Revision as of 08:54, April 17, 2010 (edit)Semajdraehs (Talk | contribs)m← Older edit Revision as of 19:10, May 25, 2010 (edit)(undo)Jr DJ (Talk | contribs) Newer edit → Line 2: Line 2: The cards and their bonuses are: The cards and their bonuses are: − *Arrow - +10 Accuracy + *Arrow - Accuracy +10 − *Sword - +1 Might + *Sword - Might +1 − *Axe - +2 Might + *Axe - Might +2 + *Wings - Crit +5 *Vine - No Bonus *Vine - No Bonus *Goddess - Grants Two Bonuses *Goddess - Grants Two Bonuses Revision as of 19:10, May 25, 2010 Forge Cards exist exclusively in Fire Emblem: Radiant Dawn, they can be used to forge special weapons at the Base during certain Chapters. There you have the chance to pick a Card to add an extra attribute to your weapon in exchange of a Coin. The cards and their bonuses are: Arrow - Accuracy +10 Sword - Might +1 Axe - Might +2 Wings - Crit +5 Vine - No Bonus Goddess - Grants Two Bonuses This article is a stub. You can help the wiki by expanding it. [view]Game MechanicsGameplayMenuAdjutant - Attack - Augury - Battle Save - Bookmark - Capture - Direct - Dismount - Dragon Vein - Order - Pair Up - Rally - Rescue - Scout - Talk - Trade - Visit - WaitBattleAccuracy - Attack Stance - Battle Bonuses - Battle Flow - Battle Formulas - Buff - Class Bonus - Combination bonus - Critical Evade - Critical hit - Dual System - Evade - Guard Stance - Hit Rate - Debuff - S-Rank Bonus - Trinity of Magic - Weapon TriangleUnitAlly Units - Avatar - Bond Units - Bonus Experience - Capacity - Class Change (Reclassing - Certification Exam - Promotion Branching) - Decoy - Einherjar - Enemy Units - Equipment - Experience points - Fatigue - Hero - Other Units - Player Units - Rarity - Replacement character - Skills - Substitute character - Support (Bond Support - Love System - Jealousy System) - Transformation gauge - Tutoring - Unit Type (Armored Unit - Beast Unit - Dragon Unit - Flying Unit - God Unit - Horseback Unit - Infantry Unit - Monster Unit) - Weapon ArtPlay ModesCasual Mode - Classic Mode - Elite Mode - Hard Mode - Lunatic Mode - Lunatic Reverse Mode - Lunatic+ Mode - New Game+ - Phoenix ModeObjectivesDefeat the Boss - Defend - Escape - Protect - Rout the Enemy - Seize - SurviveGeneralAlly Phase - Barracks - Base Conversation - Base - Chapter - Double Duel - Dungeons - Enemy Phase - Event Tile - Everyone's Conditions - Fishing - Fog of War - Forge Cards - Forge Points - Forge - Gaiden chapter - Gold - HP Drain - Hidden Treasure - Home Castle - Hubba Tester - Link Arena - My Castle (Mess Hall - Accessory Shop - Lottery Shop - Prison) - Online Shop - Other Phase - Player Phase - Preference - Quests - Random Number Generator - Ranking - Reinforcements - Renown - Saint Statues - Seasons - Skirmish - Sound Room - SpotPass - StreetPass - Supply Convoy - Terrain - Town - Unit Logbook - WiFi battle - World Map - amiiboStatsCharacterAffinity - Aid - Asset and Flaw - Attack - Attack Speed - Biorhythm - Charm - Constitution - Defense - Holy Blood - HP - Leadership - Level - Luck - Magic - Maximum Hit Points - Movement - Movement Star - Follow-up Critical Multiplier - Relative Power - Resistance - Skill - SP - Speed - Strength - Weapon Level - WeightWeaponCost - Cost Per Use - Critical Rate - Hit% - HP Cost - Might - Range - Star Rank - Usage - Weapon Attributes - Weapon effectiveness - Weapon Experience - Weapon Level - Weapon Type - WeightTermsAction Tile - Base Stat - Generic Units - Growth Rate - Perfect Level Up - Stat cap - Weapon Kill bonus Retrieved from "https://fireemblem.fandom.com/wiki/Forge_Cards?oldid=67940" Categories: Stubs Game Mechanics Community content is available under CC-BY-SA unless otherwise noted.