Gambits are a new combat action introduced in Fire Emblem: Three Houses.
Overview
Gambits are special tactics units can perform dependent on their assigned battalion. Some gambits are used for offense, while others are used for support. Each gambit has a defined area of effect, with many gambits targeting more than one map tile at once. The strength of a gambit is affected by the unit's Charm. Each gambit has a set number of uses per battle determined by the unit's Authority. If a unit's battalion takes too much damage and runs out of stamina, its gambits can not be used. Enemy units are also capable of deploying gambits against the player's force.
Depending on the offensive gambit deployed, a variety of effects may occur in addition to damage inflicted. Such effects include temporarily spreading damaging fire on tiles within the area of effect, poisoning the enemy, or shifting the enemy's position by pushing them away or drawing them to the attacking unit's rear. Human enemies struck by gambits temporarily lose the ability to move, but can still act on their following turn.
When fighting giant enemies such as demonic beasts, gambits can be used to damage and shatter the beast's shield tiles. Targeting a beast with a gambit will also draw the beast's aggro toward the unit that used the gambit.
When a gambit is used on an enemy within the attack range of one or more of your allied units, it will become a Gambit Boost which increases the might (Mt) and hit rate of the gambit. This boost will increase based on the number of participating units and their respective support levels to the user.
List of Gambits
Physical Gambits
Name | Might | Hit | Range | Uses | Area of Effect | Notes |
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4 | 30 | 1 | 1 | ![]() |
Restores (damage dealt / 2) HP to the user from each enemy target hit. Inflicts the Rattled condition on all enemy targets in range. |
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12 | 50 | 2-3 | 2 | ![]() |
Deals bonus damage to flying units. Inflicts the Rattled condition on all enemy targets in range. |
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10 | 50 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
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4 | 50 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. After combat, the user moves one space backward while the primary target moves into the user's previous space. |
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15 | 40 | 1 | 1 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
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10 | 50 | 1 | 1 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. Sets certain terrain in range on fire for one turn. |
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4 | 60 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
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7 | 50 | 1 | 2 | ![]() |
Deals bonus damage to flying units. Inflicts the Rattled condition on all enemy targets in range. Sets certain terrain in range on fire for one turn. |
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5 | 50 | 2-3 | 2 | ![]() |
Deals bonus damage to flying units. Inflicts the Rattled condition on all enemy targets in range. |
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6 | 50 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
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5 | 50 | 1 | 2 | ![]() |
Inflicts rattle stats on enemy units. Deals bonus damage to calvery units. |
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12 | 50 | 1 | 1 | ![]() |
Inflicts rattle stats on enemy units. |
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4 | 50 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. After combat, the primary target moves behind the user. |
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4 | 60 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
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8 | 50 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. Pushes the primary target 1 space away. It can not push the target if there is a another target in the way or reaches a space where it cannot be pushed. |
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5 | 60 | 1 | 1 | ![]() |
Inflicts the Rattled and Poison conditions on all enemy targets in range. |
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4 | 60 | 2-3 | 2 | ![]() |
Deals bonus damage to flying units. Inflicts the Rattled and Poison conditions on all enemy targets in range. |
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15 | 50 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. Sets certain terrain in range on fire for one turn. |
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8 | 40 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
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8 | 50 | 1 | 2 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. After combat, the primary target swaps places with the user. |
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13 | 60 | 1 | 2 | ![]() |
Deals bonus damage to armored units. Inflicts the Rattled condition on all enemy targets in range. |
Magical Gambits
Name | Might | Hit | Range | Uses | Area of Effect | Notes |
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2 | 60 | 1-2 | 1 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. Sets certain terrain in range on fire for one turn. |
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3 | 50 | 1-2 | 1 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
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4 | 40 | 1-2 | 1 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
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6 | 60 | 1-2 | 1 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. Sets certain terrain in range on fire for one turn. |
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7 | 50 | 1-2 | 1 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
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8 | 40 | 1-2 | 1 | ![]() |
Inflicts the Rattled condition on all enemy targets in range. |
Support Gambits
Name | Might | Hit | Range | Uses | Area of Effect | Notes |
---|---|---|---|---|---|---|
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- | 100 | 1 | 2 | ![]() |
Grants +6 Defense to all ally targets in range for one turn. |
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- | 100 | 1 | ? | Set Gambit Counter of all allies within range to 0. | |
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- | 100 | 1 | 3 | ![]() |
Grants +4 Strength to all ally targets in range for one turn. |
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- | 100 | 1 | 1 | ![]() |
Grants the Blessing condition on all ally targets in range. |
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- | 100 | 1 | 1 | ![]() |
Allows all ally targets in range to act again. |
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- | 100 | 1 | 5 | ![]() |
Grants the Impregnable Wall condition on all ally targets in range for one turn. |
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- | 100 | 1 | 5 | ![]() |
Removes any negative status conditions from all ally targets in range. |
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8 | 100 | 1 | 3 | ![]() |
Heals all player and ally units in range. |
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- | 100 | 1 | 2 | ![]() |
Allows player and ally units to counterattack regardless of distance for 5 turns. |
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- | 100 | 1 | 5 | ![]() |
Grants all allies in range Sacred Sheild. |
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- | 100 | 1 | 2 | ![]() |
Grants +5 Movement to all ally targets in range. |