She should avoid combat at all times and only be engaging if she can safely eliminate her target and if she will be left out of range of possible threats. Bow units in particular can easily fell her in one single attack. Raventome users and Legendary tomes with similar effects are also a heavy counter as she cannot inflict damage on them especially if they run Triangle Adept. Units with Null C-Disrupt are particularly dangerous as well as it negates her ability to engage uncontested. Nailah, an innate user, can easily counter kill her if Fjorm is unable to kill her.
There is very little need for skill inheritance for Bridal Fjorm as her base kit has the perfect blend of skills that suit her weapon and staff. She only requires a Special as that is her sole lacking skill. Windfire Balm among others are excellent options for its scoring and effect of boosting ally stats, though those on a budget can take Heavenly Light instead for widespread healing. Fjorm is one of few units that benefits more from taking an HP related Seal to push her to a higher total to inflict【Isolation】on more enemies. At neutral HP with this set, Fjorm carries a 50 HPAs an innate Dazzling/Wrathful staff combo users, she can take the standard Savage Blow Skill C/Seal combo for high splash damage and Pain for chipping opponents, though she will need to have Pain refined to have Wrathful Staff
- Ice Ascendant
- Princess of Nifl, the Kingdom of Ice. A woman who keeps much of her thoughts to herself. She has become a champion of Nifl, God of Ice, and so has been granted a portion of her power.
| Nifl's Bite|
|Frigid Smash||Deals water damage to enemies directly ahead, and inflicts freeze.|
|Ice Mirror||Summons "Ice Mirror", then deals water damage to the target and nearby enemies. Additional bonus damage will be dealt relative to the damage taken while "Ice Mirror" is active.|
|HP +15%||Increases HP by 15%. Benefits your whole team.|
|(Water) Frostbite = User Strength||If a team member is attuned to Water: increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.|
|Last Bravery||Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest).|
|Burn Res||Reduces susceptibility to burning by 100%.|
|Skill Prep||Fills 100% of skill gauges at the start of quests.|
Fjorm is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Choose Your Legends Placement History
|CYL3 saw the transition to different counting mechanisms involving versions of characters and ties, so change measured between CYL2 and CYL3 shouldn't be taken at face value.|
- According to the design sheets, Fjorm's design is meant to represent a swan on a frozen lake.
- Fjorm's official art depicts her wielding Leiptr.
- Fjorm shares her English voice actress with Tailtiu.
- She shares her Japanese voice actress with the dragon Nifl from the same game.
- Fjorm was the first Fire Emblem Heroes original character who could be summoned with Orbs.
- See main article: Fjorm/Gallery.