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Ghostly Gold (遺跡の財宝 Yuiseki no Saihō lit. Wealth and Treasure of the Historic Ruins in the Japanese version) is Xenologue 5 of Fire Emblem Fates. Like The Golden Gaffe in Awakening, this Xenologue allows the player to gain gold from enemies.
Strategy[edit | edit source]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
There are very few enemies on the map, mainly consisting of Lancers and Ninjas (or master variants later on). If an enemy unit is able to reach the escape zones of the map, they will make a beeline for it, even if they can attack your units.
A notable fact in this Xenologue is that the "boss" units will only fight in counter-attacks or if their way is blocked. These bosses should be aimed for, as they carry 3,000 to 5,000 gold respectively on them. In some cases, enemies may carry unique weaponry, though they are just the same as their normal counterparts with the exception of the attack range.
At the last turn, players should try to aim for any remaining bosses carrying gold on them, as they will try to make their way out. The normal units can be ignored, as they will typically suicide themselves onto your units.
Players should still be careful when fighting the units, as unlike The Golden Gaffe, where the enemy units would only counterattack, the enemy units here will attack your units.
With most if not all enemies defeated, players can earn anywhere from 60,000 to 100,000 gold depending on what units pop out from the staircases.
Script[edit | edit source]
The script for this Xenologue can be found here.
Enemy Reinforcements[edit | edit source]
Enemy reinforcements are randomized each round, appearing from the staircases on the map. Note that enemy reinforcements may not appear if there are too many enemy units or the DLC is started very early on.
- Swordmaster and Master of Arms (in Guard Stance)
- Oni Chieftain and 2 Blacksmiths
- 2 Priestesses
- 2 Bow Knights and Adventurers
- 2 Malig Knights (in Guard Stance)
- 2 Generals
- 3 Snipers
- 3 Paladins
- 3 Great Knights
- 4 Wyvern Lords
- 4 Maids
- 5 Nine-Tails
- 5 Wolfssegners
If the player has not reached a specific chapter yet for the enemies to be promoted, the following reinforcements appear instead:
- 2 Samurai (in Guard Stance)
- 3 Oni Savages
- 2 Shrine Maidens
- 2 Wyvern Riders (in Guard Stance)
- 2 Knights
- 3 Archers
- 3 Cavaliers - this is the base for the Paladin and Great Knight reinforcements. Paladin format is 1 "boss" cavalier with a javelin, while Great Knight format is 2 "boss" cavaliers.
- 4 Wyvern Riders
- 4 Outlaws
- 4 Troubadours
- 5 Kitsunes
- 5 Wolfskins