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Gamble is a skill that debuted in Fire Emblem: Path of Radiance.

History in the SeriesEdit

When activated, this skill doubles the Critical rate of its user, alongside halving his/her Hit Rate. It can be used by any unit it is assigned to during battle instead of a standard attack.

This skill is often equipped onto Swordmasters and Snipers wielding weapons with high Critical rates, essentially granting them a 100% critical hit rate with a fairly accurate Hit Rate.

In Awakening, Gamble decreases its user's Hit rate by 5 points and increases his/her Critical rate by 10. It is learned by Level 10 Barbarians.

In Fates, the skill (Roundhouse in the Japanese version) now has an equal trade-off, with it now having -10 Hit rate and +10 Critical rate. It is a Nohrian skill, being learned by Fighters at Level 10 or higher.

StatsEdit

Fire Emblem: Path of RadianceEdit

Name Activation Capacity
Gamble (FE9)
Gamble
- 10
Effects Upon activation, the user's Accuracy is halved in exchange for a double Critical rate.
Users Base skill of Kieran; Can be assigned with the Gamble Scroll (FE9)Gamble Scroll.
Notes -

Fire Emblem: Radiant DawnEdit

Name Activation Capacity
Gamble
Gamble
- 10
Effects Upon activation, the user's Accuracy is halved in exchange for a double Critical rate.
Users Base skill of Kieran; Can be assigned with the Gamble Scroll (FE10)Gamble Scroll.
Notes -

Fire Emblem AwakeningEdit

Name Activation Capacity
Gamble (FE13)
Gamble
- -
Effects Hit rate -5, Critical rate +10
Users Learned skill: Level 10 Barbarians.
Notes -

Fire Emblem FatesEdit

Name Activation Capacity
Roundhouse
Gamble
- -
Effects Causes Hit -10, but grants Crit +10.
Users Learned skill: Level 10 Fighters.
Notes -
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