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{{Character |
{{Character |
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|title =Fjorm |
|title =Fjorm |
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− | |image = |
+ | |image =Fjorm Heroes.png |
|name = |
|name = |
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|jap_name ={{Hover|フィヨルム|Fiyorumu}} |
|jap_name ={{Hover|フィヨルム|Fiyorumu}} |
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Line 10: | Line 10: | ||
|gender =Female |
|gender =Female |
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|race =[[Human]] |
|race =[[Human]] |
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− | |relatives =[[ |
+ | |relatives =[[Hríd]] (Elder Brother)<br>[[Gunnthrá]] (Elder Sister)<br>[[Ylgr]] (Younger Sister) |
|game =[[Fire Emblem Heroes]] |
|game =[[Fire Emblem Heroes]] |
||
|firstseen =Book 2: Chapter 1-5 (Heroes) |
|firstseen =Book 2: Chapter 1-5 (Heroes) |
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− | |class =[[Princess]] (Cipher) |
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|mirage = |
|mirage = |
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|voiceby =Heather Watson |
|voiceby =Heather Watson |
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{{Quote|My homeland was destroyed by King Surtr of Múspell. But not only that... I watched as he killed my mother. I can't let the same thing happen to your kingdom. Please, whatever strength I have...let me lend it to you.|Fjorm}} |
{{Quote|My homeland was destroyed by King Surtr of Múspell. But not only that... I watched as he killed my mother. I can't let the same thing happen to your kingdom. Please, whatever strength I have...let me lend it to you.|Fjorm}} |
||
− | '''Fjorm''' is a character from Book II of ''[[Fire Emblem Heroes]]''. She is the second princess of the Ice Kingdom [[Nifl]] and the younger sister of Princess [[Gunnthrá]] and Prince [[Hríd]], and the elder sister of Princess [[Ylgr]]. |
+ | '''Fjorm''' is a character from Book II of ''[[Fire Emblem Heroes]]''. She is the second princess of the Ice Kingdom [[Nifl]] and the younger sister of Princess [[Gunnthrá]] and Prince [[Hríd]], and the elder sister of Princess [[Ylgr]]. She has the power to communicate with others through her dreams like the rest of her siblings, however, her power is less pronounced than than her elder sister's and she cannot recall her dreams in great detail when she awakens. |
==Profile== |
==Profile== |
||
− | Shortly before the events of Book II, the Flame Kingdom [[Múspell]] waged war on Nifl with its king, [[Surtr]] killing the queen, |
+ | Shortly before the events of Book II, the Flame Kingdom [[Múspell]] waged war on Nifl with its king, [[Surtr]], killing the queen, Fjorm's mother, in front of her. Swearing vengeance on Surtr, Fjorm attempted to fight him but was easily defeated. Instead of killing her, Surtr opted to leave her alive. The four Nifl royal siblings fled the castle, going their separate ways, but vowing to reunite when it was safe. Besieged by Múspell soldiers, Fjorm manages to fight her way to the outskirts of Nifl before falling unconscious on the wayside. [[Loki]] found her and attempted to finish Fjorm off but the [[Order of Heroes]], having joined the war due to Surtr threatening [[Askr]], discovers Fjorm and repels Loki. |
− | As she awoke, she is informed by [[Sharena]] that |
+ | As she awoke, she is informed by [[Sharena]] that [[Kiran]] had found her and nursed her back to health. To express her gratitude, she joins the Order of Heroes and requests their aid to take back her kingdom and exact vengeance on Múspell. Fjorm participates in the battles ahead, encountering Surtr and [[Laevatein (character)|his]] [[Laegjarn|daughters]] multiple times. [[Gunnthrá]], having established a mental link with Kiran, guides the Order of Heroes to her hideout in order to enact the Rite of Frost, an ancient Nifl spell that can defeat Surtr. Unfortunately, just as the sisters are reunited, Surtr arrived at the scene and brutally murders Gunnthrá, leaving Fjorm to complete the ritual on her own. |
+ | Fjorm sacrifices herself in order to use the Rite of Frost, granting the Order of Heroes the means to stop Surtr's protective spell that renders him impervious to attacks. Fjorm also manages to reunite with [[Hríd]] and [[Ylgr]], the latter whom was initially being masqueraded by Loki before her real self escaped from Múspell. With the power of the Rite, the Order of Heroes can finally defeat the king. |
||
− | After Surtr is definitevely slain and the war ends, Fjorm part ways with her surviving siblings and leaves Nifl, intending to go to Askr and remain in the Order due to her believing she still owes a debt to the summoner, despite knowing she's dying due to making herself a sacrifice to the rite of frost, by choosing to spend her last days at their side. |
||
+ | |||
+ | Without his protection, Surtr is definitively slain and the war ends. Fjorm parts ways with her surviving siblings and leaves Nifl, intending to return to Askr and remain in the Order. This is because she believes she still owes a debt to Kiran. She acknowledges that she is slowly dying due to sacrificing herself for the Rite of Frost and vows to make the most of her remaining life. |
||
==Personality== |
==Personality== |
||
− | + | Fjorm is described by Gunnthrá as being gentle, but prone to agonizing over things. She also comes across as being stubborn in her devotion to her country's traditions. Very specifically, Fjorm deeply believes in the tradition that if a person saves someone from the snow, he/she owes their savior a debt of favour. In this light, her stalwart devotion to Kiran stems from their having saved her, and she thus believes that she owes them a debt. |
|
+ | |||
+ | In the "Bridal Belonging" Paralogue, it's highly implied that Fjorm's devotion to Kiran has blossomed into love. |
||
==In-Game== |
==In-Game== |
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+ | {{Padding|feh}} |
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+ | <tabber> |
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+ | |-|Original= |
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;Princess of Ice |
;Princess of Ice |
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:''The gentle second princess of Nifl, the Kingdom of Ice. Seeks revenge against [[Surtr]].'' |
:''The gentle second princess of Nifl, the Kingdom of Ice. Seeks revenge against [[Surtr]].'' |
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===Base Stats=== |
===Base Stats=== |
||
Rarity: ✯✯✯✯✯ |
Rarity: ✯✯✯✯✯ |
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− | |||
{{CharStat |
{{CharStat |
||
|game=feh |
|game=feh |
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===Skills=== |
===Skills=== |
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+ | {{CharSkills |
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− | ====Weapon==== |
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+ | |weapon 1 = [[Iron Lance]] * - * - * - |
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− | {| class="wikitable" style="text-align: center;" |
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+ | |weapon 2 = [[Steel Lance]] * - * - * - |
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− | !Name |
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+ | |weapon 3 = [[Silver Lance]] * - * - * - |
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− | !Prerequisite |
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+ | |weapon 4 = [[Leiptr]] * - * 5 * - |
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− | !Might |
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+ | |special 1 = [[Holy Vestments]] * - * 5 * - |
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− | !Range |
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+ | |special 2 = [[Sacred Cowl]] * [[Holy Vestments]] * - * 5 |
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− | !Effects |
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+ | |special 3 = [[Ice Mirror]] * [[Sacred Cowl]] * - * 5 |
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− | !SP Cost |
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+ | |passive A 1 = [[Attack Defense Bond|Atk/Def Bond 1]] * - * - * - |
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− | !Default |
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+ | |passive A 2 = [[Attack Defense Bond|Atk/Def Bond 2]] * [[Attack Defense Bond|Atk/Def Bond 1]] * - * - |
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− | !Unlocked |
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+ | |passive A 3 = [[Attack Defense Bond|Atk/Def Bond 3]] * [[Attack Defense Bond|Atk/Def Bond 2]] * - * 5 |
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− | |- |
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+ | |passive B 1 = [[Shield Pulse|Shield Pulse 1]] * - * - * - |
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− | |[[File:FEH skill offense.png|20px]] [[Iron Lance]] |
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+ | |passive B 2 = [[Shield Pulse|Shield Pulse 2]] * [[Shield Pulse|Shield Pulse 1]] * - * - |
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− | | - |
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+ | |passive B 3 = [[Shield Pulse|Shield Pulse 3]] * [[Shield Pulse|Shield Pulse 2]] * - * 5 |
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− | |6 |
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+ | |passive C 1 = [[Spur Attack|Spur Atk 1]] * - * - * - |
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− | |1 |
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+ | |passive C 2 = [[Drive Attack|Drive Atk 1]] * [[Spur Attack|Spur Atk 1]] * - * - |
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− | | - |
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+ | |passive C 3 = [[Drive Attack|Drive Atk 2]] * [[Drive Attack|Drive Atk 1]] * - * 5 |
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− | |50 |
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+ | }} |
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− | | - |
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− | | - |
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− | |- |
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− | |[[File:FEH skill offense.png|20px]] [[Steel Lance]] |
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− | | - |
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− | |8 |
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− | |1 |
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− | | - |
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− | |100 |
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− | | - |
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− | | - |
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− | |- |
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− | |[[File:FEH skill offense.png|20px]] [[Silver Lance]] |
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− | | - |
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− | |11 |
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− | |1 |
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− | | - |
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− | |200 |
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− | | - |
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− | | - |
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− | |- |
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− | |[[File:FEH skill offense.png|20px]] [[Leiptr]] |
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− | | - |
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− | |16 |
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− | |1 |
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− | |Unit can counter attack regardless of foe's range. |
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− | |400 |
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− | |[[File:FEH Star Rarity 5.png|60px]] |
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− | | - |
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− | |} |
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− | |||
− | ====Special==== |
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− | {| class="wikitable" style="text-align: center;" |
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− | !Name |
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− | !Prerequisite |
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− | !Effects |
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− | !Charge Cost |
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− | !SP Cost |
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− | !Default |
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− | !Unlocked |
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− | |- |
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− | |[[File:FEH skill special.png|20px]] [[Holy Vestments]] |
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− | | - |
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− | |Reduces damage inflicted by attacks from foes 2 spaces away by 30%. |
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− | |3 |
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− | |100 |
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− | |[[File:FEH Star Rarity 5.png|60px]] |
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− | | - |
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− | |- |
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− | |[[File:FEH skill special.png|20px]] [[Sacred Cowl]] |
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− | |[[File:FEH skill special.png|20px]] [[Holy Vestments]] |
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− | |Reduces damage inflicted by attacks from foes 2 spaces away by 30%. |
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− | |2 |
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− | |200 |
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− | | - |
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− | |[[File:FEH Star Rarity 5.png|60px]] |
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− | |- |
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− | |[[File:FEH skill special.png|20px]] [[Ice Mirror]] |
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− | |[[File:FEH skill special.png|20px]] [[Sacred Cowl]] |
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− | |Reduces damage unit takes from foes 2 spaces away by 30%.<br />If Special triggers, boosts unit's next attack by total damage was reduced (by any source, including other skills).<br />Resets at end of combat. (Skill cannot be inherited.) |
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− | |2 |
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− | |500 |
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− | | - |
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− | |[[File:FEH Star Rarity 5.png|60px]] |
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− | |} |
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− | |||
− | ====Passive==== |
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− | {| class="wikitable" style="text-align: center;" |
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− | !Name |
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− | !Prerequisite |
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− | !Effects |
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− | !SP Cost |
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− | !Unlocked |
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− | !Type |
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− | |- |
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− | |[[File:FEH Atk Def Bond 1.png|25px]] [[Atk Def Bond|Atk/Def Bond 1]] |
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− | | - |
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− | |Grants Atk/Def +3 during combat if unit is adjacent to an ally. |
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− | |60 |
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− | | - |
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− | |A |
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− | |- |
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− | |[[File:FEH Atk Def Bond 2.png|25px]] [[Atk Def Bond|Atk/Def Bond 2]] |
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− | |[[File:FEH Atk Def Bond 1.png|25px]] [[Atk Def Bond|Atk/Def Bond 1]] |
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− | |Grants Atk/Def +4 during combat if unit is adjacent to an ally. |
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− | |120 |
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− | | - |
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− | |A |
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− | |- |
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− | |[[File:FEH Atk Def Bond 3.png|25px]] [[Atk Def Bond|Atk/Def Bond 3]] |
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− | |[[File:FEH Atk Def Bond 2.png|25px]] [[Atk Def Bond|Atk/Def Bond 2]] |
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− | |Grants Atk/Def +5 during combat if unit is adjacent to an ally. |
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− | |240 |
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− | |[[File:FEH Star Rarity 5.png|60px]] |
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− | |A |
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− | |- |
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− | |[[File:FEH Shield Pulse 1.png|25px]] [[Shield Pulse|Shield Pulse 1]] |
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− | | - |
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− | |If unit's Special triggers based on a foe's attack, Special cooldown count -1 at start of turn 1. |
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− | |60 |
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− | | - |
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− | |B |
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− | |- |
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− | |[[File:FEH Shield Pulse 2.png|25px]] [[Shield Pulse|Shield Pulse 2]] |
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− | |[[File:FEH Shield Pulse 1.png|25px]] [[Shield Pulse|Shield Pulse 1]] |
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− | |If unit's Special triggers based on a foe's attack, Special cooldown count -1 at start of turn 1.<br />Unit takes 5 less damage when Special triggers. |
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− | |120 |
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− | | - |
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− | |B |
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− | |- |
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− | |[[File:FEH Shield Pulse 3.png|25px]] [[Shield Pulse|Shield Pulse 3]] |
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− | |[[File:FEH Shield Pulse 2.png|25px]] [[Shield Pulse|Shield Pulse 2]] |
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− | |If unit's Special triggers based on a foe's attack, Special cooldown count -2 at start of turn 1.<br />Unit takes 5 less damage when Special triggers. |
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− | |240 |
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− | |[[File:FEH Star Rarity 5.png|60px]] |
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− | |B |
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− | |- |
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− | |[[File:FEH Spur Atk 1.png|25px]] [[Spur Attack|Spur Atk 1]] |
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− | | - |
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− | |Grants adjacent allies Atk +2 during combat. |
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− | |50 |
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− | | - |
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− | |C |
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− | |- |
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− | |[[File:FEH Drive Atk 1.png|25px]] [[Drive Attack|Drive Attack 1]] |
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− | |[[File:FEH Spur Atk 1.png|25px]] [[Spur Attack|Spur Atk 1]] |
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− | |Grants allies within 2 spaces Atk +2 during combat. |
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− | |120 |
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− | | - |
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− | |C |
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− | |- |
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− | |[[File:FEH Drive Atk 2.png|25px]] [[Drive Attack|Drive Attack 2]] |
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− | |[[File:FEH Drive Atk 1.png|25px]] [[Drive Attack|Drive Attack 1]] |
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− | |Grants allies within 2 spaces Atk +3 during combat. |
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− | |240 |
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− | |[[File:FEH Star Rarity 5.png|60px]] |
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− | |C |
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− | |} |
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===Overall=== |
===Overall=== |
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+ | {{Subjective}} |
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====Base Set==== |
====Base Set==== |
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− | As the first Legendary Hero, Fjorm is freely available to all players of ''Heroes'' and sees regular Arena usage as a result on many defense teams. Fjorm's base kit is centered around defensive play as she has great mixed defensive stats and a decent Speed to soak damage. Her |
+ | As the first Legendary Hero, Fjorm is freely available to all players of ''Heroes'' and sees regular Arena usage as a result on many defense teams. Fjorm's base kit is centered around defensive play as she has great mixed defensive stats and a decent Speed to soak damage. Her Water Legendary status also grants her and her Water Blessed allies a HP/Spd +3 boost when she is deployed with them during Water seasons. |
+ | Her personal weapon [[Leiptr]] grants her [[Distant Counter]] and is unfortunately its only effect, leaving her with a rather one note weapon, but as a personal weapon, it has high Mt leaving her Atk at a decent 46. |
||
+ | Fjorm's true strength mainly comes from her personal Special Skill, [[Ice Mirror]], an advanced [[Sacred Cowl]] that reduces incoming ranged damage by 30% when activated then adds that reduced damage to her retaliatory attack. As a result, Fjorm is best suited to check problematic ranged units, especially mages due to her slightly higher Res. |
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+ | Fjorm also helps to assist allies through her [[Attack Defense Bond|ATK DEF Bond 2]] skills and [[Drive Attack|Drive ATK 2]] skills. Finally her access to [[Shield Pulse|Shield Pulse 3]] gives her immediate access to her Ice Mirror skills and can start taking hits. As a free to play unit with free access to Legendary Unit perks and a great starting Kit, Fjorm is a solid unit all around to have. |
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====Counters==== |
====Counters==== |
||
− | Fjorm is checked easily by a majority of green users. Strong green high Attack and Defense like [[Amelia]], [[Hector]], [[Ike|Brave Ike]] easily laugh of any attempts by her to attack them and can punish her accordingly. Fast Green Mages like [[Nino]], [[Soren]], and [[Gunnthrá]] can take advantage of her middling speed, by passing Ice Mirror and taking her out. Lastly, any unit that can negate her skills through Firesweep weapons or [[Lyndis|Brave Lyn]] can deal with her without her counterattacking. |
+ | Fjorm is checked easily by a majority of green users. Strong green high Attack and Defense like [[Amelia]], [[Hector]], [[Ike|Brave Ike]] easily laugh of any attempts by her to attack them and can punish her accordingly. Fast Green Mages like [[Nino]], [[Soren]], and [[Gunnthrá]] can take advantage of her middling speed, by passing Ice Mirror and taking her out. Lastly, any unit that can negate her skills through Firesweep weapons, Wrathful/Dazzling Staff Combos, or [[Lyndis|Brave Lyn]] can deal with her without her counterattacking. The latter two renders Ice Mirror's stacking ability useless. |
====Skill Inheritance Options==== |
====Skill Inheritance Options==== |
||
Fjorm's starting kit does not need much outside assistance though [[Reposition]] helps her to maintain a Tank role, moving units away from danger so she can deal with it in their stead. Fury serves as a great skill to boost Fjorm's stats to deal with enemies herself rather than giving the bonuses to her allies. |
Fjorm's starting kit does not need much outside assistance though [[Reposition]] helps her to maintain a Tank role, moving units away from danger so she can deal with it in their stead. Fury serves as a great skill to boost Fjorm's stats to deal with enemies herself rather than giving the bonuses to her allies. |
||
− | For those seeking more damage, [[Glacies]] can be used for solid damage and run [[Quick Riposte|Quick Riposte 3]] with that to maintain her defensive turn role. [[Steady Breath]] is also great to use on her to speed up her special when being defensive, though its limit to being from Brave Ike who is not very easily accessible does limit the likeliness of using it. |
+ | For those seeking more damage, [[Glacies]] can be used for solid damage and run [[Quick Riposte|Quick Riposte 3]] with that to maintain her defensive turn role, though this can be ran as her Seal rather than just her Skill B. [[Steady Breath]] is also great to use on her to speed up her special when being defensive, though its limit to being from Brave Ike who is not very easily accessible does limit the likeliness of using it. |
+ | |||
+ | |-|New Year's Wish= |
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+ | ;New Traditions |
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+ | :''The gentle second princess of Nifl, the Kingdom of Ice. Her joy in joining Laegjarn and the others for a trip to the shrine shines through.'' |
||
+ | |||
+ | ===Base Stats=== |
||
+ | Rarity: ✯✯✯✯✯ |
||
+ | {{CharStat |
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+ | |game=feh |
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+ | |image=[[File:Heroes Fjorm Sprite (New Year).png|150px]]<br>New Traditions |
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+ | |Group=[[File:Heroes Flying.png|25px]] Flying |
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+ | |Level=1<br>40 |
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+ | |HP=16/17/18<br>35/39/42 |
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+ | |Atk=8/9/10<br>32/35/38 |
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+ | |Spd=8/9/10<br>32/35/38 |
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+ | |Def=4/5/6<br>17/20/23 |
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+ | |Res=3/4/5<br>18/21/24 |
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+ | |Weapon=[[File:FEH Green Bow Icon.png|20px]] [[Bow]] |
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+ | |Skill=[[File:FEH skill offense.png|20px]] [[Kabura Ya|Kabura Ya+]]<br>[[File:FEH skill support.png|20px]] [[Reposition]] |
||
+ | }} |
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+ | |||
+ | ===Skills=== |
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+ | {{CharSkills |
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+ | |weapon 1 = [[Iron Bow]] * - * - * - |
||
+ | |weapon 2 = [[Steel Bow]] * - * - * - |
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+ | |weapon 3 = [[Kabura Ya]] * - * - * - |
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+ | |weapon 4 = [[Kabura Ya|Kabura Ya+]] * - * 5 * - |
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+ | |assist 1 = [[Reposition]] * - * 5 * - |
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+ | |passive A 1 = [[Attack Speed Bond|Atk/Spd Bond 1]] * - * - * - |
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+ | |passive A 2 = [[Attack Speed Bond|Atk/Spd Bond 2]] * [[Attack Speed Bond|Atk/Spd Bond 1]] * - * - |
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+ | |passive A 3 = [[Attack Speed Bond|Atk/Spd Bond 3]] * [[Attack Speed Bond|Atk/Spd Bond 2]] * - * 5 |
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+ | |passive B 1 = [[Attack Speed Link|Atk/Spd Link 1]] * - * - * - |
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+ | |passive B 2 = [[Attack Speed Link|Atk/Spd Link 2]] * [[Attack Speed Link|Atk/Spd Link 1]] * - * - |
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+ | |passive B 3 = [[Attack Speed Link|Atk/Spd Link 3]] * [[Attack Speed Link|Atk/Spd Link 2]] * - * 5 |
||
+ | |passive C 1 = [[Even Resistance Wave|Even Res Wave 1]] * - * - * - |
||
+ | |passive C 2 = [[Even Resistance Wave|Even Res Wave 2]] * [[Even Resistance Wave|Even Res Wave 1]] * - * - |
||
+ | |passive C 3 = [[Even Resistance Wave|Even Res Wave 3]] * [[Even Resistance Wave|Even Res Wave 2]] * - * 5 |
||
+ | }} |
||
+ | ===Overall=== |
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+ | {{Subjective}} |
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+ | ====Base Set==== |
||
+ | New Year Fjorm is a unique unit as she is the sole colored bow flying unit in the game. Her offensive stats are excellent and even can self-buff herself with her skills, making her a strong offensive unit. While [[Hinoka|Kinshi Hinoka]] and [[Takumi|Summer Takumi]] are colorless, New Year Fjorm's color allows her to take advantage of bonus damage to blue units. Her main benefit is that she is a self-buffer and with proper play, can grant herself a large offensive stat boost to destroy almost all enemies on the map. |
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+ | |||
+ | Her bow [[Kabura Ya]] has an innate [[Chill Speed]] effect, lowering the speed of the enemy with the highest speed on the field by 7, giving her the support for herself and her allies to set up double attacks. She carries the highly valued [[Reposition]] skill, an excellent unit manipulation skill to move allies closer or farther from enemies when needed. |
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+ | |||
+ | Her three remaining skills allow her to self buff herself when their conditions are met. Skill A is [[Attack Speed Bond|Atk/Spd Bond]] which boosts her Atk/Spd by 5 when she is adjacent to an ally while Skill B is [[Attack Speed Link|Atk/Spd Link]] which further grants 4 to her Atk/Spd when either she uses a Support Skill on an ally or an ally does the same to her. This can lead to a +9 to both of her offensive stats. Her final skill is [[Even Resistance Wave]], boosting her and adjacent allies Res by 6 on even numbered turns. |
||
+ | |||
+ | ====Counters==== |
||
+ | Being the only flying colored bow, she has the unique weakness to a color, particularly Red units who make up a majority of the units in ''Heroes'', most of which can run through her low defenses. Even without that in mind, her flying status makes her counters very obvious in the form of bows. |
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+ | ====Skill Inheritance Options==== |
||
+ | Fjorm can employ just about any bow from [[Slaying Bow]] for its accelerated Special Cooldown, [[Brave Bow]] for her potential to Quad attack, or [[Firesweep Bow]] to prevent enemy follow ups. [[Moonbow]] and [[Luna]] are good options but her ability to self-buff can actually make her an excellent [[Glimmer]] user. |
||
+ | |||
+ | Most of her skills can be changed to suit the players needs including [[Death Blow]], [[Swift Sparrow]], [[Fury]], and [[Life and Death]] for her Skill A, [[Desperation (skill)|Desperation]] for her Skill B, and a plethora of supportive skills, especially Flier skills, for her Skill C. |
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+ | |-|Bridal Belonging= |
||
+ | ;Bride of Rime |
||
+ | :''The middle princess of Nifl. Dressed in an elegant dress with clean lines, she elevates the style of the bridal festival.'' |
||
+ | |||
+ | ===Base Stats=== |
||
+ | Rarity: ✯✯✯✯✯ |
||
+ | {{CharStat |
||
+ | |game=feh |
||
+ | |image=[[File:Fjorm Bride of Rime Sprite.png|150px]]<br>Bride of Rime |
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+ | |Group=[[File:Heroes Flying.png|25px]] Flying |
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+ | |Level=1<br>40 |
||
+ | |HP=17/18/19<br>39/42/45 |
||
+ | |Atk=7/8/9<br>31/34/37 |
||
+ | |Spd=9/10/11<br>31/34/37 |
||
+ | |Def=3/4/5<br>13/17/20 |
||
+ | |Res=3/4/5<br>20/23/27 |
||
+ | |Weapon={{Weapon|feh|staff}} [[Staff]] |
||
+ | |Skill=[[File:FEH skill offense.png|20px]] [[Gjallarbrú]]<br>[[File:FEH skill support.png|20px]] [[Restore|Restore+]] |
||
+ | }} |
||
+ | |||
+ | ===Skills=== |
||
+ | {{CharSkills |
||
+ | |weapon 1 = [[Assault]] * - * - * - |
||
+ | |weapon 2 = [[Gjallarbrú]] * - * - * - |
||
+ | |assist 1 = [[Heal]] * - * - * - |
||
+ | |assist 2 = [[Reconcile]] * - * - * - |
||
+ | |assist 3 = [[Restore]] * - * 4 * - |
||
+ | |assist 4 = [[Restore|Restore+]] * [[Restore]] * 5 * 5 |
||
+ | |passive A 1 = [[HP +|HP +3]] * - * - * 3 |
||
+ | |passive A 2 = [[HP/Attack|HP/Atk 1]] * [[HP +|HP +3]] * - * - |
||
+ | |passive A 3 = [[HP/Attack|HP/Atk 2]] * [[HP/Attack|HP/Atk 1]] * - * 5 |
||
+ | |passive B 1 = [[Dazzling Staff|Dazzling Staff 1]] * - * - * - |
||
+ | |passive B 2 = [[Dazzling Staff|Dazzling Staff 2]] * [[Dazzling Staff|Dazzling Staff 1]] * - * - |
||
+ | |passive B 3 = [[Dazzling Staff|Dazzling Staff 3]] * [[Dazzling Staff|Dazzling Staff 2]] * - * 5 |
||
+ | |passive C 1 = [[Ground Orders|Ground Orders 1]] * - * - * - |
||
+ | |passive C 2 = [[Ground Orders|Ground Orders 2]] * [[Ground Orders|Ground Orders 1]] * - * - |
||
+ | |passive C 3 = [[Ground Orders|Ground Orders 3]] * [[Ground Orders|Ground Orders 2]] * - * 5 |
||
+ | }} |
||
+ | ===Overall=== |
||
+ | {{Subjective}} |
||
+ | ====Base Set==== |
||
+ | Bridal Fjorm is another seasonal flying staff unit, but has far exceeded any of her predecessors. Statwise she matches the likes of [[Veronica|Brave Veronica]] almost point for point, making her an excellent candidate for most offensive stat builds. Her HP is high for a healer which serves a particular purpose for her base kit. |
||
+ | |||
+ | Her personal weapon is [[Gjallarbrú]] which carries an innate [[Wrathful Staff]] effect, giving her the means to use her staff offensively. The most notable benefit comes from its effect that inflicts a special condition【Isolation】at the start of her turn and if they are on a tile in her four cardinal directions. Bridal Fjorm disables the usage of support skills to and from any enemy unit whose Max HP is at least three lower than her Max HP. This means that it can disable all forms of support skills from [[Reposition]] to all forms of healing spells. While there are many units who are immune as her HP is average or near mid-high with a boon, thus are immune to its effects, the true power of this staff comes from the fact that it disables most, if not all [[Dance]]/Sing units, allowing her to counter many problematic teams on Aether Raids and Arena fights whose movements are unpredictable thanks to unit refreshing. This can prove to be a huge game changer for many defensive teams and likewise makes her an extremely valuable unit for any PvP ''Heroes'' player. |
||
+ | |||
+ | Aside from her Staff, Bridal Fjorm has [[Restore]] for her healing skill, healing 50% of her Atk, which is a minimum 23 HP with an Atk bane, as well as neutralizes stat penalties and negative status conditions on said ally. [[HP Atk|HP/Atk 2]] is an excellent Skill A as it synchronizes with her staff, providing a decent +2 boost to her Atk and pushing her HP up by +4 extending the amount of units that she can inflict her status condition upon. [[Dazzling Staff]] gives her the ability to attack without fearing counter attacks at range, making her further an excellent counter unit to a large handful of the ''Heroes'' meta. Bridal Fjorm’s Skill C debut [[Ground Orders]], granting a special status on adjacent, non-flier allies at the start of her turn. They are able to move to any adjacent tile to any ally within two spaces of themselves, granting huge mobility, especially Armor units. |
||
+ | ====Counters==== |
||
+ | Bridal Fjorm can be taken care of by just about any offensive unit as her defenses are sorely lacking. She should avoid combat at all times and only be engaging if she can safely eliminate her target and if she will be left out of range of possible threats. Bow units in particular can easily fell her in one single attack. Raventome users and Legendary tomes with similar effects are also a heavy counter as she cannot inflict damage on them especially if they run [[Triangle Adept]]. Units with [[Null C-Disrupt]] are particularly dangerous as well as it negates her ability to engage uncontested. [[Nailah]], an innate user, can easily counter kill her if Fjorm is unable to kill her. |
||
+ | ====Skill Inheritance==== |
||
+ | There is very little need for skill inheritance for Bridal Fjorm as her base kit has the perfect blend of skills that suit her weapon and staff. She only requires a Special as that is her sole lacking skill. [[Windfire Balm]] among others are excellent options for its scoring and effect of boosting ally stats, though those on a budget can take [[Heavenly Light]] instead for widespread healing. Fjorm is one of few units that benefits more from taking an HP related Seal to push her to a higher total to inflict【Isolation】on more enemies. At neutral HP with this set, Fjorm carries a 50 HP |
||
+ | As an innate Dazzling/Wrathful staff combo users, she can take the standard Savage Blow Skill C/Seal combo for high splash damage and [[Pain]] for chipping opponents, though she will need to have Pain refined to have Wrathful Staff |
||
+ | |||
+ | |||
+ | </tabber> |
||
== Quotes == |
== Quotes == |
||
Line 226: | Line 205: | ||
== Non-Canon Appearances == |
== Non-Canon Appearances == |
||
+ | ===''[[Dragalia Lost]]''=== |
||
+ | {{CharStat/DL |
||
+ | |image = DL Fjorm.png |
||
+ | |Type = Attack |
||
+ | |Weapon = Lance |
||
+ | |Element = Water |
||
+ | |HP = 752 |
||
+ | |Str = 508 |
||
+ | |Skills = |
||
+ | *[[File:DL Frigid Smash.png|25px]] Frigid Smash - Deals water damage to enemies directly ahead, and inflicts freeze. |
||
+ | *[[File:DL Ice Mirror.png|25px]] [[Ice Mirror]] - Summons "Ice Mirror", then deals water damage to the target and nearby enemies. Additional bonus damage will be dealt relative to the damage taken while "Ice Mirror" is active. |
||
+ | |Co-ab = |
||
+ | [[File:DL HP.png|25px]] HP +15% - Increases HP by 15%. Benefits your whole team. |
||
+ | |Ab = |
||
+ | *[[File:DL Last Bravery.png|25px]] Last Bravery - Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest). |
||
+ | *[[File:DL Burn Res.png|25px]] Burn Res - Reduces susceptibility to burning by 100%. |
||
+ | *[[File:DL Skill Prep.png|25px]] Skill Prep - Fills 100% of skill gauges at the start of quests. |
||
+ | }} |
||
− | === [[Fire Emblem 0 (Cipher)]] === |
+ | === ''[[Fire Emblem 0 (Cipher)]]'' === |
Fjorm is illustrated in the trading card game ''Fire Emblem Cipher'' with the following cards: |
Fjorm is illustrated in the trading card game ''Fire Emblem Cipher'' with the following cards: |
||
+ | |||
− | *{{CardLink|P12-001PR}} |
||
− | + | {{CardLink|P12-001PR}} |
|
− | + | {{CardLink|P13-010PR}} |
|
− | + | {{CardLink|P13-011PR}} |
|
− | + | {{CardLink|B13-090SR}} |
|
− | + | {{CardLink|B13-090SR+}} |
|
− | + | {{CardLink|B13-091HN}} |
|
+ | {{CardLink|B13-092N}} |
||
==Etymology== |
==Etymology== |
||
Line 244: | Line 242: | ||
*Fjorm's official art depicts her wielding [[Leiptr]]. |
*Fjorm's official art depicts her wielding [[Leiptr]]. |
||
*Fjorm shares her English voice actress with [[Tailtiu]]. |
*Fjorm shares her English voice actress with [[Tailtiu]]. |
||
− | *Fjorm is the first ''Fire Emblem Heroes'' original character to be able to be [[ |
+ | *Fjorm is the first ''Fire Emblem Heroes'' original character to be able to be [[Kiran|Summoned]] via [[Orb]]s. |
== Gallery == |
== Gallery == |
||
Line 255: | Line 253: | ||
[[Category:Playable characters]] |
[[Category:Playable characters]] |
||
[[Category:Fire Emblem 0 (Cipher) Characters]] |
[[Category:Fire Emblem 0 (Cipher) Characters]] |
||
+ | [[Category:Legendary Heroes]] |
Revision as of 20:57, 28 July 2020
—Fjorm
Fjorm is a character from Book II of Fire Emblem Heroes. She is the second princess of the Ice Kingdom Nifl and the younger sister of Princess Gunnthrá and Prince Hríd, and the elder sister of Princess Ylgr. She has the power to communicate with others through her dreams like the rest of her siblings, however, her power is less pronounced than than her elder sister's and she cannot recall her dreams in great detail when she awakens.
Profile
Shortly before the events of Book II, the Flame Kingdom Múspell waged war on Nifl with its king, Surtr, killing the queen, Fjorm's mother, in front of her. Swearing vengeance on Surtr, Fjorm attempted to fight him but was easily defeated. Instead of killing her, Surtr opted to leave her alive. The four Nifl royal siblings fled the castle, going their separate ways, but vowing to reunite when it was safe. Besieged by Múspell soldiers, Fjorm manages to fight her way to the outskirts of Nifl before falling unconscious on the wayside. Loki found her and attempted to finish Fjorm off but the Order of Heroes, having joined the war due to Surtr threatening Askr, discovers Fjorm and repels Loki.
As she awoke, she is informed by Sharena that Kiran had found her and nursed her back to health. To express her gratitude, she joins the Order of Heroes and requests their aid to take back her kingdom and exact vengeance on Múspell. Fjorm participates in the battles ahead, encountering Surtr and his daughters multiple times. Gunnthrá, having established a mental link with Kiran, guides the Order of Heroes to her hideout in order to enact the Rite of Frost, an ancient Nifl spell that can defeat Surtr. Unfortunately, just as the sisters are reunited, Surtr arrived at the scene and brutally murders Gunnthrá, leaving Fjorm to complete the ritual on her own.
Fjorm sacrifices herself in order to use the Rite of Frost, granting the Order of Heroes the means to stop Surtr's protective spell that renders him impervious to attacks. Fjorm also manages to reunite with Hríd and Ylgr, the latter whom was initially being masqueraded by Loki before her real self escaped from Múspell. With the power of the Rite, the Order of Heroes can finally defeat the king.
Without his protection, Surtr is definitively slain and the war ends. Fjorm parts ways with her surviving siblings and leaves Nifl, intending to return to Askr and remain in the Order. This is because she believes she still owes a debt to Kiran. She acknowledges that she is slowly dying due to sacrificing herself for the Rite of Frost and vows to make the most of her remaining life.
Personality
Fjorm is described by Gunnthrá as being gentle, but prone to agonizing over things. She also comes across as being stubborn in her devotion to her country's traditions. Very specifically, Fjorm deeply believes in the tradition that if a person saves someone from the snow, he/she owes their savior a debt of favour. In this light, her stalwart devotion to Kiran stems from their having saved her, and she thus believes that she owes them a debt.
In the "Bridal Belonging" Paralogue, it's highly implied that Fjorm's devotion to Kiran has blossomed into love.
In-Game
- Princess of Ice
- The gentle second princess of Nifl, the Kingdom of Ice. Seeks revenge against Surtr.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Princess of Ice | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 16/17/18 35/39/42 | 23/24/25 26/30/33 | 6/7/8 28/31/34 | 7/8/9 26/30/33 | 7/8/9 31/34/37 |
Skills | Weapon | ||||
Leiptr Holy Vestments | Lance |
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Lance | - | - | - | |
Steel Lance | - | - | - | |
Silver Lance | - | - | - | |
Leiptr | - | - | ||
Holy Vestments | - | - | ||
Sacred Cowl | Holy Vestments | - | ||
Ice Mirror | Sacred Cowl | - | ||
A | Atk/Def Bond 1 | - | - | |
Atk/Def Bond 2 | Atk/Def Bond 1 | - | ||
Atk/Def Bond 3 | Atk/Def Bond 2 | |||
B | Shield Pulse 1 | - | - | |
Shield Pulse 2 | Shield Pulse 1 | - | ||
Shield Pulse 3 | Shield Pulse 2 | |||
C | Spur Atk 1 | - | - | |
Drive Atk 1 | Spur Atk 1 | - | ||
Drive Atk 2 | Drive Atk 1 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set
As the first Legendary Hero, Fjorm is freely available to all players of Heroes and sees regular Arena usage as a result on many defense teams. Fjorm's base kit is centered around defensive play as she has great mixed defensive stats and a decent Speed to soak damage. Her Water Legendary status also grants her and her Water Blessed allies a HP/Spd +3 boost when she is deployed with them during Water seasons. Her personal weapon Leiptr grants her Distant Counter and is unfortunately its only effect, leaving her with a rather one note weapon, but as a personal weapon, it has high Mt leaving her Atk at a decent 46. Fjorm's true strength mainly comes from her personal Special Skill, Ice Mirror, an advanced Sacred Cowl that reduces incoming ranged damage by 30% when activated then adds that reduced damage to her retaliatory attack. As a result, Fjorm is best suited to check problematic ranged units, especially mages due to her slightly higher Res. Fjorm also helps to assist allies through her ATK DEF Bond 2 skills and Drive ATK 2 skills. Finally her access to Shield Pulse 3 gives her immediate access to her Ice Mirror skills and can start taking hits. As a free to play unit with free access to Legendary Unit perks and a great starting Kit, Fjorm is a solid unit all around to have.
Counters
Fjorm is checked easily by a majority of green users. Strong green high Attack and Defense like Amelia, Hector, Brave Ike easily laugh of any attempts by her to attack them and can punish her accordingly. Fast Green Mages like Nino, Soren, and Gunnthrá can take advantage of her middling speed, by passing Ice Mirror and taking her out. Lastly, any unit that can negate her skills through Firesweep weapons, Wrathful/Dazzling Staff Combos, or Brave Lyn can deal with her without her counterattacking. The latter two renders Ice Mirror's stacking ability useless.
Skill Inheritance Options
Fjorm's starting kit does not need much outside assistance though Reposition helps her to maintain a Tank role, moving units away from danger so she can deal with it in their stead. Fury serves as a great skill to boost Fjorm's stats to deal with enemies herself rather than giving the bonuses to her allies.
For those seeking more damage, Glacies can be used for solid damage and run Quick Riposte 3 with that to maintain her defensive turn role, though this can be ran as her Seal rather than just her Skill B. Steady Breath is also great to use on her to speed up her special when being defensive, though its limit to being from Brave Ike who is not very easily accessible does limit the likeliness of using it.
- New Traditions
- The gentle second princess of Nifl, the Kingdom of Ice. Her joy in joining Laegjarn and the others for a trip to the shrine shines through.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
New Traditions | |||||
Group | |||||
Flying | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 16/17/18 35/39/42 | 8/9/10 32/35/38 | 8/9/10 32/35/38 | 4/5/6 17/20/23 | 3/4/5 18/21/24 |
Skills | Weapon | ||||
Kabura Ya+ Reposition | Bow |
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Iron Bow | - | - | - | |
Steel Bow | - | - | - | |
Kabura Ya | - | - | - | |
Kabura Ya+ | - | - | ||
Reposition | - | - | ||
A | Atk/Spd Bond 1 | - | - | |
Atk/Spd Bond 2 | Atk/Spd Bond 1 | - | ||
Atk/Spd Bond 3 | Atk/Spd Bond 2 | |||
B | Atk/Spd Link 1 | - | - | |
Atk/Spd Link 2 | Atk/Spd Link 1 | - | ||
Atk/Spd Link 3 | Atk/Spd Link 2 | |||
C | Even Res Wave 1 | - | - | |
Even Res Wave 2 | Even Res Wave 1 | - | ||
Even Res Wave 3 | Even Res Wave 2 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set
New Year Fjorm is a unique unit as she is the sole colored bow flying unit in the game. Her offensive stats are excellent and even can self-buff herself with her skills, making her a strong offensive unit. While Kinshi Hinoka and Summer Takumi are colorless, New Year Fjorm's color allows her to take advantage of bonus damage to blue units. Her main benefit is that she is a self-buffer and with proper play, can grant herself a large offensive stat boost to destroy almost all enemies on the map.
Her bow Kabura Ya has an innate Chill Speed effect, lowering the speed of the enemy with the highest speed on the field by 7, giving her the support for herself and her allies to set up double attacks. She carries the highly valued Reposition skill, an excellent unit manipulation skill to move allies closer or farther from enemies when needed.
Her three remaining skills allow her to self buff herself when their conditions are met. Skill A is Atk/Spd Bond which boosts her Atk/Spd by 5 when she is adjacent to an ally while Skill B is Atk/Spd Link which further grants 4 to her Atk/Spd when either she uses a Support Skill on an ally or an ally does the same to her. This can lead to a +9 to both of her offensive stats. Her final skill is Even Resistance Wave, boosting her and adjacent allies Res by 6 on even numbered turns.
Counters
Being the only flying colored bow, she has the unique weakness to a color, particularly Red units who make up a majority of the units in Heroes, most of which can run through her low defenses. Even without that in mind, her flying status makes her counters very obvious in the form of bows.
Skill Inheritance Options
Fjorm can employ just about any bow from Slaying Bow for its accelerated Special Cooldown, Brave Bow for her potential to Quad attack, or Firesweep Bow to prevent enemy follow ups. Moonbow and Luna are good options but her ability to self-buff can actually make her an excellent Glimmer user.
Most of her skills can be changed to suit the players needs including Death Blow, Swift Sparrow, Fury, and Life and Death for her Skill A, Desperation for her Skill B, and a plethora of supportive skills, especially Flier skills, for her Skill C.
- Bride of Rime
- The middle princess of Nifl. Dressed in an elegant dress with clean lines, she elevates the style of the bridal festival.
Base Stats
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Bride of Rime | |||||
Group | |||||
Flying | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 17/18/19 39/42/45 | 7/8/9 31/34/37 | 9/10/11 31/34/37 | 3/4/5 13/17/20 | 3/4/5 20/23/27 |
Skills | Weapon | ||||
Gjallarbrú Restore+ | Staff |
Skills
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Assault | - | - | - | |
Gjallarbrú | - | - | - | |
Heal | - | - | - | |
Reconcile | - | - | - | |
Restore | - | - | ||
Restore+ | Restore | |||
A | HP +3 | - | ||
HP/Atk 1 | HP +3 | - | ||
HP/Atk 2 | HP/Atk 1 | |||
B | Dazzling Staff 1 | - | - | |
Dazzling Staff 2 | Dazzling Staff 1 | - | ||
Dazzling Staff 3 | Dazzling Staff 2 | |||
C | Ground Orders 1 | - | - | |
Ground Orders 2 | Ground Orders 1 | - | ||
Ground Orders 3 | Ground Orders 2 |
Overall
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set
Bridal Fjorm is another seasonal flying staff unit, but has far exceeded any of her predecessors. Statwise she matches the likes of Brave Veronica almost point for point, making her an excellent candidate for most offensive stat builds. Her HP is high for a healer which serves a particular purpose for her base kit.
Her personal weapon is Gjallarbrú which carries an innate Wrathful Staff effect, giving her the means to use her staff offensively. The most notable benefit comes from its effect that inflicts a special condition【Isolation】at the start of her turn and if they are on a tile in her four cardinal directions. Bridal Fjorm disables the usage of support skills to and from any enemy unit whose Max HP is at least three lower than her Max HP. This means that it can disable all forms of support skills from Reposition to all forms of healing spells. While there are many units who are immune as her HP is average or near mid-high with a boon, thus are immune to its effects, the true power of this staff comes from the fact that it disables most, if not all Dance/Sing units, allowing her to counter many problematic teams on Aether Raids and Arena fights whose movements are unpredictable thanks to unit refreshing. This can prove to be a huge game changer for many defensive teams and likewise makes her an extremely valuable unit for any PvP Heroes player.
Aside from her Staff, Bridal Fjorm has Restore for her healing skill, healing 50% of her Atk, which is a minimum 23 HP with an Atk bane, as well as neutralizes stat penalties and negative status conditions on said ally. HP/Atk 2 is an excellent Skill A as it synchronizes with her staff, providing a decent +2 boost to her Atk and pushing her HP up by +4 extending the amount of units that she can inflict her status condition upon. Dazzling Staff gives her the ability to attack without fearing counter attacks at range, making her further an excellent counter unit to a large handful of the Heroes meta. Bridal Fjorm’s Skill C debut Ground Orders, granting a special status on adjacent, non-flier allies at the start of her turn. They are able to move to any adjacent tile to any ally within two spaces of themselves, granting huge mobility, especially Armor units.
Counters
Bridal Fjorm can be taken care of by just about any offensive unit as her defenses are sorely lacking. She should avoid combat at all times and only be engaging if she can safely eliminate her target and if she will be left out of range of possible threats. Bow units in particular can easily fell her in one single attack. Raventome users and Legendary tomes with similar effects are also a heavy counter as she cannot inflict damage on them especially if they run Triangle Adept. Units with Null C-Disrupt are particularly dangerous as well as it negates her ability to engage uncontested. Nailah, an innate user, can easily counter kill her if Fjorm is unable to kill her.
Skill Inheritance
There is very little need for skill inheritance for Bridal Fjorm as her base kit has the perfect blend of skills that suit her weapon and staff. She only requires a Special as that is her sole lacking skill. Windfire Balm among others are excellent options for its scoring and effect of boosting ally stats, though those on a budget can take Heavenly Light instead for widespread healing. Fjorm is one of few units that benefits more from taking an HP related Seal to push her to a higher total to inflict【Isolation】on more enemies. At neutral HP with this set, Fjorm carries a 50 HP
As an innate Dazzling/Wrathful staff combo users, she can take the standard Savage Blow Skill C/Seal combo for high splash damage and Pain for chipping opponents, though she will need to have Pain refined to have Wrathful StaffQuotes
Non-Canon Appearances
Dragalia Lost
Unit Type | Rarity | |
---|---|---|
Attack | ||
Weapon | Max HP | |
752 | ||
Element | Max Strength | |
508 |
Skills
| |
---|---|
Frigid Smash | Deals water damage to enemies directly ahead, and inflicts freeze. |
Ice Mirror | Summons "Ice Mirror", then deals water damage to the target and nearby enemies. Additional bonus damage will be dealt relative to the damage taken while "Ice Mirror" is active. |
Co-abilities
| |
Abilities
| |
Last Bravery | Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest). |
Burn Res | Reduces susceptibility to burning by 100%. |
Skill Prep | Fills 100% of skill gauges at the start of quests. |
Fire Emblem 0 (Cipher)
Fjorm is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Etymology
In Norse Mythology, Fjorm is the name of one of the eleven rivers of Élivágar, the ice rivers that flow in the Ginnungagap.
Trivia
- According to the design sheets, Fjorm's design is meant to represent a swan on a frozen lake.
- Fjorm's official art depicts her wielding Leiptr.
- Fjorm shares her English voice actress with Tailtiu.
- Fjorm is the first Fire Emblem Heroes original character to be able to be Summoned via Orbs.
Gallery
- See main article: Fjorm/Gallery.