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Gamble is a skill that debuted in Fire Emblem: Path of Radiance.

History in the Series[]

When activated, this skill doubles the Critical rate of its user, alongside halving their Hit Rate. It can be used by any unit it is assigned to during battle instead of a standard attack.

This skill is often equipped onto Swordmasters and Snipers wielding weapons with high Critical rates, essentially granting them a 100% critical hit rate with a fairly accurate Hit Rate.

In Awakening, Gamble decreases its user's Hit rate by 5 points and increases their Critical rate by 10. It is learned by Level 10 Barbarians.

In Fates, the skill (Roundhouse in the Japanese version) now has an equal trade-off, with it now having -10 Hit rate and +10 Critical rate. It is a Nohrian skill, being learned by Fighters at Level 10 or higher.

Stats[]

Fire Emblem: Path of Radiance[]

Name Activation Capacity
Gamble (FE9)
Gamble
- 10
Effects Upon activation, the user's Accuracy is halved in exchange for a double Critical rate.
Users Base skill of Kieran; Can be assigned with the Gamble Scroll (FE9)Gamble Scroll.
Notes -

Fire Emblem: Radiant Dawn[]

Name Activation Capacity
Gamble
Gamble
- 10
Effects Upon activation, the user's Accuracy is halved in exchange for a double Critical rate.
Users Base skill of Kieran; Can be assigned with the Gamble Scroll (FE10)Gamble Scroll.
Notes -

Fire Emblem Awakening[]

Name Activation Capacity
Gamble (FE13)
Gamble
- -
Effects Hit rate -5, Critical rate +10
Users Learned skill: Level 10 Barbarians.
Notes -

Fire Emblem Fates[]

Name Activation Capacity
Roundhouse
Gamble
- -
Effects Causes Hit -10, but grants Crit +10.
Users Learned skill: Level 10 Fighters.
Notes -
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