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Generals are the promoted versions of Knights. They have excellent defense, good attack, surprising evasive ability for their size and bad resistance. They are quite slow, but what they lack in maneuverability they make up for with defensive and offensive ability. Many of the bosses in several games are generals (or their lesser form earlier in the game)

Combat

Generals can be used like "walls" to block enemy forces and are quite useful in survival and defense objective battles. They can be used to block small entrances to prevent opposing units from getting past them, this is very useful if you wish to stop theives from escaping. A General's weaknesses are magic and anti-armor weapons, as well as fast moving durable and powerful characters like Heroes, experienced Paladins and Warriors.

The rarity of a general ever being out matched on the field through sheer brute force is high, which means they are very valuable to any team and their durability is very helpful to weaker units as they can hide behind them. Another thing that helps Generals is they gain the ability to use bows which can deal with Mages slightly but you shouldn't risk using a bow to completely destroy one (Unless you are using something like a Killer Bow or Parthia, neither of which are very likely due to their high weapon level)

In Radiant Dawn, Generals can Promote to Marshall, greatly improving most stats.

In WiFi battle, Generals suffer greatly for their low speed cap. Although their high defense means they can survive even four hits from a swordmaster, they cannot survive being doubled by a Berserker or Sage. They lack high movement, and are affected by weapons like Armorslayers. Individually, these flaws can be addressed by cards, but combined they cannot. Generals have high attack, and can use bows. Using a General often means leaving the fate of a battle in the opponent's choice of squad. If a General is placed up against a Swordmaster, and the Swordmaster does not have an Armorslayer, the battle can be quite even (especially using cards like Fleet Feet). However, due to the relative ease of counter-picking teams to beat Generals, it is difficult to use them reliably on WiFi.

Weapon Usage

Generals have been in every Fire Emblem game to date, and have had varying weapons available for them. This chart shows the differences.

Game Available Weapons
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi Lances, Swords
Fire Emblem: Monshō no Nazo Lances
Fire Emblem: Seisen no Keifu Axes, Bows, Lances, Swords
Fire Emblem: Thracia 776 Axes, Bows, Lances, Swords
Fire Emblem: Fūin no Tsurugi Axes, Lances
TearRing Saga: Utna Heroes Saga Swords
Fire Emblem: Rekka no Ken Axes, Lances
Fire Emblem: The Sacred Stones Axes, Swords, Lances
Fire Emblem: Path of Radiance Swords, Lances
Fire Emblem: Radiant Dawn Swords and Lances, or Lances and Axes, or Axes and Swords or Lances, Axes (SP Class verison)
Fire Emblem: Shadow Dragon Lances, Bows


Maximum Stats

Seisen no keifu

Path of Radiance

Shadow Dragon

Skills

In Fire Emblem: Seisen no Keifu, Fire Emblem: Thracia 776, and Fire Emblem: The Sacred Stones, Generals have the skill Great Shield.

In Fire Emblem: Path of Radiance, generals can learn Luna as their Occult skill, while in Radiant Dawn they learn it automatically when they promote to Marshalls.

Notable Generals

Ankoku Ryū to Hikari no Tsurugi/Shadow Dragon

Possible promotion for: Draug, Macellan, Dolph, and Roger

Monshō no Nazo

Seisen no Keifu

Possible promotion for: Arden

Thracia 776

Fūin no Tsurugi

Possible promotion for: Bors, Wendy, and Bath

Rekka no Ken

Possible promotion for: Wallace, Oswin

The Sacred Stones

Possible promotion for: Gilliam and Amelia

Path of Radiance

Possible promotion for: Gatrie and Brom

Radiant Dawn

Possible promotion for: Meg

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~

Gallery

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