Profile[edit | edit source]
According to Freyr, Freyja was ridiculed for having a mark on the underside of her nose as a child. As a result, despite her beauty having blossomed and several sought to court her, Freyja rejected all others and focused her affections solely for her brother, as he was the only one kind to her.
At the end of Chapter 4, Freyja, with the help of Plumeria and Triandra, took advantage that Freyr gave away Gullinkambi, his only defense against Freyja and the Dökkálfar, to the Order of Heroes, and kidnaps him.
In Chapter 9, Freyja forces the necklace Brísingamen onto Freyr, allowing her to have access to both the power of Dreams and Nightmare, and as a result become omnipotent. When she relinquishes her brother's power of dreams, she created copies of herself to attack and harass the Order of Heroes, forcing them to retreat, but chooses not to kill them right away because she'd rather torture them to convince them she's omnipotent.
In Chapter 10, she encounters the Order of Heroes again and is about to kill them. However, Freyr tells the Order to kill him so they can weaken Freyja which they reluctantly do. Freyr's death causes Freyja to lose the power over dreams causing her to scream in rage and grief over her brother's death.
In Chapter 11, she relentlessly pursues the Order of Heroes, determined to make them suffer and know the pain she felt upon losing Freyr. Along the way, she tells them the story of how ordinary human children were turned into alfr to save the dream world, and then taunts Mirabilis and Sharena about their lost memories. Eventually, she sets Plumeria loose on the Order, and isn't too surprised at her defeat and death afterwards.
In Chapter 13 after Alfonse is revealed to be Kiran, Freyja tempts Kiran to stay dreaming telling the summoner that if they wake up, the real Alfonse will cease to exist. Regardless, Kiran decides that they has to wake up in spite of Freyja's words in order to end the nightmare. After Kiran and the Order of Heroes defeat Freyja one last time, the group manages to wake up fully and return to the real world. Impressed with Kiran's bravery, Freyja manages to resurrect Tirandra and Plumeria but at the cost of her life. Before passing, she urges her alfr to find true happiness and finally understands why Freyr cared for the humans so much.
Personality[edit | edit source]
Contrary to her more benevolent and kind brother, Freyja is rather uncaring towards humans, as while Freyr laments the fact they turned humans into ljósálfr and dökkálfr, therefore stripping their mortal lives, she has no regrets about it since this saved their world and now sees them as little more than tools to further her plots.
This is in large part due to how she was often mocked her for appearance, despite being timid and compassionate when young. When Freyr became the only person who looked out after her, she grew up admiring her elder brother Freyr so much that she would do anything for him. So much so that, despite her malevolent intentions, she still cared for her brother and openly grieved for him after he's killed.
Despite her cold demeanor to her allies Freyja truly cares for her alfr as she used her life force to resurrect them and urges them to live happy lives.
In-Game[edit | edit source]
- Lady of Nightmare
- Queen of Dökkálfheimr, realm of nightmares. Loves her older brother Freyr dearly, raging with bitter jealousy at his care for lesser mortal creatures.
Base Stats[edit | edit source]
|Lady of Nightmare|
| Nightmare Horn|
Skills[edit | edit source]
|A||Atk/Spd Solo 1||-||-|
|Atk/Spd Solo 2||Atk/Spd Solo 1||-|
|Atk/Spd Solo 3||Atk/Spd Solo 2||-|
|Atk/Spd Solo 4||Atk/Spd Solo 3|
|C||Pulse Smoke 1||-||-|
|Pulse Smoke 2||Pulse Smoke 1||-|
|Pulse Smoke 3||Pulse Smoke 2|
Overall[edit | edit source]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]
After the conclusion of Book IV, Freyja became a playable Light Mythic Hero. Her Green Beast Cavalry unit combo makes her unique among the Mythic Heroes espeically given her strong base kit. Her offensive stats are fantastic sitting at 38 Atk and 44 Spd. Her defenses are not particularly weak and can take a hit or two, but she is not bulky enough to take constant punishment on her 64 physical bulk and 62 magical bulk scores. However, this is a bit deceptive thanks in part to her skills in her kit. Overall, Freyja is a complete package who will serve as a strong unit for the player's roster, especially when used offensively.
Nightmare Horn is her unique weapon that contains the standard beast transformation conditions and innately increases her Spd by 3. Regardless if she is transformed or not, Freyja can counterattack at any distance. Additionally if her Spd is greater than her foe's, she reduces incoming damage from attacks during combat and from area of effect specials, giving her strong damage mitigation and makes her deceptively bulky as a result. If she transforms, she gains +3 Atk and also gains new skills during combat. If she initiates combat, she inflicts Atk/Def-4 on her foe and also negates their ability to perform a follow-up attack. As with most beast units, Freyja is at her strongest when she is transformed and can be built flexibly to focus on her player turn skills, take full advantage of her defensive Distant Counter effect, or be an flexible dual phase unit.
Her unique skill is Binding Necklace which activates when she is not adjacent to any ally. She gains +2 Atk/Spd/Def/Res during combat while her foe suffers -2 Atk/Spd/Def/Res. In addition, if her foe has any visible buffs Freyja steals those bonuses and inflicts the foe with the same total in penalties for each stat independently. Essentially, she gains even more stats and become eve more deceptively stronger for foes who carelessly shoves bonuses on their units who enter combat with her.
Luna allows Freyja to ignore 50% of her foe's Def, allowing her to pierce through high bulky enemies. She has Atk/Spd Solo 4, granting her Atk/Spd +7 during combat if she is not adjacent to an ally and stacks with any bonuses she gains from Binding Necklace. Pulse Smoke slows the special cooldown of her foe and any foe within two spaces of her foe when she initiates combat.
Counters[edit | edit source]
Freyja's main goal is to stay solo, thus she can be a victim to bad AI who keeps her close to her allies. This is especially hurtful to her if she is not in her beast form as she loses two very powerful effects. With her Cavalry status, this also means that she is weak to units who deal effective damage to those type of units, namely Gray and Festival Micaiah.
Skill Inheritance[edit | edit source]
Freyja's starting kit is perfectly tailored to succeed immediately. With no Support skill, Reposition is a universally useful skill for her to inherit for its general solid application for most teams. Noontime can replace Luna to give her self sustain since her damage is already incredibly high. Galeforce can also be considered to make her extremely aggressive for quickly completing maps.
Quotes[edit | edit source]
Heroes[edit | edit source]
Etymology[edit | edit source]
Trivia[edit | edit source]
- Freyja is the first Heroes original character to be a Beast unit.
- Its possible Freyja's unit type as well as her status as a Beast unit references Heiðrún, a mythical goat in nordic mythology. In one of the poems contained within the Prose Edda, the giantess Hyndla insults Freyja by refering to her as a "She-goat" and equating her to Heiðrún.
- Freyja's beast form closely resembles an Alpine Ibex, a type of mountain goat found in the European Alps. Curiously, Markhor goats (the caprine from which Freyr's beast form seems to take after the most) are said to be closely related to Ibexes.
- Freyja is the only character introduced in Book IV to not be featured in a Cipher card.
Gallery[edit | edit source]
- See main article: Freyja/Gallery.