Generals are the promoted versions of Knights. They have excellent defense, good attack, surprising evasive ability for their size and low resistance. They are quite slow, but what they lack in maneuverability they make up for with defensive and offensive ability. Many of the bosses in several games are generals (or their lesser form earlier in the game)
Generals can be used like "walls" to block enemy forces and are quite useful in survival and defense objective battles. They can be used to block small entrances to prevent opposing units from getting past them, this is very useful if you wish to stop thieves from escaping. A General's weaknesses are magic and anti-armor weapons, as well as fast moving durable and powerful characters like Heroes, experienced Paladins and Warriors. In many newer games such as Radiant Dawn and Awakening, Generals have higher magic stats, thus making speedy units and anti armor weapons their prime weakness.
The rarity of a general ever being out matched on the field through sheer brute force is high, which means they are very valuable to any team and their durability is very helpful to weaker units as they can hide behind them. Another thing that helps Generals is that in some games they gain the ability to use bows which can deal with Mages slightly but you shouldn't risk using a bow to completely destroy one (Unless you are using something like a Killer Bow or Parthia, neither of which are very likely due to their high weapon level)
In Radiant Dawn, Generals can Promote to Marshall, greatly improving most stats.
In WiFi battle, Generals suffer greatly for their low speed cap. Although their high defense means they can survive even four hits from a swordmaster, they cannot survive being doubled by a Berserker or Sage. They lack high movement, and are affected by weapons like Armorslayers. Individually, these flaws can be addressed by cards, but combined they cannot. Generals have high attack, and can use bows. Using a General often means leaving the fate of a battle in the opponent's choice of squad. If a General is placed up against a Swordmaster, and the Swordmaster does not have an Armorslayer, the battle can be quite even (especially using cards like Fleet Feet). However, due to the relative ease of counter-picking teams to beat Generals, it is difficult to use them reliably on WiFi.
Generals have been in every Fire Emblem game to date, and have had varying weapons available for them. This chart shows the differences.
|Fire Emblem: Ankoku Ryū to Hikari no Tsurugi||Lances, Swords|
|Fire Emblem: Monshō no Nazo||Lances|
|Fire Emblem: Seisen no Keifu||Axes, Bows, Lances, Swords|
|Fire Emblem: Thracia 776||Axes, Bows, Lances, Swords|
|Fire Emblem: Fūin no Tsurugi||Axes, Lances|
|TearRing Saga: Utna Heroes Saga||Swords|
|Fire Emblem: Rekka no Ken||Axes, Lances|
|Fire Emblem: The Sacred Stones||Axes, Swords, Lances|
|Fire Emblem: Path of Radiance||Swords, Lances|
|Fire Emblem: Radiant Dawn||Swords and Lances, or Lances and Axes, or Axes and Swords or Lances, Axes (SP Class version)|
|Fire Emblem: Shadow Dragon||Lances, Bows|
|Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~||Lances, Bows|
|Fire Emblem: Awakening||Axes, Lances|
Seisen no Keifu
Path of Radiance
Radiant Dawn (as Lance General)
Possible promotion for: Arden
Possible promotion for: Meg
- Blase - Boss of Chapter 14.
- Cervantes - Boss of Chapter 16 and 20.
- Eins - Boss of Chapter 22 and one of the Dark Warlords.
- Possible promotion for: Kellam and Kjelle