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In [[WiFi battle]]s, Generals suffer greatly for their low Speed cap. Although their high Defense helps them survive at least four hits from a [[Swordmaster]], they can hardly survive being doubled by a [[Berserker]] or a [[Sage]]. They lack high Movement, and are vulnerable to anti-armor weapons. Individually, these flaws can be addressed with cards, but when combined as a whole they cannot. Using a General often means leaving the fate of a battle in the opponent's choice of squad. If a General is placed up against a Swordmaster, and the Swordmaster does not have an Armorslayer, the battle can be quite even (especially when using cards like Fleet Feet). However, due to the relative ease of counter-picking teams to beat Generals, it is difficult to use them reliably on WiFi.
 
In [[WiFi battle]]s, Generals suffer greatly for their low Speed cap. Although their high Defense helps them survive at least four hits from a [[Swordmaster]], they can hardly survive being doubled by a [[Berserker]] or a [[Sage]]. They lack high Movement, and are vulnerable to anti-armor weapons. Individually, these flaws can be addressed with cards, but when combined as a whole they cannot. Using a General often means leaving the fate of a battle in the opponent's choice of squad. If a General is placed up against a Swordmaster, and the Swordmaster does not have an Armorslayer, the battle can be quite even (especially when using cards like Fleet Feet). However, due to the relative ease of counter-picking teams to beat Generals, it is difficult to use them reliably on WiFi.
 
In [[Fates]] they received a significant buff in the form of their new skill [[Wary Fighter]]. This skill effectively halves all the damage they take, as it prevents the opponent doubling them. Although it also prevents them from doubling anyone, their low Speed means they will rarely be able to double anyone anyway.
 
   
 
==In-Game==
 
==In-Game==
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