Gambits are a new combat action introduced in Fire Emblem: Three Houses.

Overview[edit | edit source]

Gambits are special tactics units can perform dependent on their assigned battalion. Some gambits are used for offense, while others are used for support. Each gambit has a defined area of effect, with many gambits targeting more than one map tile at once. The strength of a gambit is affected by the unit's Charm. Each gambit has a set number of uses per battle determined by the unit's Authority. If a unit's battalion takes too much damage and runs out of stamina, its gambits can not be used. Enemy units are also capable of deploying gambits against the player's force.

Depending on the offensive gambit deployed, a variety of effects may occur in addition to damage inflicted. Such effects include temporarily spreading damaging fire on tiles within the area of effect, poisoning the enemy, or shifting the enemy's position by pushing them away or drawing them to the attacking unit's rear. Human enemies struck by gambits temporarily lose the ability to move, but can still act on their following turn.

When fighting giant enemies such as demonic beasts, gambits can be used to damage and shatter the beast's shield tiles. Targeting a beast with a gambit will also draw the beast's aggro toward the unit that used the gambit.

When a gambit is used on an enemy within the attack range of one or more of your allied units, it will become a Gambit Boost which increases the might (Mt) and hit rate of the gambit. This boost will increase based on the number of participating units and their respective support levels to the user.

List of Gambits[edit | edit source]

Physical Gambits[edit | edit source]

Name Might Hit Range Uses Area of Effect Notes
FE16 Gambit Attack Icon.png Absorption 4 30 1 1 FE16 Gambit Resonant Attack.png Restores (damage dealt / 2) HP to the user from each enemy target hit.
Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Attack Icon.png Ashes and Dust 12 50 2-3 2 FE16 Gambit Resonant Attack.png Deals bonus damage to flying units.
Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Attack Icon.png Assault Troop 10 50 1 2 FE16 Gambit Assault Troop.png Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Attack Icon.png Assembly 4 50 1 2 FE16 Gambit Disturbance.png Inflicts the Rattled condition on all enemy targets in range.
After combat, the user moves one space backward while the primary target moves into the user's previous space.
FE16 Gambit Attack Icon.png Battleground Clean Up* 15 40 1 1 FE16 Gambit Retribution.png Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Attack Icon.png Blaze 10 50 1 1 FE16 Gambit Blaze.png Inflicts the Rattled condition on all enemy targets in range.
Sets certain terrain in range on fire for one turn.
FE16 Gambit Attack Icon.png Disturbance 4 60 1 2 FE16 Gambit Disturbance.png Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Attack Icon.png Flash-Fire Arrows 7 50 1 2 FE16 Gambit Assault Troop.png Deals bonus damage to flying units.
Inflicts the Rattled condition on all enemy targets in range.
Sets certain terrain in range on fire for one turn.
FE16 Gambit Attack Icon.png Fusillade 5 50 2-3 2 FE16 Gambit Group Attack.png Deals bonus damage to flying units.
Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Attack Icon.png Group Lance Attack 6 50 1 2 FE16 Gambit Lance Attack.png Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Attack Icon.png Line of Lances 5 50 1 2 FE16 Gambit Retribution.png Inflicts rattle stats on enemy units.
Deals bonus damage to calvery units.
FE16 Gambit Attack Icon.png Linked Horses 12 50 1 1 FE16 Gambit Retribution.png Inflicts rattle stats on enemy units.
FE16 Gambit Attack Icon.png Lure 4 50 1 2 FE16 Gambit Disturbance.png Inflicts the Rattled condition on all enemy targets in range.
After combat, the primary target moves behind the user.
FE16 Gambit Attack Icon.png Mad Melee 4 60 1 2 FE16 Gambit Lance Attack.png Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Attack Icon.png Onslaught 8 50 1 2 FE16 Gambit Disturbance.png Inflicts the Rattled condition on all enemy targets in range.
Pushes the primary target 1 space away.
It can not push the target if there is a another target in the way or reaches a space where it cannot be pushed.
FE16 Gambit Attack Icon.png Poison Tactic 5 60 1 1 FE16 Gambit Raging Flames.png Inflicts the Rattled and Poison conditions on all enemy targets in range.
FE16 Gambit Attack Icon.png Poisoned Arrows 4 60 2-3 2 FE16 Gambit Group Attack.png Deals bonus damage to flying units.
Inflicts the Rattled and Poison conditions on all enemy targets in range.
FE16 Gambit Attack Icon.png Raging Flames 15 50 1 2 FE16 Gambit Raging Flames.png Inflicts the Rattled condition on all enemy targets in range.
Sets certain terrain in range on fire for one turn.
FE16 Gambit Attack Icon.png Random Shot 8 40 1 2 FE16 Gambit Lance Attack.png Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Attack Icon.png Reversal 8 50 1 2 FE16 Gambit Disturbance.png Inflicts the Rattled condition on all enemy targets in range.
After combat, the primary target swaps places with the user.
FE16 Gambit Attack Icon.png Wave Attack 13 60 1 2 FE16 Gambit Resonant Attack.png Deals bonus damage to armored units.
Inflicts the Rattled condition on all enemy targets in range.

Magical Gambits[edit | edit source]

Name Might Hit Range Uses Area of Effect Notes
FE16 Gambit Magic Icon.png Group Flames 2 60 1-2 1 FE16 Gambit Group Attack.png Inflicts the Rattled condition on all enemy targets in range.
Sets certain terrain in range on fire for one turn.
FE16 Gambit Magic Icon.png Group Ice 3 50 1-2 1 FE16 Gambit Group Attack.png Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Magic Icon.png Group Lightning 4 40 1-2 1 FE16 Gambit Group Attack.png Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Magic Icon.png Resonant Flames 6 60 1-2 1 FE16 Gambit Resonant Attack.png Inflicts the Rattled condition on all enemy targets in range.
Sets certain terrain in range on fire for one turn.
FE16 Gambit Magic Icon.png Resonant Ice 7 50 1-2 1 FE16 Gambit Resonant Attack.png Inflicts the Rattled condition on all enemy targets in range.
FE16 Gambit Magic Icon.png Resonant Lightning 8 40 1-2 1 FE16 Gambit Resonant Attack.png Inflicts the Rattled condition on all enemy targets in range.

Support Gambits[edit | edit source]

Name Might Hit Range Uses Area of Effect Notes
FE16 Gambit Support Icon.png Absolute Defense* - 100 1 2 FE16 Gambit Blaze.png Grants +6 Defense to all ally targets in range for one turn.
FE16 Gambit Support Icon.png Bag of Tricks* - 100 1 ? Set Gambit Counter of all allies within range to 0.
FE16 Gambit Support Icon.png Battleground Café* - 100 1 3 FE16 Gambit Blaze.png Grants +4 Strength to all ally targets in range for one turn.
FE16 Gambit Support Icon.png Blessing - 100 1 1 Gambit Blessing.png Grants the Blessing condition on all ally targets in range.
FE16 Gambit Support Icon.png Dance of the Goddess - 100 1 1 Gambit Blessing.png Allows all ally targets in range to act again.
FE16 Gambit Support Icon.png Impregnable Wall - 100 1 5 FE16 Gambit Retribution.png Grants the Impregnable Wall condition on all ally targets in range for one turn.
FE16 Gambit Support Icon.png Recovery Roar - 100 1 5 Gambit Stride.png Removes any negative status conditions from all ally targets in range.
FE16 Gambit Support Icon.png Resonant White Magic 8 100 1 3 FE16 Gambit Retribution.png Heals all player and ally units in range.
FE16 Gambit Support Icon.png Retribution - 100 1 2 FE16 Gambit Retribution.png Allows player and ally units to counterattack regardless of distance for 5 turns.
FE16 Gambit Support Icon.png Sacred Shield - 100 1 5 FE16 Gambit Lance Attack.png Grants all allies in range Sacred Sheild.
FE16 Gambit Support Icon.png Stride - 100 1 2 Gambit Stride.png Grants the Stride condition on all ally targets in range.
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