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(wyverns still took bonus damage in PoR)
m (Minor wording change in light of recent edit)
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'''Flying''' is a characteristic certain classes have that allows them to usually ignore both the bonuses and movement penalties of terrain. Flying units receive extra damage from [[Bows]] and other types of weapons.
 
'''Flying''' is a characteristic certain classes have that allows them to usually ignore both the bonuses and movement penalties of terrain. Flying units receive extra damage from [[Bows]] and other types of weapons.
   
In all Fire Emblem games except ''[[Fire Emblem: Radiant Dawn]]'', all flying units receive bonus damage from bows, and the occasional [[wind]]-based spell if present. In these two games, all flying units ''that do not ride [[wyvern]]s'' receive bonus damage from bows and wind magic. Wyvern-mounted units receive bonus damage from [[thunder]] magic, not bows or wind magic.
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In all Fire Emblem games except ''[[Fire Emblem: Radiant Dawn]]'', all flying units receive bonus damage from bows, ballistae, and [[wind]]-based spells if present. In ''Radiant Dawn'', all flying units ''that do not ride [[wyvern]]s'' receive bonus damage from bows and wind magic. Wyvern-mounted units receive bonus damage from [[thunder]] magic, not bows or wind magic.
   
 
In ''Radiant Dawn'', [[crossbow]]s are the ultimate detriment to non-wyvern flying units. This is because [[weapon effectiveness|bonus damage]] is calculated as triple the might of the weapon, and crossbows have very high might since they ignore [[strength]]. This means that the entire might of the unit wielding it is tripled rather than just a part of that might.
 
In ''Radiant Dawn'', [[crossbow]]s are the ultimate detriment to non-wyvern flying units. This is because [[weapon effectiveness|bonus damage]] is calculated as triple the might of the weapon, and crossbows have very high might since they ignore [[strength]]. This means that the entire might of the unit wielding it is tripled rather than just a part of that might.

Revision as of 17:33, 6 April 2010

Flying is a characteristic certain classes have that allows them to usually ignore both the bonuses and movement penalties of terrain. Flying units receive extra damage from Bows and other types of weapons.

In all Fire Emblem games except Fire Emblem: Radiant Dawn, all flying units receive bonus damage from bows, ballistae, and wind-based spells if present. In Radiant Dawn, all flying units that do not ride wyverns receive bonus damage from bows and wind magic. Wyvern-mounted units receive bonus damage from thunder magic, not bows or wind magic.

In Radiant Dawn, crossbows are the ultimate detriment to non-wyvern flying units. This is because bonus damage is calculated as triple the might of the weapon, and crossbows have very high might since they ignore strength. This means that the entire might of the unit wielding it is tripled rather than just a part of that might.

With regards to terrain, flying units mostly ignore both its benefits and its additional movement cost. There are a few exceptions to this, however, such as in Fire Emblem: Fūin no Tsurugi, where flying units expend extra movement to cross ballista tiles, or how in most games a flying unit stationed on a fort will still regain health at the beginning of its turn. The Prologue of Part II of Radiant Dawn takes place in a sky arena, with only flying units participating. In this scenario, there are cloud tiles that will inhibit the movement of flying units, as well as providing them with defensive and evasion bonuses.