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General (ジェネラル Jeneraru) is a recurring class which presents in almost every Fire Emblem game as well as the TearRing Saga series. They are the promoted versions of Knights who possess superior offense and defense, and surprising evasive ability for their size and somewhat decent resistance. Their lack of maneuverability is made up for their defensive and offensive ability. The majority of the bosses in several games are Generals (or their lesser form earlier in the game).

In Radiant Dawn, Lance Generals are considered the default General for their similarities. They can promote to Marshall, greatly improving most stats.

History in the Series

Generals first appear in Fire Emblem: Ankoku Ryū to Hikari no Tsurugi as a more powerful version of Knights. Despite this and the class role indicating otherwise, the Knight class doesn't promote into General, possibly due to hardware and time limitations during the period of the games release. Generals only wield swords in this installment, unlike Knights who used both Lances, and Swords. While most generals in the game were enemy units, a powerful late game unit was recruitable. This is the only Fire Emblem Game where Generals did not wield Lances or have it as their main weapon.

Generals technically do not appear in Gaiden, but the Baron class is General in almost every aspect. The Baron class was a class change for Armor Knight(here a promotion of Soldier), and strongly resembled the General class. Baron's exclusively wielded Lances, just as the rest of the Armored line in Gaiden.

In Mystery of the Emblem, Generals reappeared, and were finally a promotion of Armor Knights. Due to no classes being able to use two weapon types in the game, Generals exclusively wielded Lances. Due to the Dismount mechanic, Generals were one of the few classes to be able wield Lances during indoor chapters.

In Genealogy of the Holy War, Generals were the promotion for not only Armor Knight, but its variations: Armor Sword, Armor Axe, and Armor Bow. Generals were thus given full control of all physical weapons, with a B-Rank in Bows, and Axes, and a Solid A-Rank in Lances, and Swords. All Generals had the powerful Great Shield skill in the new skill system, which had a chance to nullify an attack completely. The Map graphics, icons, and artwork for Generals ] depicted them with a Lance, firmly establishing it as their main weapon.

Generals appeared in a similar light in Thracia 776, where due to the return of Dismount and only an Axe Armor being recruitable, Generals were the only playable class capable of using lances indoors. Great Shield was no longer a class skill of Generals, but one of the late game recruitable General had it as a personal skill.

Generals were playable in all three GBA games. In the first two, Fire Emblem: Binding Blade, and Fire Emblem(Fire Emblem: Rekka no Ken in Japan) Generals did not have Great Shield due to the removal of the skills system. While in the third Sacred Stones, due to class skills returning, Generals had Great Shield again, working as it did previously.

In Path of Radiance, Generals uniquely had Luna as their class skill, while Hawk Laguz received Great Shield(now known as Pavise).

In Radiant Dawn, the regular Lance Generals were joined by Axe, and Sword Generals. Generals were characterized with high resistance for a physical class in this installment, only falling behind Falcoknight. Generals were given a third tier promotion for the first time, promoting to Marshall]].

In the officially seperate Tear Ring Saga universe, Generals are like their Fire Emblem counterparts in that they promote from Knights, and have Pavise as a class skill, but exclusively wield Swords. This was possibly due to the weapon variant infantry classes(known as Guard Knight, Spear Knight, and Axe Knight)in the game, or to distinguish the game from Fire Emblem.

In the semi related Berwick Saga which further distanced itself from Fire Emblem, Generals are disconnected from Armor Knights who do not promote to General in this game. Unlike Armor Knights who wielded Axes, and wore bulky armor, Generals in Berwick saga wore more streamlined armor without helmets, and used Swords. Generals in the game came with General Shields, almost always had the commander skill, and were all named characters.


Combat

Generals can act as "walls" to block enemy forces as well as endure in survival and defense objective battles. Enemy troops tend to have a difficult time penetrating these units, and thus set up a nigh-unbreakable choke point, especially if a healer is right behind them. They can be used to block small entrances to prevent opposing units from getting past them, this is very useful to stop thieves from escaping. A General's weaknesses are magic and anti-armor weapons (such as the Armorslayer), as well as fast-moving, durable and powerful units like Heroes, experienced Paladins and Warriors. In many recent games, Generals have higher magic stats, thus making speedy units and anti-armor weapons their prime weakness.

The rarity of a General ever being out matched on the field through sheer brute force is high, which means they are very valuable to any team and their durability is very helpful to weaker units as they can hide behind them.

In WiFi battle, Generals suffer greatly for their low speed cap. Although their high defense helps them survive even four hits from a Swordmaster, they can hardly survive being doubled by a Berserker or Sage. They lack high movement, and are affected anti-armor weapons. Individually, these flaws can be addressed by cards, but combined they cannot. Generals have high attack, and can use bows. Using a General often means leaving the fate of a battle in the opponent's choice of squad. If a General is placed up against a Swordmaster, and the Swordmaster does not have an Armorslayer, the battle can be quite even (especially using cards like Fleet Feet). However, due to the relative ease of counter-picking teams to beat Generals, it is difficult to use them reliably on WiFi.

Weapon Usage

Generals have been in almost every Fire Emblem game to date, bar Gaiden in which the identical Baron class fulfill their niche, and have had varying weapons available for them. The following table shows the differences:

Game Available Weapons
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi Swords
Fire Emblem Gaiden (filled in by Baron) Lances
Fire Emblem: Mystery of the Emblem Lances
Fire Emblem: Genealogy of the Holy War FE4 Sword FE4 Lance FE4 Axe FE4 Bow
Fire Emblem: Thracia 776 FE5 Sword Icon FE5 Lance Icon FE5 Axe Icon FE5 Bow Icon
TearRing Saga: Utna Heroes Saga TS Sword
TearRing Saga: Berwick Saga BS Sword
Fire Emblem: Binding Blade Lance Axe
Fire Emblem: Rekka no Ken Lance Axe
Fire Emblem: The Sacred Stones Sword Lance Axe
Fire Emblem: Path of Radiance FE9 Sword FE9 Lance
Fire Emblem: Radiant Dawn

FE10 Sword FE10 Lance (Sword General)
FE10 Lance FE10 Axe (Lance General)
FE10 Axe FE10 Sword (Axe General)
FE10 Sword FE10 Lance FE10 Axe (SP Class version)

Fire Emblem: Shadow Dragon FE12 Lance FE12 Bow
Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~ FE12 Lance FE12 Bow
Fire Emblem: Awakening LanceIconFE13 AxeIconFE13
Fire Emblem: Fates FE14 Lance FE14 Axe

Stats

★ - FE10 SP Class.

Base

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1289-140140Sword 13
FE3288-330153Lance 10
FE440100650123FE4 Sword A FE4 Lance A FE4 Axe B FE4 Bow B
FE5267152012-FE5 Sword Icon E FE5 Lance Icon E FE5 Axe Icon E FE5 Bow Icon E
TS307074010-TS Sword 5
FE621/208-4/53/5013/113/4Lance C Axe E
FE721/208-4/53/5013/113/4Lance C Axe E
FE821/208-4/53/5013/113/4Sword E Lance C Axe E
FE923/248/72/142/1010/113/2FE9 Sword E/S FE9 Lance C
FE1035185171602010FE10 Lance C FE10 Axe D
FE10 40207191802212FE10 Sword D FE10 Lance A FE10 Axe C
FE112881340153FE12 Lance D FE12 Bow E
FE122881340153FE12 Lance D FE12 Bow E
FE1328120740153LanceIconFE13 E AxeIconFE13 E
FE1422110734123FE14 Lance E FE14 Axe E

Maximum

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE15220-2020202020Sword 20
FE35220-2020202020Lance 20
FE48025152120302718FE4 Sword A FE4 Lance A FE4 Axe B FE4 Bow B
FE58020202020202020FE5 Sword Icon A FE5 Lance Icon A FE5 Axe Icon A FE5 Bow Icon A
TS60221522193025-TS Sword 20
FE66027/25-2521/22303025/26Lance S Axe S
FE76029/25-27/2524/22303025/26Lance S Axe S
FE86029/27-27/2824/253030/2925/26Sword S Lance S Axe S
FE960/7029/302027/3024/35403025/30FE9 Sword S FE9 Lance S
FE104527152523303030FE10 Lance S FE10 Axe A
FE10 5534183229303528FE10 Sword A FE10 Lance SS FE10 Axe S
FE116027202521303020FE12 Lance A FE12 Bow A
FE126027202521303020FE12 Lance A FE12 Bow A
FE138050304135455035LanceIconFE13 A AxeIconFE13 A
FE147038253225324030FE14 Lance A FE14 Axe B

Growth rates

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE775%30%-20/25%10%20%23%25%-
FE875%30%-20/25%10%20%23%25%-
FE975%45%20%45%30%25%55%45%-
FE1160%15%-15%20%0%0%30%-10%-
FE1260%15%-15%20%0%0%30%-10%-
FE1350%25%0%15%10%0%15%10%-
FE1425%20%0%15%0%10%20%5%-

Skills

In Fire Emblem: Genealogy of the Holy War, Fire Emblem: Thracia 776, and Fire Emblem: The Sacred Stones, Generals have the skill Great Shield.

In Fire Emblem: Path of Radiance, Generals can learn Luna as their Occult skill, while in Radiant Dawn they learn it automatically when they promote to Marshalls.

In Fire Emblem: Awakening, Generals learn Rally Defense at level 5, which is good for strengthening your more frail units' longevity from swords, lances, etc. Pavise is aquired at level 15, which effectively increases their usefulness against units with anti armor weapons such as Armorslayer and Hammer, to the point of nullifying all damage if the General's defense is high enough. Alternatively, frail, high skill units such as Sumia can learn this skill and use it in a physically fragile class (Ex. Falcon Knight, Dark Flier, Sage, etc).

In Fire Emblem: Fates, Generals are arguably the same as their Awakening incarnation. However, their Rally Defense is replaced with Defensive Formation, which prevents them from being doubled in battle. Therefore, units with high speed such as Trueblades will have difficulty killing a General with one due to their moderately low strength against the General's high defense. With their already high Defense and health, Defensive Formation basically makes them an physically impenetrable wall when combined with Pavise.

Notable Generals

Ankoku Ryū to Hikari no Tsurugi/Shadow Dragon

Mystery of the Emblem

  • Sheema - Daughter of King Jiol and later the ruler of Gra
  • Lang - General of Akaneia and leader of the Grust Occupational Army
  • Promotion for: Draug

Genealogy of the Holy War

Thracia 776

TearRing Saga: Utna Heroes Saga

Binding Blade

Rekka no Ken

The Sacred Stones

Path of Radiance

Radiant Dawn

Shin Monshō no Nazo

Awakening

Fates

Trivia

  • In various games, the General class can be seen as a parallel to the Wyvern Lord: both have the highest Strength & Defense caps (on the ground and in the air respectively), both have a status which makes them vulnerable to a certain type of weapon (in the case of the General, being weak against Armorslayers, Hammers, and Rapiers/Noble Rapiers) and both classes often wield Axes and Lances.
  • The General's Defense cap is the highest of all playable classes and is tied with the Berserker class for the highest Strength cap in Awakening.
  • Generals consistently possess the lowest Speed cap of all promoted classes in most of their appearances.

Gallery

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