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Tags: Visual edit apiedit
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Upon start of this chapter, if you placed units in the front three tiles, they will be hurt by the stomach acid of the dragon. If your units are strong enough, you won't need to take every unit. The only enemies in this chapter are Faceless, so Blessed weaponry should help dispatch of them faster.
 
Upon start of this chapter, if you placed units in the front three tiles, they will be hurt by the stomach acid of the dragon. If your units are strong enough, you won't need to take every unit. The only enemies in this chapter are Faceless, so Blessed weaponry should help dispatch of them faster.
   
While traversing through the fortress, bring your royal units along and have them use the [[Dragon Vein]]. This removes the stomach acid permanently and prevents Faceless from spawning in them. Bring a unit with Lockpick also, so they can pilfer the three chests at the other side of the map.
+
While traversing through the fortress, bring your royal units along and have them use the [[Dragon Vein]]. This removes the stomach acid permanently and prevents Faceless from spawning in them. Bring a unit or two with Lockpick as well, so they can pilfer the three chests at the other side of the map, as unfortunately none of the Faceless drop chest keys. Some Faceless do however carry the Locktouch and Movement +1 skills, so if they beat you to the chests, simply kill them before they can escape.
   
  +
The generic Faceless usually carry one of a few skills, ranging from HP +5 or stat +2 skills, Pavise or Aegis, Strong Riposte or Quick Draw, and Gamble, though they will never have more than the one. Their base stats are all the same however, so they generally won't benefit much from the skills unless it is Strength +2. The Faceless surrounding the boss carry Counter and Countermagic in addition to their one skill. The Faceless are otherwise mostly the same as the ones fought in Chapter 18 (Leo), with the difference being that they cannot surround a single unit as easily thanks to the choke points that make up the map. Units who have high enough Defense or can utilize skills that decrease damage taken such as Sakura and the Avatar's personal skills can easily take down numeroues Faceless in a single round without losing much, if any, HP.
The boss is relatively easy but is protected by the rubble so that it cannot be killed very quickly. The only threat with the boss is that he has five Weaponbreaker skills, so its accuracy can be rather high.
 
  +
  +
The boss is relatively easy but is protected by the rubble so that it cannot be killed immediately. The only threat with the boss is that he has five Weaponbreaker skills, so its accuracy can be rather high and it's avoid can be exceptionally higher than the other Faceless on the map. Shuriken and Knife wielding units are able to accurately hit him however due to lack of Shuriken Breaker, so those seeking a quick end can strike away with units like Kaze and Saizo (assuming they have stuck to their main classlines up to this point), especially if they are able to use the Spy Shuriken found in the chapter. The Avatar, Keaton, and any of their children can also attack without worry if they are in their classes that allow them to use their transformation stones.
   
 
If the player is able to somehow lock the boss into combat with an unarmed unit that he cannot possibly hurt (typically by abusing the numerous chokepoints on the map) the player can indefinitely delay the end of the chapter. Doing so will allow the player's units to gain large quantities of [[Weapon Rank|weapon EXP]] from the infinite reinforcements, though the monsters don't give out much standard EXP.
 
If the player is able to somehow lock the boss into combat with an unarmed unit that he cannot possibly hurt (typically by abusing the numerous chokepoints on the map) the player can indefinitely delay the end of the chapter. Doing so will allow the player's units to gain large quantities of [[Weapon Rank|weapon EXP]] from the infinite reinforcements, though the monsters don't give out much standard EXP.

Revision as of 10:59, 2 May 2016

“After the Rainbow Sage imbues the Yato with additional power, the group makes there way toward the capital of Nohr. It won't be easy to reach there destination.”
—Opening Narration

Fort Dragonfall (黒竜砦 Koku ryū toride, Black Dragon Fortress in the Japanese Version) is Chapter 20 of Fire Emblem Fates in the Birthright Version.

Synopsis

After being teleported back to Nohr by the spellbook that Leo gave the Avatar, they decide to quickly head towards the northeast as the Nohrians are most likely searching the other way. They later arrive at Fort Dragonfall, where it is named subtly for a person who decided to use the remains of the dragon to construct a fortress. Although abandoned, the Avatar tells the party to be wary as it is seemingly too quiet. Suddenly, the entrance collapses and Iago appears, telling them that his new magic powers from Garon have allowed him to pull this off. Stomach acid appears and Iago thinks that this is not enough to kill them - he decides to summon some Faceless to speed up the process instead.

The Avatar and their allies attempt to break free, but find that their weapons are unable to get through the strong walls, due to the dragon returning to life. Azura tells the Avatar that with her singing, she may be able to weaken the walls enough; the Avatar refuses, saying that she is risking her life if she does so, but reluctantly allows her to after some persuasion. Before she can start however, she asks them to clear the area of the Faceless, as their sounds would disrupt the singing.

After clearing out the leader, Azura begins singing. The walls begin to weaken, allowing the group to break free of the fortress. Later on, Azura collapses again, out of the view of the others except the Avatar. She later confesses to them that she draws the power from her amulet, and that if she does it too long, it will kill her. The Avatar thinks of another way to kill Garon, but Azura tells them not to worry as she won't be dying anytime soon.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.


Upon start of this chapter, if you placed units in the front three tiles, they will be hurt by the stomach acid of the dragon. If your units are strong enough, you won't need to take every unit. The only enemies in this chapter are Faceless, so Blessed weaponry should help dispatch of them faster.

While traversing through the fortress, bring your royal units along and have them use the Dragon Vein. This removes the stomach acid permanently and prevents Faceless from spawning in them. Bring a unit or two with Lockpick as well, so they can pilfer the three chests at the other side of the map, as unfortunately none of the Faceless drop chest keys. Some Faceless do however carry the Locktouch and Movement +1 skills, so if they beat you to the chests, simply kill them before they can escape.

The generic Faceless usually carry one of a few skills, ranging from HP +5 or stat +2 skills, Pavise or Aegis, Strong Riposte or Quick Draw, and Gamble, though they will never have more than the one. Their base stats are all the same however, so they generally won't benefit much from the skills unless it is Strength +2. The Faceless surrounding the boss carry Counter and Countermagic in addition to their one skill. The Faceless are otherwise mostly the same as the ones fought in Chapter 18 (Leo), with the difference being that they cannot surround a single unit as easily thanks to the choke points that make up the map. Units who have high enough Defense or can utilize skills that decrease damage taken such as Sakura and the Avatar's personal skills can easily take down numeroues Faceless in a single round without losing much, if any, HP.

The boss is relatively easy but is protected by the rubble so that it cannot be killed immediately. The only threat with the boss is that he has five Weaponbreaker skills, so its accuracy can be rather high and it's avoid can be exceptionally higher than the other Faceless on the map. Shuriken and Knife wielding units are able to accurately hit him however due to lack of Shuriken Breaker, so those seeking a quick end can strike away with units like Kaze and Saizo (assuming they have stuck to their main classlines up to this point), especially if they are able to use the Spy Shuriken found in the chapter. The Avatar, Keaton, and any of their children can also attack without worry if they are in their classes that allow them to use their transformation stones.

If the player is able to somehow lock the boss into combat with an unarmed unit that he cannot possibly hurt (typically by abusing the numerous chokepoints on the map) the player can indefinitely delay the end of the chapter. Doing so will allow the player's units to gain large quantities of weapon EXP from the infinite reinforcements, though the monsters don't give out much standard EXP.

Items

Chest Items

Dropped Items

Enemy Reinforcements

  • Endless amounts of Faceless spawn (1 per pool of acid) until they are closed.



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Previous chapter:
Rainbow Sage
Fort Dragonfall (Chapter) Next chapter:
Burning Falls